So first impressions of moves and how to play competitively, also maybe some fixes for @
BaganSmashBros
because even though he has some hard counters in PM (Puff can rest combo him like no tomorrow) he seems a little too good.
Aerial
His
Bair
HIS BAIR
HIS BAIR!!!!!!!!!!!!!!
Treat Ridley like when in the neutral game except instead of weaving in to get a hit and then out to retreat, you should weave out to get the hit (a lot of the time out off of the stage) and weave back in to recover or grab ledge.
His Nair also seems like it could be good to SHFFL with to keep opponent out who are a bit closer to you.
His Fair seems ok, but it has what seemed to be a small hit box compared to hurt box.
His Dair seems really OP at first, but the chain bounce isn't that good if you are playing someone who actually knows how to tech or roll at the right time. That being said it may be too good off stage as a spike.
and finally his Uair..... this is just absurd. I'm not sure if my friend were not DIing well, but this seemed to be just as strong as Diddy's Uair in Smash 4.
Ground
Jab combo is ok, but the third hit is pretty bad/hard to hit
His Ftilt is good is spaced right, but it doesn't seem very good at all when compared to his aerials
His Dtilt is really good, it seems to be like the villagers in Smash 4
His Utilt also seems good because of the range and transcendental hitbox, but seems to be pretty weak.
Smash
FSmash is only good for edge guarding really and since he has 4 jumps it probably won't be very useful, however it does do a lot of shield damage
DSmash is good, but only at the spike of the tail
USmash is also good, but has a weird hitbox so it seems to be hard to hit
Grabs
damn.
Ridley's grab range and sprint grab range is
just really..... kinda absurd. It's like using Roy if Roy was the size of Ridley.
His pumel does a lot of damage, but is slow so idk. Personally I think it should be reduced to 3 damage instead of 5
His throws all seems fine to me. Generally character can combo from their throws in PM which is what Ridley does. The thing is up throw to Uair is really really good because of the Uair. So yeah do something to make Uair worse.
Specials
Fire/Plasma Ball: Really cool, nice job making it so you can aim this. It seems to do a lot, but it is slow and low knockback so I think it is fine, maybe 7 damage is a little much though 5 might be better, but I'm not quite sure yet.
Flying Bash: really cool/strong. It is a lot like Wario's PM side B or maybe Smash 4 Charizards. I think it is super strong, but is fair from the ending lag.
Glide: this is great, it is fast enough to actually be useful so props to you Bagan
Stomp: similar to bowser's
Armor/Reflector: So the charge time on this might seem like a good balance, but since it is easy to keep people out against Ridley, I think it isn't enough. It seems pretty easy to get this off for a move that blocks both knockback and projectiles. I think you need to
remove the super armor from this right away that is definitely too much for one move.
Swoop and Scrape: This is fine.
Conclusion
Bagan, you did an amazing job with Ridley and I'm really really grateful to be able to play him in PM. I just think that a few of his moves need to be nerfed so you don't get too many complaints about him. The character physically is fine because he is a huge target and isn't heavy, he has absurd range, but that is ok because close up he is weak. The things that stand out as too good to me are his Uair, Grabbing ability and Armor/Reflector. They should be tweaked a bit IMO.
OH! I almost forgot. He can't wave dash well, and cannot even dash dance. I don't know if this is intentional because of his ground game (I actually think you should keep this as it is), but just note that it's not there. He can however moon walk like a boss.