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The way the were included in Smash is among the most creative and well thought ones in the series.
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Yeah which is why it's an unpopular opinion.I don't think "X franchise is fine with just Y reps" or is a good reason to deny a character.
It wasn't directed towards you.Yeah which is why it's an unpopular opinion.
I'm not going to lie i just don't like the character design in X and 2. I managed to stand it for most of X but i dropped 2 after the second town.
Man, me too. There is something fun about going through all this levels and fights one after another. I know it's filler but it was still enjoyable to play, especially if you don't need to hurry.I liked SSE's Great Maze.
I'd go even further by saying the next Adventure mode should go on the same Metroidvania way.
I agree with a lot of this, but they did a great job of showing characters' personalities through animations alone. You can see that Samus is compassionate through her reaction to seeing Pikachu's torture or when she lowers her gun at the Ancient Minister, or pretty much exactly how Lucas feels about Ness, Pokemon Trainer and Wario.I thought that the Subspace Emissary in Brawl was a bland, uninteresting waste of time and development resources, and I am extremely happy that it doesn't look like we're getting one in Ultimate.
I have a theory that people didn't like SSE: they liked the idea of SSE. They liked the idea of seeing all the Avengers-style character interactions. The idea of the worlds colliding. That's not what we got though. We got a bunch of characters, most of who had little to no personality, slapped into a setting that felt generic and uninspired. The story was convoluted to the point where Sakurai had to make blog posts just to explain what the hell was going on.
If Sakurai wants to make an adventure experience, he should stick to standalone games. Kid Icarus: Uprising was great, so much so that it's hard to believe that it came from the same guy who made SSE.
On a related note, Melee style adventure mode or riot
Unpopular opinion:If Sakurai wants to make an adventure experience, he should stick to standalone games. Kid Icarus: Uprising was great, so much so that it's hard to believe that it came from the same guy who made SSE.
I think Twintelle (or, to a lesser extent, Dr. Coil) are interesting characters to add, because they essentially have extra limb(s). I guess other ARMS characters could just use kicks for close attacks while their arms are extended, but I think there's potential with these two for more creative movesets.I don't want any ARMS playable characters. It would just feel like every new Nintendo game is making new characters just so they can get into Smash. It should feel like a character has earned a spot rather than just existing in as a Nintendo IP. Inklings have earned their inclusion because both of their games are incredibly successful and popular games. ARMS is just too new and not too loved (no offense, I know it has fans).
I wanted Pichu back.The every one is here thing really isn’t that cool it’s just to get ppl to freak out about snake more and plus WHO IN THEIR RIGHT MIND WANTED PICHU BACK?
Me too, just because fan demand wasn't massive, doesn't mean it's nonexistent.I wanted Pichu back.
Not that I'm criticising your opinion, but how come you dislike their current designs? I'm genuinely interested in knowing why?To top it off, the current designs of the KI cast isn't nearly as good as their NES-era counterparts. Yeesh, I do not like that franchise!
Just aesthetical preference.Not that I'm criticising your opinion, but how come you dislike their current designs? I'm genuinely interested in knowing why?
I'm confused. What's the difference?I prefer big fat monsterous Medusa to sexy Medusa myself.
I'm not him, but I'm going to make the assumption that it was a joke implying that big fat monsterous Medusa is sexy.
NES Medusa
Modern medusa
It's really hard to tell with some people.I'm not him, but I'm going to make the assumption that it was a joke implying that big fat monsterous Medusa is sexy.
Well we just got one more inWe could use a few more heavy weight characters so and won’t be so out numbered with all the more balanced or faster characters. Of course I don’t know how any slow heavy weight characters could win against fast characters such as and
Is this supposed to be an opinion?Doesn’t want to change B moves after TWO games cause fans might of got use to it.
changes boomarang twice, removes his grab what he had for FIVE games changes his bombs what he Five games His Bow for... uh FOUR games
Didn’t see a rant threadIs this supposed to be an opinion?
This would actually pretty cool as it's own mode. This can actually be used as an alternative way to unlock the characters in the game if you don't want to do the unlock methods.I liked SSE's Great Maze.
I'd go even further by saying the next Adventure mode should go on the same Metroidvania way.