I noticed when reviewing some of my matches that when hitboxes collide with bombs that they don't always burst like they do in Melee (aside from transcendent hitboxes). So, at a recent local, I sat down with a Link player and turned the training stuff on (frame-by-frame, hitboxes on) and tested it out. I would drop a bomb and have him attack it with jabs.
Sometimes the sword would hit the bomb and cause it to prematurely explode.
Sometimes it would pass right through it without actually colliding.
We tried many moves to see what causes the bomb to blow up early, but it seemed really inconsistent. This is a bit disheartening, because you could rely on this in Melee to escape hits in some situations by using the bomb bounce to get away. I don't have a set-up to replicate these findings for you off-hand, but was hoping someone here could enlighten me as to either why this happens or what we were doing wrong/not noticing.
Sometimes the sword would hit the bomb and cause it to prematurely explode.
Sometimes it would pass right through it without actually colliding.
We tried many moves to see what causes the bomb to blow up early, but it seemed really inconsistent. This is a bit disheartening, because you could rely on this in Melee to escape hits in some situations by using the bomb bounce to get away. I don't have a set-up to replicate these findings for you off-hand, but was hoping someone here could enlighten me as to either why this happens or what we were doing wrong/not noticing.