Uair
Banned via Warnings
- Joined
- Jun 16, 2015
- Messages
- 580
As some of you know, GLideN64 (https://github.com/gonetz/GLideN64) is a new GFX Plugin being developed which brings near perfect emulation of many games including Smash64. It's a bit demanding on the system but as long as you aren't running a toaster you should be fine. You can get a compiled .dll copy of it at EmuCR just extract the GLideN64.dll, .ini, and .custom.ini to your Plugin folder in PJ64 and select GLideN64.rev as your graphics plugin.
Pictures of Project64k running GLideN64 with my settings.
My settings for Smash Bros 64
Also I recommend using this plugin with the OFFICIAL Project64k rebuilds provided by Emulation64.com(www.pj64k.blogspot.com) as it was properly decompiled then recompiled with mods to allow users to choose their Plugins freely without crashes or errors. To demonstrate what I mean,
Project64k folder was downloaded from the Pj64k blogspot, and the PJ64kve (vista edition) was downloaded from smashboards as provided in the Smash64 index. This isn't to include the other minor modifications supported by the blogspot such as being able to Fullscreen and exit fullscreen while playing over Kaillera which is a big one for me.
GLideN64 should in all regards improve stability with emulation. Perhaps someone should try seeing if the Random stage will sync over kaillera with both players using the latest GLideN64.
Pictures of Project64k running GLideN64 with my settings.
My settings for Smash Bros 64
Also I recommend using this plugin with the OFFICIAL Project64k rebuilds provided by Emulation64.com(www.pj64k.blogspot.com) as it was properly decompiled then recompiled with mods to allow users to choose their Plugins freely without crashes or errors. To demonstrate what I mean,
GLideN64 should in all regards improve stability with emulation. Perhaps someone should try seeing if the Random stage will sync over kaillera with both players using the latest GLideN64.