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VGBC Renders?

AirFair

Marth tho
Joined
Jul 1, 2014
Messages
1,972
Location
Houston, Texas
I've been interested in where vgbc gets their character renders, for the thumbnails of tournament matches.
Ex.

Does anyone here know where I might find them? I checked spriter's resource and didn't get any results.
 

Veggies

Smash Journeyman
Joined
Mar 9, 2014
Messages
367
Location
Gunsan-Si, South Korea
I've been interested in where vgbc gets their character renders, for the thumbnails of tournament matches.
Ex.

Does anyone here know where I might find them? I checked spriter's resource and didn't get any results.
Their renders are more than likely just cropped out from in-game images from dolphin. If you would like to do this yourself Achilles created a code that makes all non-character objects magenta.
Code:
04452C70 FF00FF00
04453000 00C40000
 
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Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
AR and Gecko use the same "codetype" for 32-bit overwrites (04XXXXXX). It's basically just coincidence, but every code in this forum is written in Gecko now. So just always use Gecko.
 
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Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
If you make your own renders, I highly suggest the really obscure poses to grab the audience's attention. You know, like Marth in Pikachu's wait stance or Mewtwo doing the knee.

Pikachu Marth.png



Mewtwo Knee.png
 
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