Pwii
Smash Apprentice
- Joined
- Mar 13, 2014
- Messages
- 105
Ok, let me preface this by saying I do not know much about the intricacies of smash, and that it's 3 in the morning over here. That said, I think I know how to get the timing on Wavemagnets down. Also thank you PMBR for nerfing Lucas just the amount he needed to. (Except for Down throw >:/)
I was messing around in the lab, trying to get down the new timing. I had to wait like 3 frames after letting go of B to start my wavedash. I was kind of getting it down, when I realized that I could just hold B for 3 frames, then proceed to wavedash the instant after.
To put it simply, instead of DownB > Let go > wait 3 frames > wavedash, you can just DownB > Wait 5 frames > Let go > Wavedash and the timing will be much similar. Instead of messing around with the timing in the middle of the combo, you can just pretend you're doing one of those mixups where you leave the magnet on for longer. You can also hear the two distinct zaps, which helps you gauge the 3 frames.
I checked this in Debug mode too, and there's no difference in damage, or speed. The only danger is you may accidentally magnet for longer than 3 frames, letting your opponent hypothetically react and SDI more.
What do you guys think? It feels more natural to keep the B > Y timing consistent rather than the amount of time holding B, but that could just be me.
I was messing around in the lab, trying to get down the new timing. I had to wait like 3 frames after letting go of B to start my wavedash. I was kind of getting it down, when I realized that I could just hold B for 3 frames, then proceed to wavedash the instant after.
To put it simply, instead of DownB > Let go > wait 3 frames > wavedash, you can just DownB > Wait 5 frames > Let go > Wavedash and the timing will be much similar. Instead of messing around with the timing in the middle of the combo, you can just pretend you're doing one of those mixups where you leave the magnet on for longer. You can also hear the two distinct zaps, which helps you gauge the 3 frames.
I checked this in Debug mode too, and there's no difference in damage, or speed. The only danger is you may accidentally magnet for longer than 3 frames, letting your opponent hypothetically react and SDI more.
What do you guys think? It feels more natural to keep the B > Y timing consistent rather than the amount of time holding B, but that could just be me.
Last edited: