Super_Primid
Smash Apprentice
Ganon also is the only floater (peach, mew2,ganon) who can reverse and b reverse his float. His float also carries more momentum.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I've managed to reflect projectiles with my back to them, and I've reflected projectiles at Ganon's feet, to give a better indication of when you can do it.so it starts reflecting f3? does the hit also come out that fast? that's really awesome : o is this true for both air and ground? and how big is the... "reflect bubble", as it were? fully body or only on the arc in front of him or something?
F smashAfter the jab reset from the cape, what would be some good options to kill? Would any smashes come out fast enough?
The only problem is... when is it ever in your advantage to run away as Ganondorf?B-reverse can be used as a pseudo DJC, or at least that's what it reminds me of. You can be running away one moment, and then coming back in with a dair the next. This is great for catching people off guard.
Can someone please make or link me a video that demonstrates these? I can do reverse, and a few times I've done one where I run in and b, but I'm moving back the way I came and facing the direction I was running, and I'm trying to replicate it. I'm currently looking up the difference between b-reverse, b-turnaround, and wavebouncing the B, but I will need an explanation of how that directly applies to Ganon's Dead Man's Volley. I learn better by demonstration and am hoping someone can show me.Excuse me if anyone's mentioned this already, but I didn't see anyone talk about it yet:
Because Ganon's float is a Special move, you can b-turnaround it, B-reverse it, and wavebounce it.
B-turnaround is great for getting those reverse up-airs off stage, setting up for a back air, or just plain spinning in the air.
B-reverse can be used as a pseudo DJC, or at least that's what it reminds me of. You can be running away one moment, and then coming back in with a dair the next. This is great for catching people off guard.
And of course wave bouncing can be used for tricky retreating aerials. Fake someone out with a wavebounced float, and then go in when they make a move. Or, use it like a b-reverese, and come back in with a back air.
Any other cool things these could be used for?
Nah.Facing/running right: b <- -> <- is wave bounce? b <- is b-turnaround?
This thread has been dead for a while but did this ever happen?Yes, I believe the grounded version reflects frame 3 as well. The volley's smack hitbox waits until he's actually swinging his arm and cape, frames 13-16. The reflect collision matches his visual cape length pretty closely.
As you can imagine I've been busy answering questions across the board so I haven't had time to get the Dead Man's Drift / Volley post together yet but I still plan to get that done.