I like your Falco, it reminds me a lot of mine.
couple things against Falcon:
you let him get under you way too much. as a Falco player, I understand that we like putting ourselves in position to utilize dair's broken hitbox and priority, but against Falcon, he can trade uair with it at low %s and end up way ahead. cramming nair down his throat is a much more reliable way to generate openings from a neutral position, as Falcon is more limited vs. a horizontal approach than he is vs. a vertical one. and if he tries to get above horizontal approaches, you just **** him with utilt.
you were picking the wrong spots for DJ lasers a lot. he was too close on multiple occasions for DJ lasers and it bit you more than a few times. DJ High Low lasers are a way to start a SHL approach vs. CF so that you can cover him jumping over them early and getting a free hit on your first approaching SHL, but when you're already close, you shouldn't be shooting CF unless you have him stuck in shield and want to make him guess on your approach timing, and even if you are, it should just be SHLs.
on one RC recovery, you had a free hit in front of you and you ftilted instead of fsmashing and it cost you the kill -_-
also in the RC match, after the bair at 3:32ish, you had a clear utilt, but instead went for an ill-advised ftilt that stopped what could've been the game ending combo.
I like shine grab a lot vs. Falcon. you got punished for some standard shield pressure in game 1 so I'd recommend getting some double shine or shine grab mixups into your shiled pressure game to keep people honest about trying to do stuff OoS.