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Upsmash KO%

Smasher89

Smash Lord
Joined
Nov 4, 2005
Messages
1,936
Location
Sweden
Started doing a list for KO% from rosalina(+luma in the minicombo) upsmashes. This was tested on the resetposition in on soul calibur destination. I did not that sometimes luma did a weak hit so it saved them on lower % so take that in mind this isnt a perfect % list and theres alot more work to be done to get all the % for KOmoves. If anyone would like to do the rest feel free to do that.

Character Upsmash
Mario 104%
Luigi 100%
Peach 99%
Bowser 122%
Yoshi 108%
Rosalina & Luma 103%
Koopa Jr 118%
Wario 110%
Mr. G&W 88%
Donkey Kong 124%
Diddy Kong 105%
Link 111%
Zelda 98%
Shiek 96%
Ganondorf 112%
Toon Link 102%
Samus 114%
ZSS 98%
Pit 109%
Palutena 97%
Marth 109%
Ike 116%
Reflet 109%
Kirby 93%
Dedede
 

Xeiros

Smash Cadet
Joined
Jan 13, 2008
Messages
51
Unless these factor in downward VI/KI or whatever it's called, they are not KO%. The percentages at which a character dies when sent skyward with her fresh Upsmash regardless of whether or not they used VI to reduce their knockback are the real KO%'s
 
Last edited:

ParanoidDrone

Smash Master
Joined
Jan 26, 2008
Messages
4,335
Location
Baton Rouge, LA
Unless these factor in downward VI/KI or whatever it's called, they are not KO%. The percentages at which a character dies when sent skyward with her fresh Upsmash regardless of whether or not they used VI to reduce their knockback are the real KO%'s
It's still useful IMO since it tells us when her usmash starts being lethal in the first place.
 

Mario & Sonic Guy

Old rivalries live on!
Joined
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It's still useful IMO since it tells us when her usmash starts being lethal in the first place.
Once I get the game, I'll do my best to figure out when each of Rosalina's attacks are capable of scoring KOs. Though I'll probably use a balanced character, such as Mario, as my test subject.
 

TurnUp

Smash Apprentice
Joined
Jun 18, 2014
Messages
170
I'm pretty sure this move has a sweetspot at the very top where her crown ends up, I could be wrong but I definitely notice more damage and knock-back when opponents are above. I could be wrong though.
 

-Jax

Smash Apprentice
Joined
Sep 22, 2010
Messages
192
Location
Holland
Note that if you stand directly against/under your opponent this move kills a lot later because of Luma missing the attack, even if you're synced. Aim it using Luma, Rosalina's attack is large enough that it'll probably hit, the Luma hit is a lot smaller and missing that extra hit takes away a lot of killing power.
 

Mario & Sonic Guy

Old rivalries live on!
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Rosalina's up smash can KO things sooner than the Luma's up smash though, but the difference is rather small, based on my findings.
 
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