Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Up air seems fine to me. I was still able to reliably combo with it. Perhaps someone can help confirm this?Special effects on certain moves are definitely different. I was staring at enough previous patch knees and punches doing footstool shenanigans all day yesterday that I can tell. The punch has this weird blue effect that comes around his fist, looks cool. The knee "sweet spot" glare is more noticeable it seems. Knee also seems to come out a little faster.
I've got a really bad feeling in my gut that the up air has had it's hit-lag or it's endlag increased. I'm not able to quickly go into a footstool at super low percents like I was just earlier today. Something is definitely different there.
Oh it combos fine. I'm talking about if you use it REALLY close to the ground. We're talking the last instant you can use it and still have the hitbox come out. I don't think it was nerfed, but the hitlag is definitely higher. It just feels weird. After just a few minutes I've adjusted and it still seems like I can land the footstools from falling uairs at low percent (10-Teens). In other words, it seems like just the "effect" of the move is altered a slight amount. It's barely noticeable.Up air seems fine to me. I was still able to reliably combo with it. Perhaps someone can help confirm this?
Kee in mind i have no concrete proof that its faster. It's 5 am and it SEEMS faster to me. I'll look into it more in the day. If so then yeah it's a nice buff, maybe not needed bit nice neverthelessSo in a way with the knee change , its a great buff right ?
I got so scared of that lmao, I hate you and you hate me man </3Are you ****ing kidding me?!
His Dair no longer spikes!
Can you tell if the special effect is different? I know it's two separate versions but it feels like they made the "glare" on the knee more pronounced or something. It looks bigger.I got 1.05 on 3ds and 1.06 on Wii U, and testing them at all speed in training mode. Knee doesn't seem faster at all y'all just being delusioned.
I got friends on skype discovering stuff that was around since Brawl today, don't let the "it's patch day" mindset turn you crazy.
I agree. Comparing it to what I remember from earlier today, before I updated, the actual appearance of the sparkle that appears right by his knee looks bigger. I think knee is faster, and the hitbox seems to have gotten bigger along with the sparkle.Can you tell if the special effect is different? I know it's two separate versions but it feels like they made the "glare" on the knee more pronounced or something. It looks bigger.
AFAIK it simply has to do with the momentum you have when you reach the edge. If you have enough, you go over. Maybe they increased the amount of movement needed? I'm gonna test this out next.The dash grab ledge slide still exists. I tried to so it in training mode yesterday on a MK but I couldn't get it to work. Later on after playing a few matches on FG I was able to do it on a mewtwo. I don't even know how this works. Does weight have an effect on this? stage?
It only work on characters that have their legs on their ground when you grab them :3The dash grab ledge slide still exists. I tried to so it in training mode yesterday on a MK but I couldn't get it to work. Later on after playing a few matches on FG I was able to do it on a mewtwo. I don't even know how this works. Does weight have an effect on this? stage?
I applaud you for finding this. Truly, this shall change how we play Captain Falcon.BUFF: Knee now kills everyone from anywhere on the stage at 500% or higher.
Thanks! I just tried it on ganon and Lucario on training. Never would have thought about feet being on the ground would be the cause. hahaIt only work on characters that have their legs on their ground when you grab them :3
It may make it easier to DI. If the horizontal distance traveled is the same, but the vertical is reduced, it's a shorter distance traveled, and if it's a lower angle then you can DI it up more.That's very interesting, but the horizontal knockback is the same so I don't think it will make much of a difference.
Did not know that DI works like that. Still this change is nothing too major.It may make it easier to DI. If the horizontal distance traveled is the same, but the vertical is reduced, it's a shorter distance traveled, and if it's a lower angle then you can DI it up more.
DI doesn't reduce the total distance traveled, it just lets you change the angle you're sent at. That's why, when trying to survive a hit, you normally want to DI at a 90 degree angle to your knockback trajectory.Did not know that DI works like that. Still this change is nothing too major.