CluelessBTD
Smash Ace
FIRST OF ALL, I'M NOT SURE IF IT'S NEW. I've been active on the Yoshi boards lately and haven't given Gdorf attention, but in case you guys remember me I was that guy who brought the Recovery Lag glitch to attention and announced the Wizard Foot Cancel.
THE MAYBE "NEW" THING:
I noticed that both the Up-B and Side-B could be lag cancelled. Utilizing the recovery lag glitch, if you use a B move to grab the ledge, everybody knows that you will get 16 frames of lag when you land on the ground next. However, if you grab the ledge using Side-B and then land on the ground from Up-B or Side-B, their original lag is actually notably reduced.
Let me explain why I think this happens. Notice that when you perform an aerial gerudo from high up, when you land during your FallSpecial animation, the lag is only half that of the Dark Dive's landing lag. That's normal. However, this shortened lag carries over to the Dark Dive if you grab the ledge with the Gerudo. I'm sure this is a crappy explanation, but just ask questions.
P.S. Just as a side note in case some ppl don't know this, those of you who want to run off the edge to Dair without fast falling, just run with the analog stick angled diagonally and hit the c-stick down when you get over the edge. You won't fast fall and you'll get a quick Dair spike.
THE MAYBE "NEW" THING:
I noticed that both the Up-B and Side-B could be lag cancelled. Utilizing the recovery lag glitch, if you use a B move to grab the ledge, everybody knows that you will get 16 frames of lag when you land on the ground next. However, if you grab the ledge using Side-B and then land on the ground from Up-B or Side-B, their original lag is actually notably reduced.
Let me explain why I think this happens. Notice that when you perform an aerial gerudo from high up, when you land during your FallSpecial animation, the lag is only half that of the Dark Dive's landing lag. That's normal. However, this shortened lag carries over to the Dark Dive if you grab the ledge with the Gerudo. I'm sure this is a crappy explanation, but just ask questions.
P.S. Just as a side note in case some ppl don't know this, those of you who want to run off the edge to Dair without fast falling, just run with the analog stick angled diagonally and hit the c-stick down when you get over the edge. You won't fast fall and you'll get a quick Dair spike.