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Wario probably beats Zelda tbh. He can dair bounce on dins and do some other things. His Uair KOs at really early percents too and Bite combos into it if you read their DI.
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Ill try this, because im getting decimated in the matchup..Wario probably beats Zelda tbh. He can dair bounce on dins and do some other things. His Uair KOs at really early percents too and Bite combos into it if you read their DI.
Just noticed nobody replied to this. I wanna spark up some more discussion here on our main potato man.Ivysaur is hell.
Do you have any conscious knowledge on that matchup or is your performance all intuitive? I mean, my Wario does great against 90% of Marths, honestly. But good Marths are a-whole-nother story, I can't touch them. At least that's how it was, it's been a little while since I've played against a good Marth so I may be better at the matchup now than I think I am. So I'm not really sure how to gauge my skill in that matchup because I lack a strong reference point. Care to share your insight for those struggling?FWIW I don't have much trouble against Marth. Anecdotally, my really young Wario was going ~even with Sethlon's Marth in friendlies at LTC (though he won the majority of them, they were all last stock). I can only assume that my Wario's gotten a lot better since then. Might just be that I'm great at that match-up in general.
What characters can wario reliably up throw into up air as a kill option?
So I was bored and interested in how well upthrow to upair really combos so I booted up training mode.
True combo from around 25%: Ganon, Marth, Sheik, ZSS, DK, Bowser, Lucario. Against DK and Ganon it's a true combo until around 90% aka death on most stages. Since Ganon and Sheik have the same fallspeed and throw knockback ignores weight this should mean we have a kill combo from a grab on Sheik. I didn't test everyone and I skipped the spacies, Falcon, Lucas and DDD because those were a given. But we are basically the new Fox.
As far as I know 3.0 upair has the same start up and upthrow is unchanged so this should still be accurate.It should be noted for the chars who it barely doesn't true combo (Pikachu, Mario, those kind of fallspeeds) that it's quick enough that they shouldn't even have time to jump away without getting their jump eaten. Same goes for the listed chars under 25%. I've been able to get it consistently vs everybody except super floaties (your Zeldas, Jiggses, Peaches). And the throw animation doesn't seem to be weight dependent which helps a lot with the timing.
Don't get hit by them. Stay close enough that he can't use them.First off, Falco. How in the world is Wario supposed to approach him/get through lasers? Dair/nair/shine/lasers absolutely kill me every time.
Nair/Shoulder Bash if you really want to let him know he sucks.Next, Sonic. Sonic seems to run circles around me. Especially Sonic users who do nothing but spin dash all over the stage, I haven't been able to find an answer. Spin dash is low risk, high reward. Is there a way to combat it?
You don't attack Bowser during his Up B. What are you doing bro. Bait one of his laggy **** moves and punish him afterwards. That's what what Wario does.Finally, Bowser. Is there any solid approach to him? It seems like a grounded Up B takes priority over every one of Wario's attacks.