I dont see how that could possibly be true. The best characters would just be characters you can can get items easier than the other characters. Add in the randomness, the insane kill power from items, one shot kills, insanely unpredictable reactions and spawns from items, the ridiculous frame data and range on item throws (which while we obviously dont know what it is specifically, you can tell its stupidly good, in fact, the frame data on item throws, specifically the banana which has the same frame data as any other non heavy item, is one of the main reasons Diddy was top 5 in Brawl), etc, I dont see ANY possible way that with the current ridiculousness of items how they can be even remotely considered balanced. If items were on, basically all anyone would need would be a character who is either fast or controls a lot of space so they can guarantee items, because whoever gets items wins in this game because they are just straight up way too strong. So basically, if items were allowed, you can guarantee Little Mac, Zelda, Link, and a few other are already completely non viable in competitive play. Then characters like Kirby, Pit, ZSS, Greninja, etc are ridiculously insane with how well they zone you out to control items. Items wouldnt do anything to help balance out competitive play, they'd lop side it and make specific characteristics extremely strong and basically invalidate multiple playstyles and strengths that characters have available to them. The items are purposefully made strong so that in casual play, anyone has a chance to win. They purposefully made items retardedly overpowered so that the really scrubby kid can get a win once and a while because he just so happened to get the Beedle or he got the X Bomb and it killed everyone at 60%, etc. Say you're in a 1 stock vs 1 stock situation and you get multiple combos on them, rack up 100% while constantly keeping stage pressure all game, and you've got them at a position where one hit confirm is all you need to get a kill, and they havent racked up any damage. Then one item spawns by your opponent and if it just so happens to be a Beedle or a Drill. Guess what? Now if he lands it, you just lost. All that work you did, not getting hit and gaining a big lead, gone, all because of one random item spawn. Items dont reward good play, they create opportunities for anyone to win regardless of the skill level, and I dont see how you can think that would be a good thing for competitive play.