Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Low% - F-Throw for damage, and I zoneWhat throws do you do at certain percents, what do you follow up with, and why?
I just end up doing up throw every time but I feel like there should be more strategy with it, especially because of how good Mewtwo's grab game is.
That's because none of Mewtwo's throws combos. The opponent has about 14-17 frame advantage on Down Throw is I am correct, that means that even Ike can hit you before you can hit him with F-Air (if he spams an aerial while being thrown).^yeah.. fair is awesome when it works and it's hilarious getting people who think they are going to get out of the fair and end up just falling into an fsmash i've chosen to use instead but then theres a lot of times where they are inexpicably able to air dodge out when i'm pretty sure i timed the fair as tightly as possible.
Not exactly. D-Throw allows you to put pressure, but it requires a read on how they react to falling a short distance (similar to their reaction to Side B).maan no throw combos at all? that sucks.. i guess it's time to fthrow all day since atleast it does more damage.
And for the coolest throw visual everFThrow to rack up some decent damage.
What? Mewtwo's Forward-Throw can't kill o.0I love mewtwos throws Most of them can kill at 100% or less its crazy i love his forward throw the most on the edge it can kill easily at 90%-110%
There's always walk-offs... right?What? Mewtwo's Forward-Throw can't kill o.0
I mean yes. F-Throw actually has the coolest animation for a kill animation (every single Shadow Ball you throw makes a "death ray", it looks awesome). But that post made it seem like he thinks it normally kills.There's always walk-offs... right?
It does not normally kill...It just racks up damage so i grab and use Fair as much as i cna to get easy K.OsI mean yes. F-Throw actually has the coolest animation for a kill animation (every single Shadow Ball you throw makes a "death ray", it looks awesome). But that post made it seem like he thinks it normally kills.
Can everyone escape down throw to down tilt at 0%? It seems pretty reliable against characters in our Goldilocks range (non-fast faller/non-floaty)That's because none of Mewtwo's throws combos. The opponent has about 14-17 frame advantage on Down Throw is I am correct, that means that even Ike can hit you before you can hit him with F-Air (if he spams an aerial while being thrown).
As a general rule of thumb try not to "combo" out of any of Mewtwo's throws as good players will exploit this and you will end up getting severely punished for landing a grab. Instead try to create pressure, move in as if to attack, trying to bait a reaction and then punish accordingly. If your opponent doesn't react then you know it's safe to combo him next time.
I myself do Down-Throw at low %s. On the first throw I'll just walk forward and check for my opponents reaction, normally it's either an aerial or a dodge, either of which yoy can just shield and regrab once they land (the 1 second has already passed) then Down-Throw again.
The second time I SH towards my opponent, but trying to avoid any and all of his aerials (DIng away just as I am outside his range) and watch for reaction. Again, normally it's either an aerial or an air dodge, this time I take note of what happened, normally because I am avoiding his aerials I won't be in range for another punish.... But now I know how he reacts. If he likes to dodge or aerial I'll just start doing B-Throws and F-Throws until I see a kill opportunity at which point I'll do Down-Throw into stutter stepped half-charged F-Smash, since they will aerial or dodge I will land my smash.
If they like to jump I'll try to intercept where they are jumping with a Full Jump B-Air or U-Air. If the follow up is impossible (they like to jump AWAY from me) then I'll just take the time to charge Shadow Ball.
I do B-Throw and F-Throw when it gets my opponent offstage and I do U-Throw when my opponent is 100-120+ (depends on char and my own rage).