MisterDom
Smash Ace
- Joined
- Jun 1, 2015
- Messages
- 507
- Location
- The United States of America
- NNID
- MisterDom
- 3DS FC
- 1091-7673-8661
Sheild pressure and roll punishes, and if you get taut roll punish, you can usually start a combo! Pretty neat. It also can be comboed into by several moves at diffrent percents.What are some of the utilities of d-air? I use d-air -> f-air, as well as ledgehop -> d-air. I know d-air can combo into Rest as well. Are there any other good uses for it?
It also can stop your friend's trajectory in doubles. If launched, they can be saved by dair if not all the hits connect, which it won't. Also gimping because it usually hits a recovery, even if that recovery has a hitbox. It will trade. Know which recovery you're dealing with though!
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