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M
Maziyah
I think I ran into that same Marcel on For Glory one day. I'm uploading 2 matches vs. him as I type.
https://www.youtube.com/watch?v=B1pU2pJOZMc
https://www.youtube.com/watch?v=b7Frf37k8MA
Johns: it's harder to react to Mario's frame 2 everything on wifi, but I try to manage. Offline, I'm constantly watching him and look for an opportunity to poke safely while disrupting neutral as much as possible.
In one of the games, I get a solid two stock because I refuse to let Mario fight on his own terms. You'll notice that I'm constantly placing hydrants and running away. I only go for damage when Mario is approaching me awkwardly from the air, or I have him in a juggle / edgeguard and I can abuse his low range and outspace him. In general, as a by product of playing very opportunistic + trampoline focused, I rarely get grabbed. This also makes it hard for Mario to get momentum. Did I even get grabbed once that game?
In one of the later games, I get two stocked. What changed? I started trying to actually go head to head against the character with the 2nd fastest average frame data in the game and very easy confirms off of grab. I also had more trouble KO'ing because my stress showed, and Marcel didn't have to be as concerned with chasing me down.
I think your trouble with Mario stems from the fact that you're trying to fight him straight up like I did in the second example. IMO you need to play as if you're going for a timeout in that MU 100% of the time, and be extremely opportunistic when you go for damage / KOs. Spam trampoline and hydrant, but use hydrant more as a bait unless you have a good bit of time to set up a trap. I recommend placing it and ignoring it alltogther, because people STILL focus the hydrant for some reason.
Your first stock in the game on Duck Hunt shows the problem with trying to fight Mario up close. He has smashes he can throw out without much fear of retaliation; we don't. He can grab whenever, and he can easily get 20%+ off of any grab; we can't do that either. He outboxes us, and his stray hits are lot more likely to convert into big damage than ours. You have the means to force him to approach from the air, do so.
Edit: this gameplay is before I saw Dee's gameplay, and I feel that my game has skyrocketed since seeing that. I think I'd do much better against Marcel if I ran into him again.
https://www.youtube.com/watch?v=B1pU2pJOZMc
https://www.youtube.com/watch?v=b7Frf37k8MA
Johns: it's harder to react to Mario's frame 2 everything on wifi, but I try to manage. Offline, I'm constantly watching him and look for an opportunity to poke safely while disrupting neutral as much as possible.
In one of the games, I get a solid two stock because I refuse to let Mario fight on his own terms. You'll notice that I'm constantly placing hydrants and running away. I only go for damage when Mario is approaching me awkwardly from the air, or I have him in a juggle / edgeguard and I can abuse his low range and outspace him. In general, as a by product of playing very opportunistic + trampoline focused, I rarely get grabbed. This also makes it hard for Mario to get momentum. Did I even get grabbed once that game?
In one of the later games, I get two stocked. What changed? I started trying to actually go head to head against the character with the 2nd fastest average frame data in the game and very easy confirms off of grab. I also had more trouble KO'ing because my stress showed, and Marcel didn't have to be as concerned with chasing me down.
I think your trouble with Mario stems from the fact that you're trying to fight him straight up like I did in the second example. IMO you need to play as if you're going for a timeout in that MU 100% of the time, and be extremely opportunistic when you go for damage / KOs. Spam trampoline and hydrant, but use hydrant more as a bait unless you have a good bit of time to set up a trap. I recommend placing it and ignoring it alltogther, because people STILL focus the hydrant for some reason.
Your first stock in the game on Duck Hunt shows the problem with trying to fight Mario up close. He has smashes he can throw out without much fear of retaliation; we don't. He can grab whenever, and he can easily get 20%+ off of any grab; we can't do that either. He outboxes us, and his stray hits are lot more likely to convert into big damage than ours. You have the means to force him to approach from the air, do so.
Edit: this gameplay is before I saw Dee's gameplay, and I feel that my game has skyrocketed since seeing that. I think I'd do much better against Marcel if I ran into him again.
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