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I'm so torn about trying to set A to jump. I even made a topic about it. My muscle memory is so hard and so burned in, and also I want to still be able to play Melee. But on the other hand I think it would help me so much in my PM play, which is the game I want to focus on.If you can fight the muscle memory, A to jump b to attack, and Y to special would be kick ***.
But personally I only use R to attack for DACUS and X to taunt for footstool.
Lawl, such an epic reason for custom controls x]I have X as Up-taunt. So I can Smash Taunt with Ness easier.
Haha, yeah. I jump with Y, so I figured why not make my favorite taunt, as well as a reference to my favorite game more accessible?Lawl, such an epic reason for custom controls x]
Are you referring to my post? You never necessarily stated who you're asking . . .Tap jump off and L is set to jump. Btw why do you have a separate button for footstool? I guess I've missed something.
Sorry if I confused, my purpose was to refer your post.Are you referring to my post? You never necessarily stated who you're asking . . .
idk it seems easier to me to just not make input mistakes than to do all that work and hassle to do moves much more easily accessible with tap jump on. It keeps you nice and precise too.When deciding on a control scheme, you should always consider what characters you'll be playing and optimize it accordingly. Since I don't play DJC characters all that often, I don't see the need to keep tap jump on. I do DACUS quite often and enjoy messing around with C-Dashing, so I set R to attack. I don't use X for jump, I have Y for that, so depending on what character I'm using I'll either have it set to shield for more reliable power-shielding, or UpTaunt for characters that have good Footstool options.
Some helpful tricks for everyone who turns tap jump off or are on the fence about doing so:
- The opinion on how turning it off limits what you can do OoS is completely false. There are multiple techniques you can use to UpSmash and UpB OoS just as quickly and reliably as if it were kept on. Please keep in mind that I'm describing how to use these techniques with only tap jump turned off and no other custom controls (If you have a R set to attack for instance, UpSmash OoS is extremely easy to accomplish without having to resort to this technique I'm about to describe). To UpSmash OoS with Tap Jump turned off without clawing, quickly slide your thumb over Y and onto A while moving the control stick up. This should all be one quick motion, your thumb brushing past Y with just enough force to press it down. Make sure to let go of Shield before pressing A or else your character will attempt to grab instead of UpSmash just as if you were trying to do so with tap jump on.
- To UpB OoS you'll be using the C-Stick. In Brawl and P:M, C-Stick Up while in shield causes your character to jump. To use this to UpB OoS, quickly C-Stick Up and slide your thumb up to B while moving the control stick up. This is almost exactly like the technique we used to UpSmash OoS, but here you don't even need to worry about letting go of shield since there is no way to accidentally grab in this situation. Again, this should all be one quick motion or else you won't use a grounded UpB and this will result in a aerial UpB. For some characters this isn't an issue, but for the likes of Link and Tink for example, you'll be wanting the grounded UpB for obvious reasons.
To not have to worry about losing your second jump on a UpB or flubbed UpTilt, I much rather deal with harder OoS options. But I guess that comes down to personal opinion. The inputs I'm describing aren't really that hard to begin with though. It's sort of like Cervantes' Pirate's Cross from Soul Calibur for example. I'm sure there are other examples in fighting games that require quick button press sequences that are nearly impossible on a normal controller that are easier with sliding.idk it seems easier to me to just not make input mistakes than to do all that work and hassle to do moves much more easily accessible with tap jump on. It keeps you nice and precise too.
Well I mean I'm just saying after using tap jump I never have problems performing a utilt.To not have to worry about losing your second jump on a UpB or flubbed UpTilt, I much rather deal with harder OoS options. But I guess that comes down to personal opinion. The inputs I'm describing aren't really that hard to begin with though. It's sort of like Cervantes' Pirate's Cross from Soul Calibur for example. I'm sure there are other examples in fighting games that require quick button press sequences that are nearly impossible on a normal controller that are easier with sliding.
I'm not disagreeing with you, UpTilt isn't that hard to do at all with tap jump on. But I've seen even the highest caliber players accidentally UpAir on occasion when they were obviously trying to UpTilt and got punished for it. I can't remember which match I'm thinking of but I saw it happen to Mango and it lost him the stock. I personally think an accidental UpAir when trying to UpTilt is worse than a higher chance of an accidental UpAir or shield grab when attempting a UpSmash OoS. That's just my opinion though, and the reason I'd rather risk the latter. I almost never mess up a UpB OoS with the technique I described though so I didn't include that in my reasoning.Well I mean I'm just saying after using tap jump I never have problems performing a utilt.
That sounds awesome, but yeah, that would be too much of a hassle for me since I can move my fingers around just fine.If you can fight the muscle memory, A to jump, B to attack, and Y to special would be kick ***.
But personally I only use R to attack for DACUS and X to taunt for footstool.