Yoshister
Smash Champion
No. I main and .But hey you use yoshi as a main?
Funnily enough, Yoshi has one of the worst grab games in the game.
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No. I main and .But hey you use yoshi as a main?
Well I didnt say they were bad. Just useless. To me I find no need to use them. Usually never comes up. Cause im always busy just attacking instead.Do you play Pac-Man? Because if not, I don't understand how you think grabs are bad.
LARRY!!! hahaNo. I main and .
Funnily enough, Yoshi has one of the worst grab games in the game.
And I'll play with you if I ever get the chance. I'll let you know if I doNo. I main and .
Funnily enough, Yoshi has one of the worst grab games in the game.
Useless = Bad. If you never find a use for them, what do you do aganist people holding down shield? Because an attack would get you punished whereas a grab would get the opponent punished.Well I didnt say they were bad. Just useless. To me I find no need to use them. Usually never comes up. Cause im always busy just attacking instead.
LARRY!!! haha
doctor mario is such a random choice lol you should go back to using yoshi
thatd be awesome cause i also play with yoshi :D
really you say? ive never noticed lol
And I'll play with you if I ever get the chance. I'll let you know if I do
I have to access the eshop somehow.Yea I figured I might get banned or something lol
I know how picky some websites can be haha
What is a NNID then?
I think we can discuss any move and why high level players don't use them.Back on track, are we talking specific attacks or attack types in general (like charge melee attacks like Kirby and Dedede's hammer)?
Got it, I'll use more fully charged Roy neutral b in tourneys.I don't think you should look at it as never use X move because I think for a lot of less used moves there's a time and place for them. For example you should probably never use Falcon Punch, but if you saw Tearbear vs FOW even really bad moves can find a use if you have a read on someone or you're in the right spot.
My post is fine. If you dont like it then boo hoo. Im not going to be fake for you or for anybody else
Dont use grab in general. For any character. Its useless.
Think about it, instead of using grab you could use something else to try and hit your opponent with.
There MIGHT be one or two exceptions, maybe for weak characters like jigglypuff it might come in handy.
For characters like Little Mac though, who has power and speed, its useless
They are useless lol I dont know what a shield breaker is or a spot dodge, I just know how to play haha
Coming from someone whos been brainwashed just like tons of other players that the grab actually has use lol
Believe me, I understand. Alot of you guys could use improvement. Ive watched many tournaments, and alot of you play like chickens.
Not to be rude or anything, but thats just the fighting style I see from alot of people haha
I could definately help people to become better. If you dont believe me, you could battle me and find out. Im not just talking crap. I actually know what Im talking about.
I notice a lot more use of counters, reflectors, and absorption is used online, whereas offline that stuff wouldn't fly. So I agree with you on that. Sonic's d-air is surprisingly nigh unpunishable. Although I started this thread, I suppose I'll give my input with Samus. Her jab 1 is good for poking and has a large hit box. It's strange to think that even that attack can clank with stronger attacks. F-tilt is also useful because of the range and speed. These are really the only two attacks Samus has to use if she's in close combat because after using these attacks, she can run off.Counters, reflectors, absorptions, and other healing moves I find are rarely seen or used by pros due to the risk of using them outweighing the reward. The same goes for moves like ZSS dair, Sonic dair, Bowser Bomb,Yoshi's down special, moves that send your character plummeting towards the ground, because those moveshave a slow startup and thus can be read and punished. The exception to that would the Falcon and Warlock Kicks since the have other uses on the ground and can be used for recovery.
As a Cloud main, the things I don't use the most are his grab and regular Cross Slash. Regular Cross Slash can be hard to hit with, and can be DI'ed out of. For grabs, Cloud has......mediocre grab range, and have found trouble getting combos out of throws. I've gone through tournaments and played pretty well without using my grabs or throws.
Hmm, more use online makes sense, you just don't see them used events due to the risk outweighing the reward.I notice a lot more use of counters, reflectors, and absorption is used online, whereas offline that stuff wouldn't fly. So I agree with you on that. Sonic's d-air is surprisingly nigh unpunishable. Although I started this thread, I suppose I'll give my input with Samus. Her jab 1 is good for poking and has a large hit box. It's strange to think that even that attack can clank with stronger attacks. F-tilt is also useful because of the range and speed. These are really the only two attacks Samus has to use if she's in close combat because after using these attacks, she can run off.
Yeah, check it out. I was watching my brother fight a Sonic online and when Sonic used d-air, he immediately was able to attack my brother as if he had no lag. I was surprised because I expected at least a little bit of lag like Zero Suit Samus' d-air.Hmm, more use online makes sense, you just don't see them used events due to the risk outweighing the reward.
Sonic's dair nigh unpunishable? That's an interesting surprise. I might look into that a bit more.
says hello. Really easy to escape, tons of lag for no reason, and a horrible knockback angle. It does decent damage, but that's it.
- Dair. Worst Dair in game. Do I need to explain more?
Comes out on frame 20, only active for 1 frame, Faf is 55, hitbox is a lot smaller than the animation makes it look, mediocre damage etc. If you get killed by this move... Well you should quit Sm4sh. There is no situation where you should use this move.says hello. Really easy to escape, tons of lag for no reason, and a horrible knockback angle. It does decent damage, but that's it.
Yeah I agree, especially when not one, but two gunner Up-Bs are strictly better replacement D-airs IMO (Yes, I'd even argue Lunar Launch.).Comes out on frame 20, only active for 1 frame, Faf is 55, hitbox is a lot smaller than the animation makes it look, mediocre damage etc. If you get killed by this move... Well you should quit Sm4sh. There is no situation where you should use this move.
I'd actually disagree with both of these. PK Fire for fairly obvious reasons (Ranged pressure, can KO confirm / combo - if you're not garbage and spammy with it and know when to use it.).Ness PKFire. Very laggy and SDIable. Ness Dair is trash. Frame freaking 20 and crappy range, too much endlag, and tons of landing lag so it cannot be followed upon if somehow the opponent didn't tech the spike. Or got hit in the first place. If it were 64 Dair everyone would cry, I guarantee it.
So what you're saying is that good players avoid using moves? Nice.Good players do not avoid using moves - they only avoid using moves at inappropriate times.
I second this mans opinion, all moves can be used and should be used as long as it is an appropriate time to use them.Good players do not avoid using moves - they only avoid using moves at inappropriate times.
I don't personally use these characters but a good friend of mine mains Ganon and, it may be a rare occasion, but he does find some opportunities to use up tilt. Most of the time he uses it as a safer way to edge guard an opponent recovering at mid-height at higher percents. Regardless, if you know its timing it can actually be pretty accuratly landed.Moves like F-tilt or U-tilt I've seen on many occasion players saying to literally never use those moves
I think Ganon U-tilt can be an okay option, but the problem with it as a move is that at even a remotely higher level, your other options either give out a proportionally higher risk/reward, or just pose no real risk at all in the first place.I don't personally use these characters but a good friend of mine mains Ganon and, it may be a rare occasion, but he does find some opportunities to use up tilt. Most of the time he uses it as a safer way to edge guard an opponent recovering at mid-height at higher percents. Regardless, if you know its timing it can actually be pretty accuratly landed.
Now, to go against everything I said earlier, my girlfriend plays an ok Palutena and i have never seen her use forward tilt, it seems like her jab can pretty much cover what f-tilt does with less risk
I'd pay money to see FamilyTeam destroy flamer180Grab is NOT essential like you seem to think it is. How about you just zip your arrogant mouth, and battle me. Then we can see if Im talking crap.
I am SO with you there.I'd pay money to see FamilyTeam destroy flamer180
Yeah your definitly right, I agree with you in the sense of practicality, but I have to add that U-Tilt does have ONE thing over almost all of Ganons other moves, "hype"I think Ganon U-tilt can be an okay option, but the problem with it as a move is that at even a remotely higher level, your other options either give out a proportionally higher risk/reward, or just pose no real risk at all in the first place.
U-tilt requires a really tough read to pull off well, and while satisfying, it's probably not going to get you anything a well placed or timed air will - and they're often easier to perform. Even in cases where you're contesting dangerous moves like Ike's Aether or MK's Drill, a well placed D-air will probably end a stock safely more times than a U-tilt ever will (Especially in the case of Aether which has a tendency to hit really far into the stage.).
Unless you really, really need that explosive disjoint to 2-frame your opponent, which again, is a monumental read that a D-air can cover usually just as well (still from on stage and with less read required, no less), then there's no real point to using U-tilt.
As for Palu F-tilt, yeah, there's almost always a better move to throw out. D-tilt is generally better for neutral since you can act so quickly out of it and it covers basically as much horizontal distance as F-tilt, and if you need something quick or more vertical, then a Jab > Grab tends to give so, so much more (U-tilt is also frame 10 and not unusable by any means, so that's always something to consider.). There are incredibly, incredibly rare scenarios where F-tilt is an okay option, but as with the above example, it's nothing that other moves can't handle basically infinitely better.
To drive the "F-tilt is really awful" point home some more - not only is Palu's F-smash faster than her F-tilt, but it lasts for less frames and does more damage, and the hitbox is probably not as bad either, all things considered. F-tilt's only saving grace is that it has 2 hits instead of 1... But yeah, just avoid F-tilt. lol
You can post whatever you want, don't double post... IT ISN'T THAT HARD!My post is fine. If you dont like it then boo hoo. Im not going to be fake for you or for anybody else
Let's not forget there a character that can KO you with a back throw...I take it you musn't play any character that has a good grab? Like Mario, Luigi, anyone in High or Top Tier?
I mean, what are you gonna do when somebody is shielding, swat at their shield with your jab and ironically get grabbed yourself?
Unless you have Limit break charged.There's a reason top 's don't use Blade Beam.
They should have just threaten you to get banned, geez...No thank you. There is nothing wrong with multiple post. It is only clutter if someone looks at it like clutter.
I honestly dont see a problem with it.
Grabs are actually important. They are great combo startups and pressuring opponents. If you saw opponent shield a lot, grab them.Ehhh. To me grabs arent important. Personally.
I hear you. This move is the main reason I never get the hang of Robin. I keep thinking of it as a Counter, like any other FE caracther's down B. Goddamn muscle memory! Even if I land it, ir does almost negligible damage unless there is a big percentage difference, and heals even less.Robin's Down B is one of those moves that are very solid on paper, but the sheer amount of lag for whiffing it means you can only use it when you know its gonna land. Usually outside of Arcfire/Thunder combos and hard reads it is seldom used.
Personally, i'm scared of just using the thing in general, because I know i'm in for a free punish if I screw up (and I usually do).