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Pure quality. Against people who talk mess, I like to shine for knock-back and then move pretty close only to reveal a d-tilt then swiftly u-tilt for maximum stfu points.
you and raynex are so much alikei like to keep combos going as long as possible with utilt. (mainly on fast fallers)
use standing, walking, wavedash and dash cancel utilt accordingly to drag out combos. turn around utilts accordingly to trick DI.
Thank you. I've got this friend that only plays Kirby, which makes SSB64 absolutely unbearable because of his trash talk. That's when I got this nifty little setup which is easily adjustable for both games.Man, imo pivot up tilt is SO hard.
excellent first post.
turn around utilts accordingly to trick DI.[/quote said:Could someone elaborate on this? Frontal utilts seemed to have pretty much the same angle and back ones when I experimented with it.
Tech chase after the bair ideally into a grab/shine/ another nair if you have to.What about when you utilt x 3 or 4 to bair or nair? Is there a way to make this combo longer or should I just be doing something different all together?