jetfour
Smash Journeyman
I used to think usmash was garbage. I saw it when people used it to punish spacie recovery but it just seemed inefficient so I didn't bother.
Years later with much more experience, I now realize how valuable it is for people who try to smash DI the jab reset when they don't tech.
It also sets up nicely in techchasing when you react/anticipate well, but when is it actually better than grabbing? A grab is just easier, faster, and safer. Are the rewards significantly different?
A few usmash tricksies I love:
-Since upsmash covers both sides of Sheik, I use it versus nair-happy spacies. When they are chasing me with shffled nairs, I run away and jump-cancel an upsmash right in front of them landing. This is only when you're running the other direction, since if you're not you can just dashdance/wavedash back and grab.
-Upsmash tippers on the side platforms of Yoshi's Story if you're standing where it's not sloping. It comes out fast enough for you to react with if you see that they didn't tech. You can also use it if you anticipate them to roll towards the center of the stage.
-With really low platforms like on Pokémon stadium and FoD, when they're above you shielding on the platform, just charge an upsmash. It will hit them twice -- the first one will hit the shield, the second one will likely hit them because of shield stab or they didn't expect a second hit and release the shield.
I'm just bad with utilt. I like walking up to shield and spamming it against characters that don't shine/nair out of shield fast enough and it is okay shield pressure. When is it the best option? I generally just use an aerial or wavedash back and grab instead.
Years later with much more experience, I now realize how valuable it is for people who try to smash DI the jab reset when they don't tech.
It also sets up nicely in techchasing when you react/anticipate well, but when is it actually better than grabbing? A grab is just easier, faster, and safer. Are the rewards significantly different?
A few usmash tricksies I love:
-Since upsmash covers both sides of Sheik, I use it versus nair-happy spacies. When they are chasing me with shffled nairs, I run away and jump-cancel an upsmash right in front of them landing. This is only when you're running the other direction, since if you're not you can just dashdance/wavedash back and grab.
-Upsmash tippers on the side platforms of Yoshi's Story if you're standing where it's not sloping. It comes out fast enough for you to react with if you see that they didn't tech. You can also use it if you anticipate them to roll towards the center of the stage.
-With really low platforms like on Pokémon stadium and FoD, when they're above you shielding on the platform, just charge an upsmash. It will hit them twice -- the first one will hit the shield, the second one will likely hit them because of shield stab or they didn't expect a second hit and release the shield.
I'm just bad with utilt. I like walking up to shield and spamming it against characters that don't shine/nair out of shield fast enough and it is okay shield pressure. When is it the best option? I generally just use an aerial or wavedash back and grab instead.