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What Characters Make a Good Doubles Team?

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16bit

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What characters do make a good doubles team? I've been trying to play doubles but I can't really find good characters that mix. If you can, please give an example.
 
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NotAnAdmin

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Depends on which characters you play, and your playstyle.

I think Falco is a good teammate due to his great edgeguarding skills and kill power. He can put pressure on anyone in the air and he's pretty great at close combat, which is what doubles usually require unless you go for a team like the video above, where you want to keep some space between yourselves then rush them down. Falco as a teammate requires someone who has strong approach options, though.
You have to weigh out each character's weaknesses
 
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You really, really want a gimmick. Smash 4 doubles, moreso than any other doubles format thus far, has some phenomenally broken gimmicks - Bucket Vanish, MLG Ball, Hot Potato (double villager is just hella dumb), Heavy Gale (Yoshi's Heavy Egg Roll custom + DK's wind punch) - usually centered around Villager's Pocket or G&W's Bucket.
 

Natch

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I did well with Shulk+Kirby in doubles last sunday. I was Shulk, my partner was Kirby. I had never met this guy before in my life, but I went 2 and 2 in bracket. All he had to do was take my Monado Arts.
 

Raethien

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Me and my friend were going to try Villager and Lucario, maybe Robin and Fox.
 

BlakDragon

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You really, really want a gimmick. Smash 4 doubles, moreso than any other doubles format thus far, has some phenomenally broken gimmicks - Bucket Vanish, MLG Ball, Hot Potato (double villager is just hella dumb), Heavy Gale (Yoshi's Heavy Egg Roll custom + DK's wind punch) - usually centered around Villager's Pocket or G&W's Bucket.
I went into training mode to see how well Heavy Egg Roll and Storm Punch synergize; I didn't know a wind box strong enough can greatly increase Yoshi's acceleration and damage when he performs that move! It seems like a good landing trap; even if they jump over Heavy Egg Roll to avoid that set up, it'd likely give Donkey Kong positional advantage.

Not sure what MLG Ball is; are those just pocketed Snaring Aura Spheres?
 
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I went into training mode to see how well Heavy Egg Roll and Storm Punch synergize; I didn't know a wind box strong enough can greatly increase Yoshi's acceleration and damage when he performs that move! It seems like a good landing trap; even if they jump over Heavy Egg Roll to avoid that set up, it'd likely give Donkey Kong positional advantage.

Not sure what MLG Ball is; are those just pocketed Snaring Aura Spheres?
Yeah, pretty much. It gets kinda silly.
 

Dream Cancel

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Mario is always a solid pick.

I saw a Mario + Ganondorf combo where Mario pushed Ganon via FLUDD while Ganon was charging his wizard punch. Needless to say it was hype, lol.
 

IGottaStick

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We've actually covered a lot teams and their strategies in my thread :108:
One recent one that I discussed was this
@@AvariceX, :4zelda:Also does well with :4wiremac:. Not only does it Fit @@AvariceX's idea of having a support and an Aggro character but she also has a custom UpSpecial called Farore's Squall that has more range. Not only that but it can create a vertical windbox that doesn't do damage. This can actually be utilized to rescue little Mac from off stage. Also, I saw this
Squall Boosting
By using Squall's windbox in doubles, Zelda can actually aid her team companion by pushing them towards enemies while using particularly slow attacks or charged Smashes. It also seems that Squall's traversing windbox can push certain projectiles like Phantom with it
 

Amazing Ampharos

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You either run a gimmick, probably centered around Villager or Mr. Game & Watch, or you go for basic "goodstuffs". Basic "goodstuffs" teams are generally teams with one fast character and one strong character who doesn't die easily. The fast characters who also hit really hard tend to be best; I think Captain Falcon and Sonic are top characters in doubles since they're the best two backbones of non-gimmick teams though other speed characters like Sheik and Fox can work just fine for this role as well. The support character can be pretty much any power character, but I'm really partial to Shulk since in doubles your opponents just can't run from Monado Shield which means that Shulk is probably the best stock tank in the game while also hitting like a truck in general. I definitely do give anyone running Blast Burn Charizard the AA seal of approval though; Blast Burn Charizard remains the most hilarious and fun thing in this game.

Pretty much any character can work well in doubles though control characters who aren't Villager (Villager is the king of gimmicks) tend to struggle a lot. As a Rosalina main in singles, I worked out pretty fast that she isn't going to work for me in doubles since Luma just dies and my disjoints etc. aren't actually very helpful in the chaos. Our locals don't run doubles a lot which is kinda good (since gimmicks are too good in this game's doubles) and kinda bad (since the non-gimmick teams are still competitive and are really fun). I actually really wish we ran quads and banned using multiples of the same character (basically to specifically ban multi-Villager), but for some reason no one wants to play quads even though it's a ridiculously good mode...
 

Monado Master

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Having a close up in your face character like :4shulk:, :4ganondorf:, or :4bowser: and having a ranged character like :4duckhunt:, :4samus:, or :4robinm: (with his specials) seems to do pretty good, but its nothing special like Yoshi DK heavy egg-storm punch combo, but it works decently.
 
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The Puffer

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:4jigglypuff:&:4bowser:

Jiggly can save Bowser from falling to his dead while Bowser can protect Jigglypuff when she's rolling/singing/sleeping.

Plus:

 

wingedarcher7

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:4villager: with anyone that has a strong projectile like :4megaman:, :4mewtwo:, :4samus:, :4lucario:, or even :4villager: itself can be pretty damn scary. Pocketing it for convenience and having it be stronger? Some good potential there.
 

BSP

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OP I say figure out what role you want to play in doubles first, then pick a character that suits that role. Partner with someone who compliments that role / patches up weaknesses.

EX: I like playing support in doubles. I'd rather back up my partner and capitalize off of their openings than rush in and create them myself. Captain Falcon suits my style because he has the mobility to be wherever he needs to be and raw power to make capitalization hurt (Knee, Dair, Fsmash, Fair).

Since I'd rather sit back, I'm better off teaming with a character and partner who wants to be the aggressor. So I'd like MK, Sheik, Diddy, Sonic (not as safe, but good pressure), Mario, etc. to be my partner to start things up.
 

Monado Master

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Hmmmmm. so is there a character with a powerful projectile like :4lucario:, :4samus:, or :4robinm: that ALSO has a projectile reflector that has a damage increase to that projectile thats being reflected.
 

wingedarcher7

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Hmmmmm. so is there a character with a powerful projectile like :4lucario:, :4samus:, or :4robinm: that ALSO has a projectile reflector that has a damage increase to that projectile thats being reflected.
:4mewtwo: can reflect projectiles with his side special, so he could reflect a pocketed Shadow Ball. But he doesn't make it any stronger like other reflections do. Besides that :4villager: can pocket another :4villager:'s projectile over and over again to keep making it stronger, so there's that. Like the bowling ball or a chopped tree.
 

Monado Master

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:4mewtwo: can reflect projectiles with his side special, so he could reflect a pocketed Shadow Ball. But he doesn't make it any stronger like other reflections do. Besides that :4villager: can pocket another :4villager:'s projectile over and over again to keep making it stronger, so there's that. Like the bowling ball or a chopped tree.
So if there was a team of two :4villager: one could use the tree they grow it into a full tree. The one that grow the tree chops it and the other catches it and they play hot potato with it. Does that mean that the tree will do 999% damage when tossed enough?
 
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wingedarcher7

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So if there was a team of two :4villager: one could use the tree they grow it into a full tree. The one that grow the tree chops it and the other catches it and they play hot potato with it. Does that mean that the tree will do 999% damage when tossed enough?
I'm honestly not sure if it would reach 999%, but the knockback would end up getting ridiculous enough to instakill someone. It would definitely create a lot of pressure on the other team knowing that one of them could press B at any second and have a chance of getting rid of a stock.
 

Monado Master

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I'm honestly not sure if it would reach 999%, but the knockback would end up getting ridiculous enough to instakill someone. It would definitely create a lot of pressure on the other team knowing that one of them could press B at any second and have a chance of getting rid of a stock.
Yea that's kinda scary knowing that a punish at a fresh stock can kill you.
 

PeejsterM

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I've never actually gotten to test it out, but in theory Lucario and Robin could make a good pair.

Lucario is fast, and possesses a single projectile.

Robin's got very good projectiles, but his biggest weakness by far is being vulnerable to rushdown characters because of laggy melee options, and his primary spacing tool doesn't work in close range except against the largest characters.

However, what's really interesting about this pair is that Robin can use Nosferatu to regain health from Lucario, which further increases Lucario's ability to move around and deal damage.

This is all just theory, though. I haven't seen any matches consisting of this pair, and all of the Lucarios I've played were in 1v1.
 

TheCommonSmasher

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:4villager: or :4gaw:
combined with
:4megaman:,:4mewtwo:,:4ness:,:4robinm:,:4samus:,:4villager:,:4gaw:, :4zelda:, and:4wiifit: is always a good option.

:4shulk:and :4kirby: go toghether very well actually (da monado).
:4mewtwo:combined with :4bowser:,:4charizard:,:4falcon:,:4dk:,:4ganondorf:,:4littlemac:,:4jigglypuff:,:4luigi:,:4dedede:,:4myfriends: and :4ness: also works. (Stun an enemy with M2'S Disable, and then you teamate can unleash their strongest attack on them)

or... if you wanna be a ****:
:4duckhunt:,:4pacman:
 
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HeavyLobster

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Custom XX22 Ganon is a monster, as long as the first X isn't Warlock Thrust. I personally like 2222 myself. In general it patches up Ganon's weakness to gimps, so now he lives forever and Dark Fists gives him another option to kill stupidly early. Flame Wave is good in doubles as killing off of Choke is less reliable and it forces your opponents to not rely on shielding at higher %s, and is my personal favorite in doubles, but needs to be used more patiently than Flame Chain or Choke Dorf. He goes well with a good fast character who can both help Dorf get out of juggles and get out of trouble by itself, as Dorf can't really rush in too quickly. :4metaknight: is a good option who can also capitalize on Dorf putting people in the air/offstage, though feel free to experiment with other options.
 

TheHypnotoad

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So if there was a team of two :4villager: one could use the tree they grow it into a full tree. The one that grow the tree chops it and the other catches it and they play hot potato with it. Does that mean that the tree will do 999% damage when tossed enough?
Pocketing the tree a single time makes it a OHKO attack, actually.

Speaking of Villager, Villager and Ness are an excellent team, because Villager can heal Ness by Pocketing PK Thunder and then releasing it into his PSI Magnet.
 

clydeaker

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I think :4peach:Peach and :rosalina:Rosalina would make a great team
Rosalina and Luma controls the stage while Peach controls the air above them.
 
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Dream Cancel

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in theory yes but in practice (me and my bro) no. sorry


edit: we don't main them though
Yeah, player skill makes a world of difference. Can't pull off a Jigglypuff/Bowser combo if the Jiggs player can't pull off a rest.
 

Mizzy Moe

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as stated above
:4villager: + :4villagerf: = GG

or even :4villager:+:4kirby:

the ideal move is of course one distracts while the other gets the tree setup for the other to pocket ( if with kirby obviously let him take your pocket ability at the cost of 10%) then you could hot potato a couple times for more damage and knockback then i think anyone would die 1hit from it

on the other hand for a faster hot potato setup would be using the bowling ball in the same method but it would probably take longer to hot potato then the tree would and it has a shorter hitbox but not as noticable when throw as a giant tree coming at you haha
 

OmegaLubba

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Really, you need two characters that complement each other, like :4dedede: and :4sheik:. Basically, a slow, strong fighter and a fast, light fighter! :GCY: :GCCD: :GCDR: :GCRT:- Falco Lombardi
 

TK8305

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Basically any two characters can work great together provided the players skill levels are similar.
 
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