It's really hard to test by myself, but I think Nair -> trampoline is grab safe if you fast fall the Nair and do it as close to the ground as possible. I would assume it's completely safe against tethers, and probably most of the cast tbh. For example, I don't think Villager has an offensive answer to Nair -> trampoline done properly now.
I pulled off the shield break blockstring. I didn't even need a Nair because the opponent held shield for a bit. This is a KO at high % and a 30%+ galaxian combo at low %.
We need to look at spaced Blinky on block. We can definitely still get grabbed, but we might be safe from smash attack retaliation. Goofing around on For glory a few minutes ago, I was throwing Blinky out left and right without much fear.
If Dash attack hit 3 is safe on block from grabs, that gives us a pretty decent KO trap at high %. DA spaced for the third hit with a bell stocked is now a 0:100 situation for anyone with a bad OoS game. They shield, they get trampolined. They get hit, possible combo into the bell for the stock.
We were overthinking this patch a bit. Our biggest problem got a universal nerf, so this patch was good to us. All of our attacks are a bit safer on block, and our fruits/hydrant/setups in general all have gotten better against shield. Let's take full advantage of this while we can.
Edit: I think fast fall Nair -> Trampoline is near frame perfect, but it does seem to be grab safe. Pac-Man gets grabbed, but the trampoline frees him. A well time Nair against any character with a bad grab is now extremely safe for us, and still pretty safe against normal grabs. Again, very fast OoS options can still hit us.
I pulled off the shield break blockstring. I didn't even need a Nair because the opponent held shield for a bit. This is a KO at high % and a 30%+ galaxian combo at low %.
We need to look at spaced Blinky on block. We can definitely still get grabbed, but we might be safe from smash attack retaliation. Goofing around on For glory a few minutes ago, I was throwing Blinky out left and right without much fear.
If Dash attack hit 3 is safe on block from grabs, that gives us a pretty decent KO trap at high %. DA spaced for the third hit with a bell stocked is now a 0:100 situation for anyone with a bad OoS game. They shield, they get trampolined. They get hit, possible combo into the bell for the stock.
We were overthinking this patch a bit. Our biggest problem got a universal nerf, so this patch was good to us. All of our attacks are a bit safer on block, and our fruits/hydrant/setups in general all have gotten better against shield. Let's take full advantage of this while we can.
Edit: I think fast fall Nair -> Trampoline is near frame perfect, but it does seem to be grab safe. Pac-Man gets grabbed, but the trampoline frees him. A well time Nair against any character with a bad grab is now extremely safe for us, and still pretty safe against normal grabs. Again, very fast OoS options can still hit us.
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