lonelytraveler8
Smash Journeyman
- Joined
- Dec 5, 2006
- Messages
- 259
Hey guys. I'm not sure if anyone posted in here back when I did, but it's been a few months since I've been active in the MK forums. I was hoping to come back and see some huge developments. Unfortunately, that hasn't really happened. I've only seen Snake suddenly considered cheaper than MK, which I honestly did not see coming!
Please don't bash MK in this thread. There are plenty of others for that. My personal opinion will remain my own, however.
Ok, introductions are over. Here's my disclaimer, followed by the and then my own commentary:
DISCLAIMER: This video will not make you good at Meta Knight. The things shown in this may or may not require minimal practice. You are not better than me, and if you are then I'm clearly wrong, but this video is not. Some of my comments may seem obvious to some of the readers. I tried to write this with everyone in mind. That being said, I hope you take something good away from here or leave something better. Happy Brawling!
http://www.youtube.com/watch?v=5ufiN3dEeA4 - Sorry for the lack of music or special effects...I'm not an expert in video editing and I didn't have time to play with it.
Ok, there are a few things I'd like to say. First and foremost: The Shuttle Loop DOES have the best recovery capability. I showed the "trick" that failed in the video, but for anyone who wasn't paying attention, I didn't start the up-and-down immediately. If I had, I would have been able to recovery easily. In fact, it can recovery from areas I labeled as "dead areas" at the end.
However! The Shuttle Loop puts you in a gliding stage that is very predictable. Unless you go under and around the stage**, you leave yourself open to attacks from your opponent, EVEN IF YOU JUST KILLED THEM. This is because you are recovering from so far away (see video) that they are already back in action.
Also, it's easier to make a mistake when recovering with the shuttle loop when you start from below the stage.
Conclusion: Only rely on the Shuttle Loop when starting safely from ABOVE the stage or if you suspect you are in a "dead area."
**Going under the stage is dangerous in itself. You may get stuck when trying to go up to the edge. Also, it's not possibly to traverse the area below every stage.
- Well, this means that if you didn't chase people off the stage as far as possible from fear of running out of jumps, then now you can.
- If you didn't chase people off and ruthlessly slaughter them, then now you know just how far you can go. Basically as far as you want to!
- Even if you are immediately below the stage and out of jumps, you can still recover by using the Drill Rush toward the nearest edge. Just don't curve it too early. (Only tested in FD...it's a pretty wide level, though)
- The Mach Tornado and Drill Rush both give you excellent defense if you are trying to recover after being knocked off. The Drill Rush also sweet spots.
- DANGER: The Mach Tornado does not sweet spot. If it ends while you are directly next to the edge, you will fall to your death. When using the Mach Tornado to recover, you MUST have risen a bit above the stage before it ends...but hopefully you made it on top.
I'm willing to update the video and this thread with any information I think of or is contributed by the community. This includes typos, errors, orginial ideas, etc.
Also, I can make other videos if I get bored. Just let me know what you want to know. I can make demonstrations or tutorials. Just keep it to Meta Knight.
Any demonstrations in match-ups will unfortunately be against a level 9 computer. I do not have friends that play every character well. I promise to record several matches and choose the best one where I can pause and point out important notes. I don't mind making these, but hopefully I won't get any of these requests.
Please don't bash MK in this thread. There are plenty of others for that. My personal opinion will remain my own, however.
Ok, introductions are over. Here's my disclaimer, followed by the and then my own commentary:
DISCLAIMER: This video will not make you good at Meta Knight. The things shown in this may or may not require minimal practice. You are not better than me, and if you are then I'm clearly wrong, but this video is not. Some of my comments may seem obvious to some of the readers. I tried to write this with everyone in mind. That being said, I hope you take something good away from here or leave something better. Happy Brawling!
http://www.youtube.com/watch?v=5ufiN3dEeA4 - Sorry for the lack of music or special effects...I'm not an expert in video editing and I didn't have time to play with it.
"Below the stage" is defined by me as the below the horizontal line that could be drawn from the grab-able edge of the stage.
Notes on the Shuttle Loop
Notes on the Shuttle Loop
Ok, there are a few things I'd like to say. First and foremost: The Shuttle Loop DOES have the best recovery capability. I showed the "trick" that failed in the video, but for anyone who wasn't paying attention, I didn't start the up-and-down immediately. If I had, I would have been able to recovery easily. In fact, it can recovery from areas I labeled as "dead areas" at the end.
However! The Shuttle Loop puts you in a gliding stage that is very predictable. Unless you go under and around the stage**, you leave yourself open to attacks from your opponent, EVEN IF YOU JUST KILLED THEM. This is because you are recovering from so far away (see video) that they are already back in action.
Also, it's easier to make a mistake when recovering with the shuttle loop when you start from below the stage.
Conclusion: Only rely on the Shuttle Loop when starting safely from ABOVE the stage or if you suspect you are in a "dead area."
**Going under the stage is dangerous in itself. You may get stuck when trying to go up to the edge. Also, it's not possibly to traverse the area below every stage.
What does this mean for your Meta Knight?
- Well, this means that if you didn't chase people off the stage as far as possible from fear of running out of jumps, then now you can.
- If you didn't chase people off and ruthlessly slaughter them, then now you know just how far you can go. Basically as far as you want to!
Other Notes
- Even if you are immediately below the stage and out of jumps, you can still recover by using the Drill Rush toward the nearest edge. Just don't curve it too early. (Only tested in FD...it's a pretty wide level, though)
- The Mach Tornado and Drill Rush both give you excellent defense if you are trying to recover after being knocked off. The Drill Rush also sweet spots.
- DANGER: The Mach Tornado does not sweet spot. If it ends while you are directly next to the edge, you will fall to your death. When using the Mach Tornado to recover, you MUST have risen a bit above the stage before it ends...but hopefully you made it on top.
Extra
I'm willing to update the video and this thread with any information I think of or is contributed by the community. This includes typos, errors, orginial ideas, etc.
Also, I can make other videos if I get bored. Just let me know what you want to know. I can make demonstrations or tutorials. Just keep it to Meta Knight.
Any demonstrations in match-ups will unfortunately be against a level 9 computer. I do not have friends that play every character well. I promise to record several matches and choose the best one where I can pause and point out important notes. I don't mind making these, but hopefully I won't get any of these requests.