Unite morphs being too big isn't a problem since their size depends on the number of heroes. There's only going to be Wonder Red. (And the other heroes in the moveset i made a while back) So the unite morph would be tiny.
[collapse=Wonder Red Moveset]
Entrance: Wonder Red is in his civilian mode and then he turns into hero form.
AAAA: Basic Combo - Unlike other basic combos this one has four hits. (Right hook, left hook, uppercut, charge punch)
Dash: Wonder Stinger - Wonder Charges forward at high speeds with his fist pointed forward.
Forward Tilt: A forward kick.
Down Tilt/Crouch: Foot sweep.
Up Tilt: Does an upward kick.
Smashes:
Down Smash: Wonder Yellow appears and smashes the hammer onto the ground creating an explosion.
Forward Smash: Wonder Blue appears and uses the Wonder Stinger.
Up Smash: Rising Upper - Wonder Red deals a powerful uppercut and launches him up into the air.
Aerials:
Neutral: Wonder Red will spin around in the air punching with Unite Hand!
Forward: Wonder Red punches forward with his unite hand.
Down: Wonder Red slashes down with a GEATHJERK large sword. (Feeling a bit beside yourself Laambo?)
Back: Wonder Green appears and shoots a round behind Wonder Red.
Up: Rising Upper - Wonder Red uses his uppercut move.
Specials:
Neutral Spacial: UNITE GUN! - Wonder Green appears and fires off a round from his unite morph.
Forward Spacial: UNITE CLAWS! - Wonder White appears and slashes his claws. This sends waves of energy at opponents and will randomly freeze opponents.
Up Special: UNITE ROCKET! - Wonder Red does his unite morph and creates his rocket. This allows him to fly upward in a straight line. (The rocket will continue to fall until it lifts off if done in the air)
Down Special: UNITE BOMB! - Wonder Black appears and tosses one of his bombs. This bomb will slow down the opponents in time temporarily. This moves can NOT be spammed. (It has a cool down period of twenty seconds)
FINAL SMASH: UNITE BIG! - Wonder Red becomes his giant unite morph and proceeds to plow through enemies. He will only be able to do his basic combo while in this form. (Massive strength boost and the inability to be ko'd by enemies makes up for this)
Throws:
Grab: UNITE WHIP! - Wonder Pink appears and pulls the opponent towards Wonder Red with her whip.
Pummel: Wonder Red holds the opponent by their clothes/fur/armor and punches them repeatedly in the face. (Based on a certain scene in W101. lol)
Forward Throw: Wonder Green shoots the opponent away in a super scope round.
Down Throw: UNITE TOMBSTONE! - Wonder Red slams the victim on the ground, jumps in the air, and turns into the tombs stone. The tomb stone will then fall and crush the opponent.
Up Throw: Wonder Red will toss the opponent up into the air and then toss up a car to him them from bellow.
Back Throw: Wonder Blue appears and uses his sword to sling the victim away.
Dodge Roll: Wonder Spring - Wonder Red will bounce back in a giant energy spring.
Shield: Unite Guts - The Unite Guts will appear instead of the usual shield.[/collapse]