Tcll
Smash Lord
lolol, ya just did ;3
vertices are only 1 standard, and a highly inefficient one at that.
my own standard involves drawing say, a sphere using only a radius, not vertices.
the normal (lighting) is calculated via the pixel-ray or an algorithm
you're not the first to mistake the "Universal" part
EDIT:
btw, UGESL on it's first display will be used only for viewing scripts in action.
the nodes will be animated so you can see the signals as the values update, and you can slow down and even rewind the processing
(it's alot like how my autism helps me visualize and compare logical paths)
^ I can only see small portions at a time, like playing an old sonic game, so I can't see everything unlike what UMC will be able to display.
note though UGESL won't be available on the current backend (3.0a) due to needing both CPU and GPU power on a much more optimized interface.
EDIT2:
btw, would you like to help out??
being a noob doesn't mean a thing
I'm still a noob in most cases XD
vertices are only 1 standard, and a highly inefficient one at that.
my own standard involves drawing say, a sphere using only a radius, not vertices.
the normal (lighting) is calculated via the pixel-ray or an algorithm
it's Universal, so bothWould UMC support converting a model back to the original format or to another one?
you're not the first to mistake the "Universal" part
EDIT:
btw, UGESL on it's first display will be used only for viewing scripts in action.
the nodes will be animated so you can see the signals as the values update, and you can slow down and even rewind the processing
(it's alot like how my autism helps me visualize and compare logical paths)
^ I can only see small portions at a time, like playing an old sonic game, so I can't see everything unlike what UMC will be able to display.
note though UGESL won't be available on the current backend (3.0a) due to needing both CPU and GPU power on a much more optimized interface.
EDIT2:
btw, would you like to help out??
being a noob doesn't mean a thing
I'm still a noob in most cases XD
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