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Just import the whole projectm folder and codes folder included in the archive. Nothing else required.So replace the FitPit file, then what about with the RSBE01.gct and common5.pac? Just place them in the ProjectM folder?
Uh, all I have is the PM Ridley v1.77.rar folder, not another Project M and Codes folder. I'm not understanding this too well :/Just import the whole projectm folder and codes folder included in the archive. Nothing else required.
Also, Nebulon from KC-MM is making BrawlEx port for this Ridley. Thats great.
I was like this not too long ago.Uh, all I have is the PM Ridley v1.77.rar folder, not another Project M and Codes folder. I'm not understanding this too well :/
What I have isn't a legit folder though. I'll update with a linkI was like this not too long ago.
You gotta extract/unzip them using the application winrar haha.
No problem.Thank you!
Shoot, having more issues. When I added the file and clicked ZIP, it said "No Files Selected. You need to select files to add"No problem.
He who learns, teaches it seems.
I think many did so.Not complaining, but I did use that special to ledge climb a lot.
And thank you.
No rush, but out of curiosity how goes the Meta costume?
And what will that do? The BrawlEx thing?
I figured reading back.I think many did so.
...5%. And it looks like it won't go anywhere for a while.
It allows characters to be ADDED instead of replacing them, so, Pit and Ridley can co-exist, but Ridley will have limited sounds. BUT its exclusive to Brawl.
He would still look noticably different since he has longer arms and shorter neck (if thats what you meant), but that could work.I figured reading back.
Not a problem for me as I use Brawl haha, that would be cool. I'd hope he'd remain unchanged.
Would it offend you any if I had someone tweak with your model making him look like P1's incarnation? Not that your model isn't good no no! Please don't take it that way.
Its just my favourite look is all. Nothing against you or your model haha. I love your model.
I wouldn't say so - spots where spikes were don't look right now and there are some normals issues. But it looks cleaner.Man, I like the spikeless version so much better. :3
I am mainly concerned about the head, tail and I guess chest? (Its the mainly the head)He would still look noticably different since he has longer arms and shorter neck (if thats what you meant), but that could work.
I wouldn't say so - spots where spikes were don't look right now and there are some normals issues. But it looks cleaner.
Head can be done (lower jaw will need to be longer, but it can be done). Not sure about chest though.I am mainly concerned about the head and I guess chest? (Its the head)
But if it rubs you wrong in any way I will NOT.
Those are for more experienced users, who have their own custom builds with other things installed like stages and characters.Some are merely for show.
Lol aye, but for newbies luck us, show.Head can be done (lower jaw will need to be longer, but it can be done). Not sure about chest though.
Those are for more experienced users, who have their own custom builds with other things installed like stages and characters.
Thats gonna take a while to set up properly (GFX, hitboxes, hurtboxes, etc. will have to be adapted to this head size and animations will have to be heavely edited to fit it too) and overall not worth the effort.I was thinking can you have a release for the large head Ridley that you made?
View attachment 40592
Well, in such case, yeah.Lol aye, but for newbies luck us, show.
Forgot the devil tail. But its little changes really I'm just OCD.
I like your proportions. I don't want it to be exactly the same (save for the head) as P1's, though.Thats gonna take a while to set up properly (GFX, hitboxes, hurtboxes, etc. will have to be adapted to this head size and animations will have to be heavely edited to fit it too) and overall not worth the effort.
Well, in such case, yeah.
Tail will need to be edited a bit to have more...er...joints, but it can be done too. Other M Ridley's tail is pretty long, so, it won't look weird.
Well is it possible to change the way the upper jaw is hooked.Thats gonna take a while to set up properly (GFX, hitboxes, hurtboxes, etc. will have to be adapted to this head size and animations will have to be heavely edited to fit it too) and overall not worth the effort.
Well, in such case, yeah.
Tail will need to be edited a bit to have more...er...joints, but it can be done too. Other M Ridley's tail is pretty long, so, it won't look weird.
It is hooked already. A bit more than on Prime model, but not by much.Well is it possible to change the way the upper jaw is hooked.
View attachment 40593
See the way it's hooked? And I doubt you make the tail like that but can you at least make a color like this one?
Er no.I already know the Holo-wings of Meta will be a pain to make.
I meant the way it's hooked, look at the picture I posted, see the way it looks it isn't has hooked has your model, would it be possible?It is hooked already. A bit more than on Prime model, but not by much.
I don't think so. Its kinda weird on his textures.
At this point, no. I tried recently to do something similar, but it turned out to be a mess.I meant the way it's hooked, look at the picture I posted, see the way it looks it isn't has hooked has your model, would it be possible?
How much of a mess?At this point, no. I tried recently to do something similar, but it turned out to be a mess.
Assymetrical mess with weird lighting on it (random spots on it are too dark and just don't blend well with each other).How much of a mess?
Eehw that's sounds pretty bad.Assymetrical mess with weird lighting on it (random spots on it are too dark and just don't blend well with each other).
OOOOOOOOAlso, Nebulon from KC-MM is making BrawlEx port for this Ridley. Thats great.