Fine, I just find a lot of the board to be somewhat intolerant and I swear it was even worse when I joined all that time ago.
I hope you realize with that extremely condescending message above about L-Cancelling being awful and everybody being awful for liking it, you're being just as intolerant. And by that, I mean this post;
http://smashboards.com/threads/wavedashing-in-smash-4-kind-of.383209/page-3#post-18308271 Simpy put, that was uncalled for. Can't you just respect other opinions instead? Nobody is asking you to like L-Cancelling. But in Melee, you are at a disadvantage for not using it. It doesn't mean you need it to win(it's just more useful than Wavedashing as a whole). I think that's kind of the issue here. You're still assuming these are necessary to win in general. They are very useful, and there will be times where the other player just is going to beat you because of these techs. This happens. However, they alone aren't why they're winning. It's the fact they got so good at the game through immense practice and learning how to read your playstyle as well. Techs don't win games, knowing how to utilize them, your character's skills, and how to read your opponent does. That's what we're saying. Techs are helpful, but not the only thing that matters. Brawl had techs too. Ukemis, Gliding, and various others. Techs are in every game, and they do tend to help people win. But they alone don't do it. That's why I dislike the Snaking comparison. Doing that alone will severely help you win the game. None of the actual techs are severely easy to pull off to the point of going that far. The reason why techs are generally not banned in Smash is because they actually do not severely affect the outcome of the match. Now, let's not pretend Snaking doesn't require skill. But it has such a large impact that it was the only tech worth using. Other things didn't matter. It's more equivalent to the Meta Knight of Brawl, who was so powerful/unfair that people stopped using their mains and sometimes didn't even bother to train against other MK's with their own mains, meaning they didn't adapt against their opponents, they just switched to a higher tier. Of course, new players going into the game as MK from the start are different. They can start with whoever they want. They didn't give up anything to win beyond time for practice. Of course, even then, the comparison is a bit faulty. MK required immense practice to win with, but had better tools than others too. Snaking does require practice to get right, but once you do, the only actual disadvantage is who gets the most speed overall or who's already on top. A better way to explain this comparison is "Do people bother with anything else?" The answer is rarely yes.
Did you even read what I wrote? I specifically stated how, while they were near identical exploits, they are found in different environments and have differing degrees of usefulness. In a racing game, a linear speed boost from quick turning is far more game breaking than the exact same thing (perfect pivoting) it a fighting game. It makes a big difference in both but I will certainly agree that Smash is not snake to win (even if Solid did have crazy hitboxes).
It only actually makes a big difference in specific match ups and mirror matches. Not in general. Again, Wavedashing is vastly overstated on how imporant it is. L-Cancelling is way more key, and it requires far less input or practice to get right. It's a very easy tech to learn and master. Like all techs, doing it right in the heat of battle is a whole nother thing. This can even include air dodging in the proper direction.
And I did misread you a bit. Apologies for that.
You make some good points. Wavedashing is game changing but by no means inherently unbalanced as a mechanic, just not implemented either uniformly or in such a way as to make up for characters' other flaws. Had it been thoroughly tested, it could even have been used as a force for balance, though I doubt that would ever have really happened. Personally, I still don't like the mechanic but, in all honesty, it's mostly opinion, with just a little bit of pain on the side.
It's barely even game-changing.
Your argument on L-Cancelling vs auto-Cancelling Is well reasoned but not a point for L-Cancelling, just a point against its current replacement. Auto-Cancelling, even if it were uniform or implemented in such a way as to be balanced across characters, is hardly ideal design from what I understand. Getting the cancelled level of lag if landing after a certain point significantly rewards landing on the next frame and actually punishes landing on that frame, when compared to landing immediately. Lag should, IMO, either be constant or inversely proportional to air time (0 would technically fulfil both).
It sitll makes L-Cancelling more balanced regardless. And it was never hard by any means to pull off, so there's no reason to act like it is. Note what I said about every single tech in the game. It doesn't matter if it's advanced or simple. What matters is if you can use it properly during battle. That is the skill you need to win. L-Cancelling is a simple tech, bordering on slightly harder than simple. It's way easier than the original Dancing Blade, and barely as hard as Deep Breathing is right now(if not easier too).
As for wavedashing being character specific and snaking not, I have my doubts on that one. I can't say I've tried snaking in Mario Kart but it's really very character dependant in F-Zero.
This isn't F-Zero in question, though. It's Mario Kart. Everybody does well with snaking. The ones that get the least boost are going to be the same for their weight. Any two Middleweights will get the same boost. I don't honestly remember it being any different whatsoever depending who uses it, but everybody gets a boost overall. Wavedashing is not like this. Some can't use it at all. Everybody gets a significant boost provided Snaking is in the game in the first place. And yes, I did like the Solid Snake joke up above. XD
Maybe I have been misinformed but I have definitely seen information in the past on these very forums specifically stating that early builds of 64 had no L-Cancelling and a way too easy level 9 Mario (don't ask why him specifically, I really don't know). It claimed that he was then given the ability to land without experiencing any lag from aerials as an AI only superpower but that this was deemed too unfair (by devs or playtesters, I don't really know) and so L-Cancelling was invented to prevent it from seeming like the AI was cheating.
Note that I am not now saying, nor have I ever said that L-Cancelling was cheating. What I am saying is that L-Cancelling when the technique is not in the game is cheating and that players would have been right to be peeved at that shenanigan.
The problem is that it's never been in any official version of the game without strict intentions. And I never heard of that beta information/early builds, but I'd check SmashWiki or wait to see if anyone can cite that. I highly doubt it wasn't, considering Sakurai had the information on the basic website. Also, I feel that L-Cancelling is way easier than Ukemis, as the timing window is pretty low for L-Cancelling in itself. Ukemis(that's when you press Shield when you hit the floor/ceiling/wall and bounce off of it while being in control of your character, including standing up right away or even rolling away instead).
But not for being port specific? Or did that factor into it too?
He was legal for a good year or two but I'm not surprised he was the second character banned from Melee. Dude did indeed wreck the playability of any match he was in. They'd already ruled that any sign of intentionally freezing the game with him was grounds for disqualification but that ruling was a little too ambiguous for my tastes.
Ports don't matter really. 1/2/3/4 would make no difference. Getting it to work right without freezing the game and the tediousness of it all has more factors to deal with. And yes, if it constantly freezes the game, it makes sense to fully ban the character. Wait, somebody else was banned from Melee? He's the first and only to my knowledge. Then again, maybe that was a tourney creator that SmashWiki didn't cover. The only two I know are banned so far is Master Hand and later Meta Knight for a short period. This isn't counting random TO's with character bans for whatever reason. I know somebody who banned Mr. Game & Watch in Melee at one time. I think it's silly because he's not honestly broken in that game by any means. Sheik was far better overall.
I feel they warped it a bit but no, they didn't break it.
Wavedashing, a bit. L-Cancelling didn't really warp the game, though. It just actually made sure you could actually attack faster. It was entirely intentional to be used that way anyway, so it's kind of hard to warp what it's supposed to be. Nowadays, yeah, it would make a big difference since it's not available. For the record, I actually would be okay with some ideal custom equipment setup that used Smooth Lander and badges that even out your exact stats. (like 7/7/7) But it has to be available for all players on a console, and that's nowhere near easy. The badge in itself isn't easy to obtain. I feel it isn't a proper solution either, as it's harder to get the exact stat requirements by getting the exact equipment on every console/handheld. Even Project M tourneys are easier to implement in comparison. XD
The effect isn't bad for the game but the input requirement seems unnecessary is all.
It's literally the same as a Ukemi, which is severely easy. My issue with it is more the fact that failing to do so gives you lag and no actual good sides. It's not like you shield a bit. By reducing the lag, you can start up combos or attacks faster. The risk is too high. Keep in mind I never even thought about this factor before because it wasn't actual notable to me. I L-Cancelled so often as a natural thing and didn't utilize combos constantly, that it was a whole new revelation to find out how bad the risk/reward system was. I didn't see it as unnecessary, I see the real problem with the risk/reward system in itself.