Horsing around in SSB64 with my buddies and we came across 3 bizarre glitches. I'm curious as to whether these have been explored in any detail.
1. Ness PK Freeze - By Freeze I mean freeze the game. Play a 1v1 match, with or without items, an make sure one char is Ness and the other Ness/Fox. PK Thunder with the first Ness, and have the other player reflect via Shine/Bat. Have the first Ness position himself to reflect the reflected PK Thunder with his own bat, and when reflected, the PK Thunder doubles (just do it it will make sense). However, when this double PKT projectile is destroyed, or even travels too far, the game will freeze. I suppose if you're down in a match this a good way to force a draw lol.
2. Not so Super Quick Attack - I already knew about the super extended QA that goes thru Jiggly's Sing, and that's not what I'm talking about. If you QA into the right ledge of Dream Land it's possible to make your second QA shoot across the entire stage, far past the other ledge. WTF. Haven't been able to replicate it tho.
3. Falcon Dive Spike - On multiple occasions I've seen the knockback trajectory for Falcon Dive go straight down. This could have huge competitive ramifications if it's not random.
1. Ness PK Freeze - By Freeze I mean freeze the game. Play a 1v1 match, with or without items, an make sure one char is Ness and the other Ness/Fox. PK Thunder with the first Ness, and have the other player reflect via Shine/Bat. Have the first Ness position himself to reflect the reflected PK Thunder with his own bat, and when reflected, the PK Thunder doubles (just do it it will make sense). However, when this double PKT projectile is destroyed, or even travels too far, the game will freeze. I suppose if you're down in a match this a good way to force a draw lol.
2. Not so Super Quick Attack - I already knew about the super extended QA that goes thru Jiggly's Sing, and that's not what I'm talking about. If you QA into the right ledge of Dream Land it's possible to make your second QA shoot across the entire stage, far past the other ledge. WTF. Haven't been able to replicate it tho.
3. Falcon Dive Spike - On multiple occasions I've seen the knockback trajectory for Falcon Dive go straight down. This could have huge competitive ramifications if it's not random.