Hey everyone !
There are a lot of thread about certain matchups with Wario (Guide, Worst matchups...), but I think that only ONE could be more useful and pro ^^
So, that's the official match-up thread. I propose you Weeks Discussion, do you agree ? That would be more accurate in my opinion. Maybe it's too soon, though... OR MAYBE NOT!!!
Anyway, I encourage the Wario "Pro" to participate. And even more, I discourage those who did not play against the character in question to participate a simple question of logic.
After each week, i will write a brief summary compiling all of the info. i have gotten.
Week 1: Snake
A classic character from the much enjoyed, very successful game series, Metal Gear Solid. In Brawl, he is one of the scariest characters to play against. With his extremely powerful moves, disjointed hitboxes, and amazing projectiles, what is a Wario to do?
A boss from the old game series staring Kirby. In brawl, DeDe is a heavy character, with a great recovery, extremely strong moves, and Gimp capability. How are we supposed to handle this??
There are a lot of thread about certain matchups with Wario (Guide, Worst matchups...), but I think that only ONE could be more useful and pro ^^
So, that's the official match-up thread. I propose you Weeks Discussion, do you agree ? That would be more accurate in my opinion. Maybe it's too soon, though... OR MAYBE NOT!!!
Anyway, I encourage the Wario "Pro" to participate. And even more, I discourage those who did not play against the character in question to participate a simple question of logic.
After each week, i will write a brief summary compiling all of the info. i have gotten.
Week 1: Snake
A classic character from the much enjoyed, very successful game series, Metal Gear Solid. In Brawl, he is one of the scariest characters to play against. With his extremely powerful moves, disjointed hitboxes, and amazing projectiles, what is a Wario to do?
A boss from the old game series staring Kirby. In brawl, DeDe is a heavy character, with a great recovery, extremely strong moves, and Gimp capability. How are we supposed to handle this??