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Update 1.10! Changes? Predictions? Observations?

MisterDom

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Hi! This is the thread where we'll post our observations or changes for our hero Jigglypuff! If there isn't any changes, than I guess this thread will be empty by then,
But for now, two days before the update, let's post predictions!

When posting observations, don't be scared the following change you mention could just be you and your play devolving, so we can confirm if your observations are correct.
 

MisterDom

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I'm thinking doen throw will be changed to either have more hitstun, or more of a combo throw. Either is fine by me! Maybe even up throw killing more early.
 

Dapplegonger

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Watch it get rid of the zero-to-death we just discovered while not touching any other bull**** KO autocombos.

Anyway, the only things I can realistically see getting changed are reduced lag on some of the smashes, Rest nerf/buff, and somehow buffing Pound or Rollout.
 

MisterDom

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Watch it get rid of the zero-to-death we just discovered while not touching any other bull**** KO autocombos.

Anyway, the only things I can realistically see getting changed are reduced lag on some of the smashes, Rest nerf/buff, and somehow buffing Pound or Rollout.
Let's hope! I'd love to see more power in rollout, or rollout going through shields even by air approach. Pound could have a fixed damage to 13% or something. 12 or eleven is fine, but a random 8, 9, 10, or 11 is not fine with me! Less lag on smash attacks would be awesome too (so tired of not being able to spot dodge in time), but I honestly hope they don't totally buff Jigglypuff! no worries about the zero to death thing, because I'm always finding my own 40-50% combos. One potentially might be zero to death with a proper jab lock, but Jigglypuff's jab locks... Late nair surprisingly doesn't work, and if it needs special spacing, it won't have time. Tip of fair works, but timing again -.-

I won't expect Nintendo to change one that isn't found, and they probably won't find Jiggly's combo, so we good!
 
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MarioMeteor

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I predicted nothing, we got nothing. Do I get a cookie?
But hey, Sheik got nerfed!
 

Capita

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It's so boring to have your main remain the same for the third time in a row.
 
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drakeirving

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Guaranteeing a star KO would probably require a general reworking of the KO type probabilities. It makes no sense to change things just for one move, and there probably isn't really a method for the dev team to do so in a simple, non-kludge manner.
 

Desu~

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Tell me about it. We haven't been looked at aside from that Rest buff in 1.0.6.
You mean Rest nerf****.
We can't even kill with Rest in peace knowing it will probably not star KO the opponent anyways.

Edit: Well hey, what do you know...
Didn't took the time to see the whole star KO topic.
 
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GeeHaus

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I don't think Mr. Sakurai has unlocked Jigglypuff on his 3DS yet. He can't change her, because he can't test it on both versions.
 

MarioMeteor

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You mean Rest nerf****.
We can't even kill with Rest in peace knowing it will probably not star KO the opponent anyways.

Edit: Well hey, what do you know...
Didn't took the time to see the whole star KO topic.
In 1.0.6., the flower effect on Rest was buffed to do like, 5% more.
 

MisterDom

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You guys noticing anything strange after the update? Let me and all of us know! I'm noticing that the backward sending hitbox on fair is much smaller now. You guys?

Shame because it comboed into bair at later percents and that style kill was so satisfying...
 
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drakeirving

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You guys noticing anything strange after the update? Let me and all of us know! I'm noticing that the backward sending hitbox on fair is much smaller now. You guys?

Shame because it comboed into bair at later percents and that style kill was so satisfying...
This was not changed, according to data dumps.
 

Vinylic.

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Why complain about no changes anyway? She's still viable and every move she has is fair. No point whining about no changes when she is still a good character. We can celebrate her buffs in the future when the time comes.

Pardon me if you see amy grammar mistakes. I'm typing this on my outdated phone.
 
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MarioMeteor

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Why complain about no changes anyway? She's still viable and every move she has is fair. No point whining about no changes when she is still a good character. We can celebrate her buffs in the future when the time comes.

Pardon me if you see amy grammar mistakes. I'm typing this on my outdated phone.
The number of bad moves she has far outnumber the number of good ones.
 

Capita

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Why complain about no changes anyway? She's still viable and every move she has is fair. No point whining about no changes when she is still a good character. We can celebrate her buffs in the future when the time comes.

Pardon me if you see amy grammar mistakes. I'm typing this on my outdated phone.
I personally think Jigglypuff is low mid. I think we're still early in the game where we like to call everyone mid tier with potential, but unless Jigglypuff gets less lag in her smash attacks, or a throw that can allow for combos, I don't see Jigglypuff as all that viable. That's just my opinion though. She feels like a good character, but the rosters extremely good recovery in general along with the new ledge mechanics make it extremely more difficult to kill. Most of my kills are coming from gimps or hard reads.

I hope next update, down throw gets less lag, smash attacks get less lag, and maybe some knockback buffs.
 

MarioMeteor

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Idk. I like Jiggs as she is, and I personally don't want any change, Good or bad. I think she has a unique move set that is good, fun, and bad for those who aren't smart enough to use the arsenal.
Well, good for you, that means you're comfortable with her, but it doesn't change the fact that her smash attacks are useless, all but two of her special moves are useless, her tilts leave a lot to be desired, and her throws are mediocre at best. She's not going to get any better unless at least some changes are made.
 

MisterDom

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I personally think Jigglypuff is low mid. I think we're still early in the game where we like to call everyone mid tier with potential, but unless Jigglypuff gets less lag in her smash attacks, or a throw that can allow for combos, I don't see Jigglypuff as all that viable. That's just my opinion though. She feels like a good character, but the rosters extremely good recovery in general along with the new ledge mechanics make it extremely more difficult to kill. Most of my kills are coming from gimps or hard reads.

I hope next update, down throw gets less lag, smash attacks get less lag, and maybe some knockback buffs.
Yeah. Jiggs has good things, and can be viable. Evidence being Jiggly, ReflexWonder, Desu~, Sernyder, and me. Everyone is viable if people know how to play their character, but you're right. Jigglypuff does need buffs to be considered 'viable.' Low mid is a good spot for her; I personally think that's she's low just because of match ups with every character. Most of my kills are with bairs and ledge guards, which do include reads.
 
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MisterDom

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my main hope is for either dthrow to have less KB, or for jab to jab reset, but idk how they would have to change Jab1 to get that :/
Yeah. There is SO MUCH TIMES my opponent is on the ground right in front of me, ready to be jab locked, but jab doesn't work >:|
 

drakeirving

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In my opinion it's less about her being "acceptable" as she is (which she is) and more about there being a mechanism to patch up obvious deficiencies to give characters more options to work with, but with nothing even attempting to be done with Jiggs and others. They have this ability and are semi-actively using it, but basically no changes have even been attempted with Jiggs. It would be one thing if they made stupid changes like increasing damage on tilts or something, so it's like hey at least they're kind of paying attention, but there's just nothing. "No changes" is less of a sign that things are ok and more of a sign that they don't care.
 
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Vinylic.

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Well, good for you, that means you're comfortable with her, but it doesn't change the fact that her smash attacks are useless, all but two of her special moves are useless, her tilts leave a lot to be desired, and her throws are mediocre at best. She's not going to get any better unless at least some changes are made.
The number of bad moves she has far outnumber the number of good ones.
No move is bad. It just needs to be used at the right moment at the right time. Sing, Rest, Smash Attacks, and Throw. Pressure with aerials and use smash attacks for that unexpected blow. That's how I won my games.

No one should have absolutely nothing to worry about. If I were blunt, I guess I would say that y'all need to stop sucking and play harder. I can't judge, but everyone should put their effort to the max. B]

Edit: If anyone is concerned about jigglypuff having no changes, you don't have to sulk about it in here only. Message NoA and give them feedback. Make the suggestion reasonable and etc if you really want jiggs to have a better future. That's what people are doing for samus.

http://en-americas-support.nintendo.com/app/ask
 
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SleuthMechanism

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jiggly i really dont see as bad at all so i don't get all the ********. she has some of the best sheild pressure in the game after yoshi and sheik, great fakeout potential in her empty jumps, still has the wall of pain, and rest is still amazing if you get the hard read. Play dedede and see a character that truly gets gipped by patches in favor of ike favoritism..(i just came in to confirm if somebody saying jiggly got faster was just placebo or not) or even mewtwo who STILL has broken hitboxes(atleast your characters feels FINISHED)
 
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heliface

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Puff should have gotten more range on her aerials. She gets spaced out way too easily, and this is a big reason she is underrepresented at tourneys.
 
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Capita

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No move is bad. It just needs to be used at the right moment at the right time. Sing, Rest, Smash Attacks, and Throw. Pressure with aerials and use smash attacks for that unexpected blow. That's how I won my games.

No one should have absolutely nothing to worry about. If I were blunt, I guess I would say that y'all need to stop sucking and play harder. I can't judge, but everyone should put their effort to the max. B]

Edit: If anyone is concerned about jigglypuff having no changes, you don't have to sulk about it in here only. Message NoA and give them feedback. Make the suggestion reasonable and etc if you really want jiggs to have a better future. That's what people are doing for samus.

http://en-americas-support.nintendo.com/app/ask
I don't think any of us were complaining that Jigglypuff's the reason we're losing. Anyone can pump out wins with any character. It's easy to say a character is good if you're farming scrubs 24/7, but at higher levels of play, you'll see how Puff isn't the most viable of characters.
I've won matches against some pretty decent players before, but that doesn't mean I don't see the faults in Puff. If a player is changing things up continuously, it becomes insanely hard to kill, and you can't play too recklessly or you end up trading until you ultimately die.

I'm all for squeezing the juice out of a character. I have a thing for being a character specialist in multiple fighting games. As I see it though, there are multiple flaws in her design that render her to be not the most viable of characters.
 
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Jiggly

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I just feel like with everyone else getting buffed/nerf and puff not being perfect by any means, that we should get some attention. I would be happy with even faster sing startup, lol. Just, something to show that they are even paying attention...
 

TOGOpuff

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since we talking about how patch changes affected jiggllypuff let's extend the topic to matchup changes...
as far as i noticed a huge change was that now you can't crouch under wii fii trainer grab anymore because they extended it's hitbox... Is this confirmed ? i couldn't test it myself.
Luigi has easier dthrow > double fair combo at low percents as well

anyone found anything else out there? I'm still researching what other characters can do to us that they couldn't before
 
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