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What do you think makes ssb combat so...Unique?

Sinvoid

Smash Apprentice
Joined
Sep 5, 2007
Messages
145
What does everyone here think makes super smash brotehrs a successfully series and such unique combat. I have to say it is unlike mortal kombat, and far off from street fighter, and well it is nothing like soul caliber. So what makes brawl so special,unique and well amazing?
 

specialsauce

Smash Journeyman
Joined
Aug 7, 2007
Messages
478
Location
ohio
nintendo allstars beating the crap out of eachother while using trademark moves from past games, add fast and smooth controls= GREATNESS!! It never gets old with the endless amount of possible combos and techniques and is just so replayable that the fun never ends
 

TheSpindoctor

Smash Journeyman
Joined
Jul 23, 2007
Messages
269
...The fact that its not about "dial-a-combos" to do these ridiculous moves. Its about simple, easy moves that you must combo to win. Its not about what moves you use, its about how you use them.
 

Team Giza

Smash Lord
Joined
Mar 5, 2006
Messages
1,119
Location
San Diego, CA
Smash is fast 2d game but lacks a lot of zoning potential for the majority of the characters. It is pretty rare for the to happen. The majority of the top tiers are pixies so you get combo heavy matches (which I am hoping will change in brawl). Then directional influence makes it so combos are not set in stone. But the main thing that makes smash different is the fact that you have to throw you opponent off the edge to win.
 

Lavos

Smash Journeyman
Joined
Jul 4, 2005
Messages
299
Location
Purdue, West Lafayette
It's all about the physics.

The physics engine in the game makes everything else work. It allows the combos to be flexible and dynamic. It gives the characters uniqueness in weight and falling speed. It makes DI work. It lets us wavedash. It lets us SHFFL. It's all about the physics!
 

Zant3tsuken

Smash Journeyman
Joined
May 21, 2004
Messages
351
Location
Melbourne, Aus
...The fact that its not about "dial-a-combos" to do these ridiculous moves. Its about simple, easy moves that you must combo to win. Its not about what moves you use, its about how you use them.
Smash has combos too, the style of fighting just changes the way it comes out.

The big difference with Smash though is that it has a lot of 2D platformer elements that a lot of the cast originated from in some way. The game has a less to do with footsies, pressure and zoning than some fighters, with the exception of prejectiles of course.

The next biggest factor is probably recovery. Something no game has ever really done before.
 

pdk

Smash Lord
Joined
Jul 20, 2006
Messages
1,320
it's the people living under rocks since 1991 that give the game a special place in my heart
 

Skullkid

Smash Apprentice
Joined
May 16, 2006
Messages
141
It's a combination of the following:

The way you win/lose (damage is accumulated, which makes your character fly further when hit. Fly far enough off the screen, and you lose. As opposed to the traditional lose energy, lose the fight.)

Popular (and not so popular) Nintendo characters all in the same game.

The multiplayer. Few fighting games allow 4 fighters to duke it out at the same time.
 

Chromeless

Smash Apprentice
Joined
Sep 13, 2006
Messages
86
Smash has combos too, the style of fighting just changes the way it comes out.

The big difference with Smash though is that it has a lot of 2D platformer elements that a lot of the cast originated from in some way. The game has a less to do with footsies, pressure and zoning than some fighters, with the exception of prejectiles of course.

The next biggest factor is probably recovery. Something no game has ever really done before.
It depends on how you define 'footsies' though. If by footsies you mean exact up close spacing, then certainly Smash lacks that, however the footsies simply take on a very diffrent form, that of the velocity of the character in motion. This emphasis on physical properties other then the exact position of the character changes alot, I'd argue that this allows the cast to 'pressure' (and hence gain situational priority over) their opponent with the momentum of their own bodies, that is Smash's way of replacing Street Fighter style footsies.
 

Drake3

Smash Ace
Joined
Aug 15, 2007
Messages
756
Location
Canada
The controls are simple and straight-forward. Every character has unique attacks. 4 people can play at once. The game is visually appealing.
 

maxpower1227

Smash Lord
Joined
Jul 4, 2007
Messages
1,443
There are several obvious things:

- simple, one-button special moves
- unique health system; death based on being knocked off the stage instead of a finite health bar
- unique recovery
- 4 player simultaneous fighting
- a wide array of items and stage hazards
 

IllidR

Smash Champion
Joined
Jul 24, 2007
Messages
2,373
Location
"Pikmen" Forever!
I would have to go with:

-The 4-Player Fighting
-The Use of Percentages and Knockoffs instead of the standard health bar.
-The Bubbleshields as a use for blocking
-And the depth of the fighting, advanced techniques and such.
 

yoshi_fan

Smash Ace
Joined
Jan 17, 2007
Messages
706
Nintendo all star

4 Player at the time.

You don't die because you lose life, instead because you can't return to the screen or you fly too far.
 

red stone

Smash Ace
Joined
Apr 21, 2006
Messages
889
Location
Nashville, Tennessee
speed in terms of what it looks like on screen.

physics, since when do people go farther the more you hit them.

falling off the stage. (the only way to lose)

stocks (instead of a life bar) hey that's a pretty good idea. there should be a life bar mode where every stock you lose makes you lose some of the bar

the characters

the shields
 

maxpower1227

Smash Lord
Joined
Jul 4, 2007
Messages
1,443
stocks (instead of a life bar) hey that's a pretty good idea. there should be a life bar mode where every stock you lose makes you lose some of the bar

How would that be different than a normal stock match (other than cosmetically)?
 

Jededi4h

Smash Cadet
Joined
Aug 23, 2007
Messages
74
Location
Brooklyn, NY
It's different because it's built like a platformer:

-The danger (i.e. what kills you) is the level not your opponent

-Success is based on your movement and control over the board

-Some techs. are taken right from platformers, such as the short hop. (crucial for beating any number of the games that the Brawlers hail from)
 

Noshiee

Smash Ace
Joined
Aug 6, 2007
Messages
689
Location
Viva Mexico Cabrones!
dmamage meter instead of life bar
only way to get killed is by getting knock off the stage.
not based in hard-to-make combos, but mostly in one-button abilities
not based on rounds system but in one single long round that ends once all but one charsacter run out of stocks, like, in a 1 vs 1 fight (like most of the fighting games), once one dies, the fight doesnt starts all over again (rounds) but the game keeps flowing, you come back with no intervention until someone runs out of stocks, and in 4 characters fights (like the naruto fighting ones), you dont have to wait for that round to end once you lose a stock, but you come back and keep fighting non stop.
Easy to learn, not complicated game.
 

Edds

Smash Ace
Joined
Jan 2, 2007
Messages
617
Location
Ipswich, UK
when i 1st played ssb, they didnt have a health meter. the key was to throw your opponent off the stage + with all the nintento chars thrown in and 4 combat play
 

ksadkiller

Smash Apprentice
Joined
Feb 3, 2007
Messages
189
Location
Burbank, CA
i think its because you feel free when u fight. like in street fighter ur always facing one direction and like u feel locked in place. but smash is much more fast paced. and you can move about freely. and the combos are visually appealing
 

iMichael

Smash Lord
Joined
Jun 24, 2007
Messages
1,900
Location
NorCal
I would have to go with:

-The 4-Player Fighting
-The Use of Percentages and Knockoffs instead of the standard health bar.
-The Bubbleshields as a use for blocking
-And the depth of the fighting, advanced techniques and such.
I think this guy said everything that I was going to say lol
 

Demon_machinE

Smash Journeyman
Joined
Oct 9, 2005
Messages
314
Smash is basically a strategy game, with hundreds of tiny decisions that must be made every minute of gameplay (if you play smash at a high level) Competititve smash has an astounding metagame, and a very diverse range of players skill.

What I love about smash is that if you are more skilled than your opponent, you can use a weak character like pichu, but overpower a fastfaller like fox once you get inside his range and start attacking him if you can out mindgame the fox and you know your combos.

Yes at the highest level the top tiers and mid tiers are the only ones that will win, but 95 percent of smashers do not play at this level, so it doesn't matter.

Smash has 4 player capability, and a lot of options, and customization.. Item frequency, which items, which stages, different modes, and a fairly entertaining 1 player side to it aswell, break the targets, platforms, homerun contest, events...

Smash is just a unique game in every way, and thats why it is my favorite.
 

red stone

Smash Ace
Joined
Apr 21, 2006
Messages
889
Location
Nashville, Tennessee
i think that smash bros needs to be more technical. i feel that it takes only a good few months to learn the nuances of the game and the advanced techs with a guide. the game at a higher level is more about the mental and decision making aspect.

this i do not like. i want to win on pure technical skill.

for instance, a person could learn how to double shine, wavedash, and all that jazz but could still lose to a smart f-smash spammer

i want it so that the advanced techs are literally broken and you will absolutely lose if you are not using them.

aaah well, i guess the simplicity of the game is what draws people to it. the mental aspect is what keeps some people
 

Fawriel

Smash Master
Joined
Apr 2, 2007
Messages
4,245
Location
oblivion~
i think its because you feel free when u fight. like in street fighter ur always facing one direction and like u feel locked in place. but smash is much more fast paced. and you can move about freely. and the combos are visually appealing
That, and...
Smash is basically a strategy game, with hundreds of tiny decisions that must be made every minute of gameplay (if you play smash at a high level) Competititve smash has an astounding metagame, and a very diverse range of players skill.

What I love about smash is that if you are more skilled than your opponent, you can use a weak character like pichu, but overpower a fastfaller like fox once you get inside his range and start attacking him if you can out mindgame the fox and you know your combos.

Yes at the highest level the top tiers and mid tiers are the only ones that will win, but 95 percent of smashers do not play at this level, so it doesn't matter.

Smash has 4 player capability, and a lot of options, and customization.. Item frequency, which items, which stages, different modes, and a fairly entertaining 1 player side to it aswell, break the targets, platforms, homerun contest, events...

Smash is just a unique game in every way, and thats why it is my favorite.
...that.


At first I was just going to point out the mobility, which went strangely unnoticed so far.
I've never seen another fighter where you can move like in Smash Bros. The stages are completely different from most fighters. It's like you're playing an infinitely advanced platformer!
This mobility makes you feel free, opens up possibilities, makes strategies instead of tactics possible... It's so simple, but so effective.

And of course, what Demon Machine said. Especially concerning the mindgames. Most RPGs don't require as much brains as Smash does. And watching Bowser combo videos is pure bliss.
 

Drascin

Smash Journeyman
Joined
May 22, 2007
Messages
320
Yeah, the feeling of freedom over your own moves and the feeling that you're depending only on skill (since there aren't thousand-button-combinations to remember ala tekken) and mind speed is really what sets SSB apart. Most fighters are purely games of spacing - SSB is a game of quick wits. Reaction is every bit as important as action, and you can actually influence your enemy's moves (DI, top-priority attcks, etc). All these give smash that feeling of being a "battle" instead of a "fight" that we all love.
 

alpha n00b

Smash Ace
Joined
Oct 23, 2006
Messages
853
I would'nt say SSB's combat is unique, the controls are based off the Kirby games. But combat is definitly better than the standered buton mashing fighter games.
 

Reyairia

Smash Champion
Joined
Sep 3, 2007
Messages
2,473
Because in Soul Calibur you can kick *** by simple button-mashing, I beat most of the game just doing that, even if I did try to master the game successfully, there's too many moves and combinations of controls to memorize - which I'm terrible at.. With the SSB series, you can't win by button mashing at all, and you kind of have to know what you're doing, plus it does have an adventure feel to it instead of just pure combat.
 

Gamingboy

Smash Lord
Joined
May 13, 2006
Messages
1,063
Location
Western NY
In what other game does a Italian Plumber, an electric rodent, a Elf-Like Swordsman and a puffball vacuum beat the crap out of each other?


I rest my case.
 

TheSpindoctor

Smash Journeyman
Joined
Jul 23, 2007
Messages
269
Smash has combos too, the style of fighting just changes the way it comes out.

The big difference with Smash though is that it has a lot of 2D platformer elements that a lot of the cast originated from in some way. The game has a less to do with footsies, pressure and zoning than some fighters, with the exception of prejectiles of course.

The next biggest factor is probably recovery. Something no game has ever really done before.
Oh,I didnt mean to say that smash didnt have combos! I just wanted to say that in most games if your press (a+bb+k+g) or something, you do a combo. Smash isnt like that!
 

Team Giza

Smash Lord
Joined
Mar 5, 2006
Messages
1,119
Location
San Diego, CA
Oh,I didnt mean to say that smash didnt have combos! I just wanted to say that in most games if your press (a+bb+k+g) or something, you do a combo. Smash isnt like that!
You do realize most fighting games do not work with a complete dial-a-combo motion. With the exception of DI changing stuff, Smash Bros combo system is very similar to juggle combos in Street Fighter 3.
 

WarxePB

Smash Ace
Joined
Jul 20, 2007
Messages
513
Location
Winnipeg
To me, Smash is appealing because of the cast. Characters like Mario, Link and Pikachu are instantly recognizable, and if you've played a game featuring the characters, you'll have an idea of what they do even if you haven't played Smash before.
Case in point - in the Zelda games, Link wields a sword as his main weapon, and has several other tools that he makes use of. In Smash, Link wields a sword for his A attacks, and uses various tools for his B attacks.
 

usea

Smash Ace
Joined
Jun 10, 2003
Messages
773
Smash doesn't have 'links' in normals, in other words every move lasts the same number of frames and has the same potential for cancelling every time, no matter what move you use after it. What this does is make the fighting more intuitive and less about memorizing links.

Smash's stages are huge compared to other fighters, the direction you face is unrelated to your opponent's relative position, and the game is based on knockback instead of damage. What this means is the game is much more movement based. There is plenty of room for fighting all over the stage, there will always be a ton of movement and running around. You can turn around and run the opposite direction, you don't have to back up. This allows for a more natural positioning game.

The dynamics of increasing knockback with damage and kills only achieved with distance not damage also create a lot of differences. It just adds to the game of movement, chasing eachother around the stage, insetad of pounding a guy who is blocking and trying to out-predict eachother when he's going to DP or super or throw what. It creates much less of a standing game and more of a movement game. This is I think the main difference, smash focuses on movement and positioning a lot more than other games.

Also, the weight/traction/falling speed/jumping height/etc differences between all the characters create very varied gameplay. Other games have similar differences, but not usually to the degree that smash does.
 

Chaudgobay

Smash Apprentice
Joined
Aug 21, 2007
Messages
151
Location
Brazil
the DI, this makes the diference

and in Melee is the complex techniques, is the game with alot of advanced techniques
 

Takeshi245

Smash Champion
Joined
Jul 13, 2007
Messages
2,051
Location
Ansonia, CT
the DI, this makes the diference

and in Melee is the complex techniques, is the game with alot of advanced techniques
I argee. It makes the game more interesting and adds depth to it. Sure, the game isn't the most technical game out there, but at least it's easy to pick up and difficult to master. I expect the same for Brawl.
 
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