SinkingHigher
Smash Lord
I've been thinking...
Why is it that when you do a Vanish in the air, or sometimes off the ground, Sheik goes upwards and in the direction you're holding, but when you do a Vanish Glide, she moves perfectly horizontal?
I can't seem to figure it out. I mean, you're pressing Up+B when you're on the ground, so, theoretically she should just stop in place, like usual.
You'll notice that if you run and Vanish, she slides a little bit while remaining perfectly upright. So, I've tried manipulating "DACUS" to work with this, but nothing has really worked it.
(It just hit me that perhaps if you do a DACUS, well, DACUB in this case, right at the edge, she may fly farther. I can't test this out right now though, so I'll update this later if I find anything.)
Anyway, does anyone know exactly why it is that Sheik continues moving forward during a Vanish Glide? What new properties does she take on that would allow this. If we can figure it out, there might be a way to recreate the move without using an edge.
Any ideas?
Why is it that when you do a Vanish in the air, or sometimes off the ground, Sheik goes upwards and in the direction you're holding, but when you do a Vanish Glide, she moves perfectly horizontal?
I can't seem to figure it out. I mean, you're pressing Up+B when you're on the ground, so, theoretically she should just stop in place, like usual.
You'll notice that if you run and Vanish, she slides a little bit while remaining perfectly upright. So, I've tried manipulating "DACUS" to work with this, but nothing has really worked it.
(It just hit me that perhaps if you do a DACUS, well, DACUB in this case, right at the edge, she may fly farther. I can't test this out right now though, so I'll update this later if I find anything.)
Anyway, does anyone know exactly why it is that Sheik continues moving forward during a Vanish Glide? What new properties does she take on that would allow this. If we can figure it out, there might be a way to recreate the move without using an edge.
Any ideas?