Something I noticed today, but not something I can think of any practical application for. No video, because I don't have a capture card =/
Zelda can have two Din's Fire's on the screen at once: by launching the first, then having someone else get hit by Falcon's Final Smash before it bursts, she reverts to a standing position after the animation ends. At this point you can start another Din's Fire, while the other one either stands still or keeps moving (I couldn't see very well). I believe that when the first one bursts, the other does simultaneously.
As I said, I can't think of a single practical (or otherwise) application for this, except for... no, nothing. Nope! :3
Zelda can have two Din's Fire's on the screen at once: by launching the first, then having someone else get hit by Falcon's Final Smash before it bursts, she reverts to a standing position after the animation ends. At this point you can start another Din's Fire, while the other one either stands still or keeps moving (I couldn't see very well). I believe that when the first one bursts, the other does simultaneously.
As I said, I can't think of a single practical (or otherwise) application for this, except for... no, nothing. Nope! :3