You act like praline dying instead of Opo was such a dramatic surprise when it changed literally nothing except who died.
Katt still got a kill, the Mafia still won the game when the phase ended.
Literally what is the goddamn problem here? You're the only party involved that is freaking out over this, and you weren't even one of the players who was affected in any way.
Katt (the Strongman), Opo (the target), and praline (the Bodyguard) don't see the issue, so why should you?
Just because no one was outright told that the Strongman would be redirected to a Bodyguard if they are blocking the target regardless of what the Wiki says?
So...alert the Mafia that a Bodyguard exists and/or alert the Town that a Strongman exists? Just so "no one is surprised"?
Do you not understand how asinine that logic is?
EDIT: Even your hypothetical scenario of having a Doctor that roleblocks their target unlike a "normal" Doctor doesn't even fit the argument, as players are told what their roles will do in each game.
No one is EVER told you are -insert role- and just expected to know what that means based on outside sources.
If someone is a roleblocking Doctor, they would be told UP FRONT that they are a roleblocking Doctor.
How is that even a question?
If I may, I don't want to derail this thread further, but I'd like to offer my perspective on this.
I see no problem with how you guys chose to interpret the roles. It makes logical sense for praline to die instead of Opossum.
However.
From a game balance perspective, it feels like Strongman is meant to be a near certain kill, only losing out in the event that the player literally leaves the game for the night. In that case, adding in an additional way to prevent the Strongman death seems to go against the nature of the role. It ultimately didn't matter for us whether it was Opossum or Praline who died; but what if it
was integral to plan? What if Opossum had a skill we needed to get rid of asap, and so we chose to use the Strongman, believing it to be a guaranteed kill, only to later find out it isn't?
If you've ever played DnD, the DM has final say on everything, on every rule, on every stat. Arguing that he's going against the rules is a lost cause because he makes up the rule. BUT the rules are there in the first place to give everyone an even understanding of how the game is meant to be played. When DMing, you have to be careful not to change something so much that the players no longer understand important elements of play.