it... takes 10s if not 100s of hours to master [any] character... So if [they] takes a lot of work and practice then i feel that work should be rewarded..
Okay, had to change things around, but I'm comfortable wi-
there's no point in putting in the work if he's not better than the other characters
Aand you lost me.
I'd like to ask: Why. Why are you under the impression that, for any reason, even with artificial technical difficulty as a "counterbalance," Fox deserves to be the best?! I sincerely apologize if that is not what you truly mean to insinuate by your response, but it really irks me when people cite Fox's technical barriers as excuses to allow a character with a good
everything to exist in his current state.
Why can he recover with Fire Fox from the bottom of Skyworld without a double jump
and vary the distance of his fast and far Fox Illusion when he has a supposedly "bad" recovery?
Why does he have a near-lagless projectile that racks up damage and forces opponents to approach while simultaneously having simple means of stuffing said approaches?
Why can a character whose supposed weakness is comboability be difficult to combo until he's decently damaged, relegating most characters to low-percent tech chases at best, while also having good techs and options out of it?
Why does a character that can already dictate the pace of the entire match have access to a
frame 1 projectile reflecting jump-cancellable non-CCable combo-escaping combo-starting aerial mobility stalling semi-spike?
Why should he be kept that way when anyone who has come up to his level has been nerfed back under him? And finally, why do you feel he simply
deserves to be the best, or that practicing with any other character should not achieve similar results?
I understand that Project M is a Melee-like mod. I understand that Fox is iconic of Melee's fast and exciting gameplay. But we've moved past Melee and need to realize that sometimes Melee
just isn't the way to go. At least a few of the PMDT know this, but it's parts of the PM community (the majority of the possible dissenters originating from Melee, not that that's bad) holding them back. Fox doesn't
need to be the best, just like Bowser doesn't need to be the worst. I can put hundreds, maybe thousands of hours into Bowser all I want, but right now half that time with Fox would provide far better results. I'm just dumbly loyal and prefer the character and fighting style, which is why despite still being new I am trying to go as far as I can with quite possibly the worst non-broken/glitched character in this game. I know enough not to expect utter perfection, but the day a Bowser main and a Fox main can practice for the same amount of time without the need for hard or out-of-left-field tech on either side and get similar results for their efforts is when I will be happy.
I don't claim to know how balance works, and I don't claim that anything that I say is right or even worth considering when the majority of players on this website can 2-0/3-0/whatever me in a tourney match. But as it stands, from what I've gathered from everything I've read up on, asked about, and practiced myself, the elephant in the room keeping PM's balance at perpetual risk is none other than Fox McCloud himself.
So I ask you, why is Fox so deserving of his title of strongest in a game where cast-wide balance is one of its most advertised features? I can tell you why
not: Melee is an invalid reason.