Viridi immortalized as a mii costume! Great job everyone!

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#1




Viridi – (Kid Icarus Uprising 2012, Super Smash Brother 4 2014)


Welcome to the Viridi thread and my 1000th post. Time to go with the usual things


Who is Viridi?

Viridi is the Goddess of Nature in Kid Icarus Uprising and one of the 3 Villains of the game, appearing halfway through. She quickly becomes an extremely important character and appears in nearly every level after with the exception of 2 (technically in Lord of the Underworld but with no speaking part). She leads the “Forces of Nature,” an army of monsters made from the Earth against humans after their abuse of the earth and its resources. Sound familiar?. After a few chapters she allies herself with Pit to defeat the more dangerous enemies, the Aurum, the Chaos Kin, and finally Hades. She does however state that the alliance isn’t permanent.

In the Super Smash Bros series’ 4th installment(s), Viridi appears as a trophy, gives Dark Pit the power of Flight (as shown by the green color of his wings during the special), and also appears in “Palutena’s Guidance.”

According to Palutena's guidance for dark pit, Viridi no longer allies with the forces of light, and could come back to rival them, as a villain, in a potential Uprising sequel (I need this)


The competition

Hades and Medusa




The 2 other main villains of the game. Both have little problems here and there for their future in the Uprising series. However, they are arguably more popular in the western Smash community, especially here.

Some Medusa supporters unfortunately cite that she has been in more games and nothing else. Her character in the original Kid Icarus is basically non-existant like many old villains. IN Uprising she makes very little impact, only talking in 4 chapters, with very few lines other than chapter 9 and generally doing little other than sending out forces while watching from a distance.

Hades has popular from being an all around cool character and being much more important to the plot. HE is also much more in your face unlike Medusa. However. . .


both of them likely don’t have a future in the series being, well, dead.

Hades-fully obliterated with apparently nothing to revive.

Medusa- could be revived (again). her unimportance to Uprising and her lower popularity means her chance of being important again isn’t particularly high. She is almost certainly going to either not appear, or take the backseat again.


As for Viridi she has stayed a part of KI, being represented in the Palutena guidance. She also has recruited Dark Pit and taken the lightning chariot. It seems like she is already preparing for a return.

no magnus is not competition and shouldn't be:smirk:


Moveset

First off here is a more in depth, less general moveset form @ Wintropy Wintropy !
VIRIDI

"VIRIDI HARVESTS VICTORIES!"

The cruel and domineering Goddess of Nature makes her grand appearance! A lightweight fighter with some truly powerful moves in her arboreal arsenal, Viridi makes up for her lack of physical strength with her versatile range of weaponry and overwhelming grit and determination. Much of her moves require her to manipulate the terrain of the stage and take advantage of her position in relation to her opponent: luring her unsuspecting foes into her crafty traps and subsequently thrashing them with her enormous wooden scythe is how this feisty deity rolls! Despite being a lightweight fighter, her moves are slow and heavy, requiring ample starting time and not particularly suited for immediate strikes - true to her own domain, patience and insight is required to let her true potential bloom forth. From the tiniest of seeds grow the mightiest of oaks - just don't call her tiny to her face, or you may end up becoming unwitting food her precious flowers!

* NEUTRAL SPECIAL - FLOWER CANNON *

Create a flower-shaped cannon that fires petal blossoms. A powerful projectile with slow start-up, it does decent damage and knockback.

- CUSTOM 1 - BURNING CANNON -

Cannon is stronger and does fire damage, but start-up time is twice as long.

- CUSTOM 2 - BLOOMING CANNON -

Cannon does less damage and knockback, but causes flowers to bloom on opponents.

* SIDE SPECIAL - ARBOR CRUSHER *

Release a deluge of wooden stakes to strike nearby foes. The stakes emerge immediately in front and will emerge from the ground slightly first before launching out at a diagonal angle. Decent damage and powerful knockback.

- CUSTOM 1 - ARBOR CONSTRICTOR -

Stakes do less damage and knockback, but stun enemies when hit.

- CUSTOM 2 - ARBOR LAUNCHER -

Stakes launch into the air after appearing, but do less damage.

* UP SPECIAL - ZEPHYR GLIDE *

Launch into the air with a gentle breeze. After launching, you can hold the button down to float gently back to land, or release it to fall immediately. No damage or knockback.

- CUSTOM 1 - FREEZING GLIDE -

Ice-cold breeze freezes enemies after prolonged contact, but it does not float.

- CUSTOM 2 - BRAMBLE GLIDE -

Brambly vines do continuous damage to enemies, but it does not float.

* DOWN SPECIAL - BURST BLOOMER *

Summon a potent blossom that releases a cloud of toxic spores. The blossom is planted first and can be activated at will thereafter. Moderate damage and poor knockback.

- CUSTOM 1 - TOXIC BLOOMER -

Spores inflict status ailments when activated. The ailments cycle between four in the following order: burn, flower, stun, freeze. No damage or knockback.

- CUSTOM 2 - BRAVE BLOOMER -

Spores explode when activated. Great damage and knockback, though it can damage the user as well as the opponents.

* FINAL SMASH - RESET BOMB *

Drop the almighty Reset Bomb onto the stage and let the awesome power of nature take its course! The bomb will fall from the sky immediately in front at a diagonal angle, damaging anything in its path, before landing. It will glow for a few seconds before exploding, releasing a powerful blast that does continuous damage before launching foes trapped within its thick, deadly brambles.

Punch - Backhand smack
Jab - Talk to the hand!
Side smash - Nature's scythe
Up smash - Petal shower
Down smash - Flower power
Dash - Spinning scythe
Side tilt - Green claws
Up tilt - Dandelion bomb
Down tilt - Sudden gust
Regular air - Thresher spin
Front air - Bad apples
Back air - Deadwood dropkick
Up air - Sycamore scrape
Down air - Pushing daisies
Grab - Vine whip
Pummel - Green palms
Front throw - Wooden slammer
Back throw - Eco drop
Up throw - Whirlwind fling
Down throw - Taking a dirt nap

Up taunt - Throws her head back and laughs curtly
Side taunt - Beckons with her finger - "Come and get some!"
Down taunt - Strokes the head of her scythe - "Did the mean humans hurt you?"

Entrance

Appears from a burst of cherry blossom petals

Victory

Victory 1 - Waves her hand aside and glares at the screen - "Good riddance, human scum!"
Victory 2 - Swings her scythe a few times and slams it onto the ground - "The world's better off without you!"
Victory 3 - Strokes the head of her scythe while giggling menacingly and shoots a coy look at the screen

Colours / Costumes

Red and purple (Viridi)
Grey and red (Cragalanche)
White and blue (Phosphora)
Purple and black (Arlon)
Red and yellow (Pyrrhon)
Navy and light blue (Pandora)
Purple and black (Medusa)
White and green (Palutena)

Kirby hat

Blonde ponytail with signature floral brooch
General: Viridi is well rounded but leans a bit more towards fast. She has above average movement speed and her general attacks have above average range due to the scythe. She is also lighter than average. She can build lots of damage over time thanks to the flower status effect being an important aspect of her playstyle. Speaking of the flower effect...

Flower status effect: The flower status effect is an effect where a flower appears on a players head and does damage over time. The bigger the flower, the more damage that is dealt, how long it stays on, and how hard it is to remove. You can remove this effect by quickly running back and forth. Im going to classify the size of the flower into levels with level 1 being the smallest and level 5 being the biggest. The flower level can be raised by hitting the opponent with an attack that may inflicts the flower effect. Even if that attack merely has the potential to inflict the status effect even if it didn't, it will still raise the flower effect of the current raised flower. If the attack you hit them with is multi hitting, the entire move will count as one level raised rather than each individual attack. Some attacks that have the potential to cause a flower effect that fail to do so, can make it easier for the next flower effect attack. However, you have a 3 second time limit before it becomes just as difficult to get that flower effect on as normal.

Smash attacks: Smash attacks can trigger the effect as well. 0%-9% charge will not cause it unless it hits twice. 10-30% will inflict a level 1 flower. A 30%-50% will inflict a level 2 flower. A 50%-74% will inflict a level 3. A 75%-97% will inflict a level 4. A 98%-100% will inflict a level 5.

Grabs: 5 grab hits will cause a level 2 flower. Her down grab where she puts her opponent on the floor and grabs them with thorns, will cause no knock back and cause a level 1 flower.

Neutral special: Thorn Drill.

Viridi will fire a drill shaped with two vines and pink flower pedals emitting from the back of the drill. It is a multi hitting attack that travels slowly over a distance thats about the edge of battlefield until the furthest edge of the nearest platform. It can easily carry an opponent with it. If it hits an opponent right as its being fired, you'll get a guaranteed level 2 flower. If the attack hits at least 6 times in atleast 3 seconds, then you will get a level 2 flower.

Side special: Flower cutter

Viridi lunges forward with her scythe spinning twice. The scythe glows pink. If the scythe hits three times, a level 2 flower will be activated. Of course, if you hit your opponent with some flower attack prior atleast 3 seconds prior, then you may just need 1 or two hits to activate the power. The attack can hit a total of 2 times in one attack.

Down special: Flower Bed

Viridi sticks her hand out and it causes a bed of pink flowers to cover the ground in front of her. The flower bed is about 80% of the size of a platform on battlefield. This flower bed can only hit grounded opponents. Touching the flower bed will instantly give you a level one flower. it takes a total of 2.5 seconds to reach a level 5 flower. The flower bed stays for a little over 3 seconds and is instantly removed if Viridi decides to place another flower bed. If they already have a flower inflicted it will instantly increase their flower level however, like all of the flower related attacks, reset the flower time so it can stay on longer.

Up Special: Blossom Burst

Basically a rocket jump clone but with a smaller blast radius and faster. Viridi causes an explosion of pink flower pedals under her shooting her upwards with a trail of flower pedals as she goes up that decrease the higher she gets. If she is in about the same range as rest (but not as close) then she can activate a level 4 flower instantly. if they are touching her outer edges then they will get a level two flower.

Final smash: Reset bomb

This attack is similar to Ice climbers final smash. The size of the reset bomb depends on the stage size just like the ice attack. It will come down and be glowing until it hits the ground, pauses for a brief moment, and has a massive explosion. The reset bomb will stay there for a while until it breaks apart. coming in contact with it will give you a level 5 flower. If you get caught in the explosion, you will take 50% damage.
after that here is more generic ideas to go off. kind of "what can we use?" less "here have a moveset." I'm bad at these ok?


While Viridi hasn’t been seen in combat, we know she is a fighter. Her Pac-Man printed Scythe shows it. According to chapter 15, Mysterious Invaders, she was able to fight Hades and survive. The outcome is unknown because of the Aurum invasion, but being able to survive against captain lazerface, lazerTorso (and lazer everywhere else) is impressive enough in its own right.

She could use her scythe, but also her two namesake weapons, the Viridi Palm, and the Viridi claws.

She could technically borrow weapons from her soldiers, the Cragalanche cannon, the phosphora bow and the dark pit staff, but the only one not represented already is the cannon.


These would allow for projectile and close range attacks (Yes those claws shoot. )

for instance one idea I had is having the palms work like shooting works in Uprising. They can be used in rapid fire by tapping the special, but if you wait long enough it will auto charge up into a charge shot. (A custom could be no uncharged but more powerful/faster charge too!)


She could also get some help from The forces of nature herself. whether they be offensive or recovery who know sakurai can make quite the moveset.

she could also basically pull a megaman by using their abilities (turning invisible or say, using the parashooter's parachute for recovery


Final Smashes-
too. many. ideas.

Mini-Reset Bomb- Smash original that creates an area that does persisting damage after an explosion of this mamma-jamma, using the vines and thorns creatd by it. of course it could just be a one time explosion



The forces of nature- brings in many allies such as Flages and Bumpety Bombs, one of her favorites. Could also bring in Arlon the serene or Cragalanche (or even Phosphora), other commanders, for multiple attacks. Could be like dedede's old fs or the less cool chain attack of shulk. I would prefer they attack the stage



Lunar Sanctum- The moon prison fires lasers. that’s it.




Home Stage-

Reset Bomb Depot


a travelling stage that goes around the depot. Locations include

-The floating paths

The part of the land section where Lethiniums shoot at you on the surface, just after starting. The lethiniums would be in the background with walls in the fore ground. Standing behind the walls keeps you safe from fire but you could alternatively just jump/dodge



-The arena

one of the two small sections with various possibilities. A belunka spawining troops or even some boom stomper shenanigans. possibly a cherubot acting like a flying man

-inside

more paths. could be the jumps section on the way to the mimicutie with holes in the middle of the floor.

-the reset bomb pod
forces of nature guards show up


there are of course more options throughout the level





Cons

Too much KI content!

Let’s be honest there are a lot of characters with less chance than Viridi on this board so I refuse to be stopped from supporting my favorite character. Of course with “Sakurai Bias” at least Viridi HAS a 1-in-a-million shot.


No Moveset!

while she could be a palutena clone (she has all of her powers) saying a moveset cant be made out of a scythe, claws, and a laser tattoo is crazy.

also look up there^

She appears in a stage already!
if by some witchcraft there was KI DLC, being in the background would not affect her chances. Importance and moveset potential would trump rules like that. if sakurai/DLC developer wanted Viridi he/she probably wouldn't care. Hell her role as an apparition is less than Toon Link and fox/falco who are actually on the stage

She works in the Guidances!
so does palutena. the bigger problem is the catch all guidance (the one about other dimensions) would not fit. Unless mewtwo proves DLC character get new guidances the problem is more it doesn't fit her less it is too much of a problem



Too many females!

. . .




And yeah that is about it



Viridi for Smash!
http://amazingartistyellow.deviantart.com/art/Quote-Battle-with-Viridi-471386371


kirby hat I just found


Support List! Aka the Forces of Nature!
1.Oni333
2.Wintropy
3. Prince Sable BluePikmin11
4. fogBadge
5. FyrianFate
6.TheJukeBox
7.BandanaWaddleDee
8.Erotic&Heretic
9. AEM
10. Liberation 2mods in a row w00t
11. Freduardo
12. Megalon72
13. Dropkick Laser
14. PresidentWario
15. smashkirby
16. Azure Warrior
17. TheSqushiestManatee
18. Smashoperatingbuddy123
19. dezeray112
20.floatingmew
21. Cool Typhlosion
22. CliffJumper
23 ScatmansWorld25
24.S.F.L.R_9
25. LunarDistortion
26. JamesDNaux
27. WhiteEaglePL
28. Awesomedude4444
29. WaifuRaccoonBL
30. FooltheFlames
31. Duckus6
32. HappyNagz
33. Extremmefan
34. ViridianViridi
35. RegiGiygas117
36. KeyFortune
37 Adam.HI
38. Nintenzilla
39. Lord-Zero
40. Alexandwong

art if people find it

made by @SuperSegaSonicSS




awww my old avi. good times





anyone got a better version of this >_>found one)
I made dis for your signatures :3
 
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Planet Zeb(es)~

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#6
Pic or the day, when, When Viridi joins the battle, Alfonzo is in charge of controlling the forces of nature.
Alfonzo:Leave it to me!
Lets be honest many of us would play a game with alfonzo being the villain in that situation


However that does bring up yet another point i forgot about. Strike 2 it is :facepalm:

Rayman for dlc when?
 

Rayman!

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#7
Lets be honest many of us would play a game with alfonzo being the villain in that situation


However that does bring up yet another point i forgot about. Strike 2 it is :facepalm:

Rayman for dlc when?
Viridi had a chance to be in SSB4 if Sakurai didn't put the Reset bomb forest stage, hell Viridi would've been a better fit then that son of a clone, Mexican Pit.

Also, If you seen or played atleast one Rayman game, you would see how perfect Raymans moveset is, its basically already made if he ever gets in.
But yea, i think Sakurai broke another heart.

Im very thankful for the people who love the Alfonzo meme, thank god Toon Link is getting some attention.
 
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FyrianFate

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#9
Aahhhh my favorite character from one of my favorite games...
I definitely support, awesome character with such a huge moveset potential.
We just need Viridi and Medusa, and the Kid Icarus series will be perfectly represented.
 

Chandeelure

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#11
We just need Viridi and Medusa, and the Kid Icarus series will be perfectly represented.
4 newcomers for just one game, sure.
And before you say something, I know KI has 3 games, but Uprising is like the 99% of the KI content in Smash 3DS/Wii U.

I would like Viridi or Medusa, but that would be really unfair for the other franchises.
 
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FyrianFate

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#15
Okay, I'll try to make the whole KI debate as quick as possible.

Uprising is like the 99% of the KI content in Smash 3DS/Wii U.
No, no it really isn't. There are a lot of KI trophies in the 3Ds version, but they're just ported trophies from Uprising which took no development time.

4 newcomers for just one game, sure.
Of course, its all wishful thinking, obviously. It's just from a story point of view, discarding the whole "rep" mentality, with the hero, the heroin, the ally and the villain, the series would be respected perfectly (and don't bring Dark Pit into this, we all know he took no development time and was only an extra.) Obviously, I don't mean to say that KI should be prioritized in terms of DLC, I simply mean that, from a series perspective, this would be the ideal representation.

By the way, I do have a theory about the whole Kid Icarus content issue. I remember reading that Pit was planned to be in SS64, but couldn't be implemented due to the system being unable to process his wings, so he had to wait till Brawl to become a newcomer. Since Sakurai developed the whole series, its perfectly possible he considers Pit as one of the original characters of the series, who just couldn't be implemented before.

God I knew this thread would veer to a KI debate^^

On the other hand, what would you think would be Viridi's gimmick? I was thinking she could have specials which would linger when she cast them, leaving roots and such to allow for combos and zoning.
 
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Planet Zeb(es)~

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#16
My wanting of viridi is totally bias.
I do agree it would be "unfair" for another ki rep especially if a new ki isnt announced (plz let sakurais joking 25 years comment be false) but i still think she would be the "best rep" so im supporting her regardless.

Plus with the whole having a viridi avi i felt it was neccesary to make a thread for her.
 

Wintropy

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#17
We can support characters even if we're just being supportive with it.

Uprising is my all-time favourite game and I think it has plenty of characters as it is, but I think Viridi is a great character and she deserves her own thread just like every other character under the sun. And yeah, reps is a silly concept, just support the characters you love and have fun doing that~
 

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#19
Well, Dark Pit is in :chuckle::chuckle::chuckle::chuckle::chuckle:
and Magnus is deconfirmed :urg::urg::urg:
so I'll be a supporter
Can I ask you by chance why you like magnus? I haven't been able to hold a supporter down long enough to get an answer.

I personally have him very low on the list and want to see another view.
 
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#20
Can I ask you by chance why you like magnus? I haven't been able to hold a supporter down long enough to get an answer.

I personally have him very low on the list and want to see another view.
I like his character and his theme is my favorite track in Uprising
 

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#22
yes i am perfectly in support of having the only goddess in uprising to never do any battle whatsoever be playable

sign me up
 

Wintropy

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#23
That's a good point. Viridi does nothing in the game besides throw divine nukes at the mortal realm and send her minions to murder you.

And that makes her all the more terrifying to me. We have no concept as to what she can do herself, just that she is apparently infinitely powerful with regards to the natural world and is capable of churning out forest-sized nukes as she sees fit. She's also judgemental of others' moral systems and wrathful to the extreme and is fairly quick to blame others for messing things up. She's responsible for all life in the world and yet she has no problem with committing mass genocide if it means preserving what she perceives as "balance".

Viridi has infinite potential by virtue of the fact that we never actually see her doing anything. The only reason we never fight her is because she ends up allying herself with the heroes at the right moment; goodness only knows what she'd be capable of if she actually felt inclined to get up and fight of her own accord.

Yeah she'd be a pretty cool fighter all the same~
 
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#24
The fact that she is never seen fighting is both an advantage and a disadvantage.

As said, there's infinite possibilities, but it suddenly lacks origins for moves. Even characters such as Duck Hunt Duo or even Rosalina have a basis about their moveset, and I think being the goddess of nature isn't that much.

Of course, we have counter arguments, like Captain Falcon and ROB!



Seeing her summoning various plants to fight would be cool.
 

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#26
The fact that she is never seen fighting is both an advantage and a disadvantage.

As said, there's infinite possibilities, but it suddenly lacks origins for moves. Even characters such as Duck Hunt Duo or even Rosalina have a basis about their moveset, and I think being the goddess of nature isn't that much.

Of course, we have counter arguments, like Captain Falcon and ROB!



Seeing her summoning various plants to fight would be cool.
Scythe. Claws. Palm.
borrowing from forces of nature
actual nature junk.
It would require originality of course just like most movesets, but it's not super difficult impossible

Their is nothing to base it on technically but with so many moves/movesets invented for Smash I don't think a moveset would be her greatest downfall
that would be the 3 other KI reps and lack of DLC :laugh:

if it's anything like my view, mostly lack of "originality" (excluding use of Gaol) being a heavy swordsman kind of like how Ike plays, unimportant to series compared the evil trio
 
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Wintropy

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#27
FINALLY FOUND IT~!

This was buried away on a laptop somewhere and I had totally forgotten about it until this thread appeared. I wrote this up a while ago for kicks and giggles to see if I could do it. I'mma share it with you guys and see what you think of it~!

VIRIDI

"VIRIDI HARVESTS VICTORIES!"

The cruel and domineering Goddess of Nature makes her grand appearance! A lightweight fighter with some truly powerful moves in her arboreal arsenal, Viridi makes up for her lack of physical strength with her versatile range of weaponry and overwhelming grit and determination. Much of her moves require her to manipulate the terrain of the stage and take advantage of her position in relation to her opponent: luring her unsuspecting foes into her crafty traps and subsequently thrashing them with her enormous wooden scythe is how this feisty deity rolls! Despite being a lightweight fighter, her moves are slow and heavy, requiring ample starting time and not particularly suited for immediate strikes - true to her own domain, patience and insight is required to let her true potential bloom forth. From the tiniest of seeds grow the mightiest of oaks - just don't call her tiny to her face, or you may end up becoming unwitting food her precious flowers!

* NEUTRAL SPECIAL - FLOWER CANNON *

Create a flower-shaped cannon that fires petal blossoms. A powerful projectile with slow start-up, it does decent damage and knockback.

- CUSTOM 1 - BURNING CANNON -

Cannon is stronger and does fire damage, but start-up time is twice as long.

- CUSTOM 2 - BLOOMING CANNON -

Cannon does less damage and knockback, but causes flowers to bloom on opponents.

* SIDE SPECIAL - ARBOR CRUSHER *

Release a deluge of wooden stakes to strike nearby foes. The stakes emerge immediately in front and will emerge from the ground slightly first before launching out at a diagonal angle. Decent damage and powerful knockback.

- CUSTOM 1 - ARBOR CONSTRICTOR -

Stakes do less damage and knockback, but stun enemies when hit.

- CUSTOM 2 - ARBOR LAUNCHER -

Stakes launch into the air after appearing, but do less damage.

* UP SPECIAL - ZEPHYR GLIDE *

Launch into the air with a gentle breeze. After launching, you can hold the button down to float gently back to land, or release it to fall immediately. No damage or knockback.

- CUSTOM 1 - FREEZING GLIDE -

Ice-cold breeze freezes enemies after prolonged contact, but it does not float.

- CUSTOM 2 - BRAMBLE GLIDE -

Brambly vines do continuous damage to enemies, but it does not float.

* DOWN SPECIAL - BURST BLOOMER *

Summon a potent blossom that releases a cloud of toxic spores. The blossom is planted first and can be activated at will thereafter. Moderate damage and poor knockback.

- CUSTOM 1 - TOXIC BLOOMER -

Spores inflict status ailments when activated. The ailments cycle between four in the following order: burn, flower, stun, freeze. No damage or knockback.

- CUSTOM 2 - BRAVE BLOOMER -

Spores explode when activated. Great damage and knockback, though it can damage the user as well as the opponents.

* FINAL SMASH - RESET BOMB *

Drop the almighty Reset Bomb onto the stage and let the awesome power of nature take its course! The bomb will fall from the sky immediately in front at a diagonal angle, damaging anything in its path, before landing. It will glow for a few seconds before exploding, releasing a powerful blast that does continuous damage before launching foes trapped within its thick, deadly brambles.

Punch - Backhand smack
Jab - Talk to the hand!
Side smash - Nature's scythe
Up smash - Petal shower
Down smash - Flower power
Dash - Spinning scythe
Side tilt - Green claws
Up tilt - Dandelion bomb
Down tilt - Sudden gust
Regular air - Thresher spin
Front air - Bad apples
Back air - Deadwood dropkick
Up air - Sycamore scrape
Down air - Pushing daisies
Grab - Vine whip
Pummel - Green palms
Front throw - Wooden slammer
Back throw - Eco drop
Up throw - Whirlwind fling
Down throw - Taking a dirt nap

Up taunt - Throws her head back and laughs curtly
Side taunt - Beckons with her finger - "Come and get some!"
Down taunt - Strokes the head of her scythe - "Did the mean humans hurt you?"

Entrance

Appears from a burst of cherry blossom petals

Victory

Victory 1 - Waves her hand aside and glares at the screen - "Good riddance, human scum!"
Victory 2 - Swings her scythe a few times and slams it onto the ground - "The world's better off without you!"
Victory 3 - Strokes the head of her scythe while giggling menacingly and shoots a coy look at the screen

Colours / Costumes

Red and purple (Viridi)
Grey and red (Cragalanche)
White and blue (Phosphora)
Purple and black (Arlon)
Red and yellow (Pyrrhon)
Navy and light blue (Pandora)
Purple and black (Medusa)
White and green (Palutena)

Kirby hat

Blonde ponytail with signature floral brooch
 
Last edited:

Planet Zeb(es)~

Finale
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#28
FINALLY FOUND IT~!

This was buried away on a laptop somewhere and I had totally forgotten about it until this thread appeared. I wrote this up a while ago for kicks and giggles to see if I could do it. I'mma share it with you guys and see what you think of it~!

VIRIDI

"VIRIDI HARVESTS VICTORIES!"

The cruel and domineering Goddess of Nature makes her grand appearance! A lightweight fighter with some truly powerful moves in her arboreal arsenal, Viridi makes up for her lack of physical strength with her versatile range of weaponry and overwhelming grit and determination. Much of her moves require her to manipulate the terrain of the stage and take advantage of her position in relation to her opponent: luring her unsuspecting foes into her crafty traps and subsequently thrashing them with her enormous wooden scythe is how this feisty deity rolls! Despite being a lightweight fighter, her moves are slow and heavy, requiring ample starting time and not particularly suited for immediate strikes - true to her own domain, patience and insight is required to let her true potential bloom forth. From the tiniest of seeds grow the mightiest of oaks - just don't call her tiny to her face, or you may end up becoming unwitting food her precious flowers!

* NEUTRAL SPECIAL - FLOWER CANNON *

Create a flower-shaped cannon that fires petal blossoms. A powerful projectile with slow start-up, it does decent damage and knockback.

- CUSTOM 1 - BURNING CANNON -

Cannon is stronger and does fire damage, but start-up time is twice as long.

- CUSTOM 2 - BLOOMING CANNON -

Cannon does less damage and knockback, but causes flowers to bloom on opponents.

* SIDE SPECIAL - ARBOR CRUSHER *

Release a deluge of wooden stakes to strike nearby foes. The stakes emerge immediately in front and will emerge from the ground slightly first before launching out at a diagonal angle. Decent damage and powerful knockback.

- CUSTOM 1 - ARBOR CONSTRICTOR -

Stakes do less damage and knockback, but stun enemies when hit.

- CUSTOM 2 - ARBOR LAUNCHER -

Stakes launch into the air after appearing, but do less damage.

* UP SPECIAL - ZEPHYR GLIDE *

Launch into the air with a gentle breeze. After launching, you can hold the button down to float gently back to land, or release it to fall immediately. No damage or knockback.

- CUSTOM 1 - FREEZING GLIDE -

Ice-cold breeze freezes enemies after prolonged contact, but it does not float.

- CUSTOM 2 - BRAMBLE GLIDE -

Brambly vines do continuous damage to enemies, but it does not float.

* DOWN SPECIAL - BURST BLOOMER *

Summon a potent blossom that releases a cloud of toxic spores. The blossom is planted first and can be activated at will thereafter. Moderate damage and poor knockback.

- CUSTOM 1 - TOXIC BLOOMER -

Spores inflict status ailments when activated. The ailments cycle between four in the following order: burn, flower, stun, freeze. No damage or knockback.

- CUSTOM 2 - BRAVE BLOOMER -

Spores explode when activated. Great damage and knockback, though it can damage the user as well as the opponents.

* FINAL SMASH - RESET BOMB *

Drop the almighty Reset Bomb onto the stage and let the awesome power of nature take its course! The bomb will fall from the sky immediately in front at a diagonal angle, damaging anything in its path, before landing. It will glow for a few seconds before exploding, releasing a powerful blast that does continuous damage before launching foes trapped within its thick, deadly brambles.

Punch - Backhand smack
Jab - Talk to the hand!
Side smash - Nature's scythe
Up smash - Petal shower
Down smash - Flower power
Dash - Spinning scythe
Side tilt - Green claws
Up tilt - Dandelion bomb
Down tilt - Sudden gust
Regular air - Thresher spin
Front air - Bad apples
Back air - Deadwood dropkick
Up air - Sycamore scrape
Down air - Pushing daisies
Grab - Vine whip
Pummel - Green palms
Front throw - Wooden slammer
Back throw - Eco drop
Up throw - Whirlwind fling
Down throw - Taking a dirt nap

Up taunt - Throws her head back and laughs curtly
Side taunt - Beckons with her finger - "Come and get some!"
Down taunt - Strokes the head of her scythe - "Did the mean humans hurt you?"

Entrance

Appears from a burst of cherry blossom petals

Victory

Victory 1 - Waves her hand aside and glares at the screen - "Good riddance, human scum!"
Victory 2 - Swings her scythe a few times and slams it onto the ground - "The world's better off without you!"
Victory 3 - Strokes the head of her scythe while giggling menacingly and shoots a coy look at the screen

Colours / Costumes

Red and purple (Viridi)
Grey and red (Cragalanche)
White and blue (Phosphora)
Purple and black (Arlon)
Red and yellow (Pyrrhon)
Navy and light blue (Pandora)
Purple and black (Medusa)
White and green (Palutena)

Kirby hat

Blonde ponytail with signature floral brooch

C-can I put it in the OP?
please?
 

Freduardo

Smash Lord
Joined
Jan 8, 2014
Messages
1,869
#32
Magnus is a cool guy in Kid Icarus, and I actually like him. But when it comes to Smash Bros, he suddenly becomes the least interesting character possible (from KI). Why choose a human when we have gods?
Because it's not just any human, it's the strongest human. That you played as in Kid Icarus (making him the only non Pit fighting style you got to use in that game showing just how sad it is that you can't play as more characters in that game). His assist trophy already has a forward A, a forward smash, two jumping attacks, and a double jump. Making him would be remarkably easy.

That said making him as a Mii Swordfighter isn't very difficult if you want him either. Pretty good moves, I'm just sad they don't have that cool swing massive sword then double kick move he does in Uprising.

Anyway, on this topic. Viridi would be awesome. Nature scythe, plant attacks, and maybe a final smash where Phosphora, Cragalanche, and Auron just do the dirty work for you.
 

Planet Zeb(es)~

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#33
Because it's not just any human, it's the strongest human. That you played as in Kid Icarus (making him the only non Pit fighting style you got to use in that game showing just how sad it is that you can't play as more characters in that game). His assist trophy already has a forward A, a forward smash, two jumping attacks, and a double jump. Making him would be remarkably easy.

That said making him as a Mii Swordfighter isn't very difficult if you want him either. Pretty good moves, I'm just sad they don't have that cool swing massive sword then double kick move he does in Uprising.

Anyway, on this topic. Viridi would be awesome. Nature scythe, plant attacks, and maybe a final smash where Phosphora, Cragalanche, and Auron just do the dirty work for you.
I'm just gonna take a guess and say you mean Arlon (as in the serene) :p
Really don't want to turn this into an argument but as for Magnus I still believe he is under the pits and evil gods for series importance (the next game if there is one would probably make him more important then hades at minimum and medusa too if she makes no appearance tho)

Up you go onto the list
 

Laniv

Smash Lord
Joined
Apr 20, 2014
Messages
1,006
#34
gaiz

Viridi's been confirmed as a background character for months now.



Unless I'm mistaken and this is a SSB5 support thread...
 

Planet Zeb(es)~

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#36
gaiz

Viridi's been confirmed as a background character for months now.



Unless I'm mistaken and this is a SSB5 support thread...
implying anyone cares.

if by some witchcraft there was KI DLC, being in the background would not affect her chances. Importance and moveset potential would trump rules like that. if sakurai/DLC developer wanted Viridi he/she probably wouldn't care. Hell her role as an apparition is less than TL and fox/falco who are actually on the stage

and this is mostly a support thread not a "we're fighting for playable"" just like other support threads don't have a chance.
 
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