The Wall
You PC Bro?!
Kill confirm off of grab is already a thing when you're at less than 60 dmg. Above that rage causes down throw to send too high anyways regardless of opponent DI.
Other kill confirms include getting the opponent off stage and reading a 2 frame with a stage spike or fair. Reading recovery in general (imagine characters like fox with linear 1-2 options). Catching unsafe moves with quick kill setups, such as jab 1 after perfect shielding something. Landing an egg when at a mediocre distance can lead to fair spike, up air kill, nair or back air kill depending on stage positioning.
Really Yoshi has a lot to work with, I think the main problem stems from having so many different options and having to choose on the fly rather than certain characters with 1-2 bread and butters that require a lot less thinking.
Other kill confirms include getting the opponent off stage and reading a 2 frame with a stage spike or fair. Reading recovery in general (imagine characters like fox with linear 1-2 options). Catching unsafe moves with quick kill setups, such as jab 1 after perfect shielding something. Landing an egg when at a mediocre distance can lead to fair spike, up air kill, nair or back air kill depending on stage positioning.
Really Yoshi has a lot to work with, I think the main problem stems from having so many different options and having to choose on the fly rather than certain characters with 1-2 bread and butters that require a lot less thinking.