Well, I'm by no means an authority on Project M, but here's my two cents; the PK fire nerf was actually ok. In fact, I think it's probably a good thing. I'm not too knowledgeable about the various tricks you can do with the new one, but the added consistency is nice, and it's definitely good to encourage people to do something else other than spam it in neutral. However, the unintended side effect of this is that Ness's neutral got a bit less varied. His only reliably effective approach at this point is FAir (the dash attack buff was cool as well, but I believe you can be shield-grabbed between the first two hits, correct me if I'm wrong). So his neutral game is rather predictable. I'm not entirely sure what would help this. Perhaps a magnet buff, though people have been screaming for a magnet buff for ages. The DThrow nerf is what really confuses me. I have yet to see the effects of it play out fully, but I'm just scratching my head as to why it was necessary. Any thoughts? Again, if I'm wrong in any of this, please call me out. Always up to learn more about Ness. But long story short, Ness is definitely not crippled, and I'll main him no matter what.
Also, this may sound like a stupid question, but would someone mind briefly explaining the properties of Edge-Cancelled PKT2? How do do it, when to do it, and why? Also, Boiko, in another thread you mentioned that the new PKF "makes for some really cool tricks". Could you elaborate? I'd like to step up my game in light of the changes. I'm kind of molting my scrub feathers, you know?