Astrodelta
Smash Cadet
- Joined
- Jun 8, 2015
- Messages
- 27
hai r u good with riivoulation? u seem leik a boss making converters so my problem should be easy to fix hopefully lol.
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yeah but how can i see my replays in riivoulation when it states no SD card which is dumb lol. usbloader... wat that? is it better than riivo? I stopped using geko when I found out geko can't do sfx audio so I have to use riivo, right?lol, the ISO is basically a copy of the game as a file (an ISO disk image file).
it's the only way I can play games on my wii now... heh
anyways, yea, Gecko has some problems with audio, but that's because of the method used...
the audio is basically loaded with the executable DOL, so in Gecko, it's not possible to mod those outside of the GCT.
some changes have been made though that allows some complex audio replacements, but I'm still using the older FPC which doesn't do that... lol
anyways, what you're experiencing...
yea, load your game off a USB and then insert your SD and it should work
there's not much I remember, but I do remember figuring that out from my friend's tourneys
yeah but how can i see my replays in riivoulation when it states no SD card which is dumb lol.
anyways, what you're experiencing...
yea, load your game off a USB and then insert your SD and it should work
there's not much I remember, but I do remember figuring that out from my friend's tourneys
CFG USB Loader (or any USB loader) is like Gecko in that they all use Ocharina (spell check), but they all load ISOs (Riivo and Gecko do not)usbloader... wat that? is it better than riivo?
ok but one last question plz? do the codes, textures all transfer to the usb loader? if so then sign me up!
CFG USB Loader (or any USB loader) is like Gecko in that they all use Ocharina (spell check), but they all load ISOs (Riivo and Gecko do not)
my wii can't read disks anymore so it's the only way I can play wii/gcn games
(if you want to play GCN, you need to install DIOS MIOS and use it through CFG or whatever USB loader you use)
importing PlPcNr.dat 100%
Converting from import format...
Error! Check 'session-info.log' for more details.
Traceback (most recent call last):
File "Z:\media\tcll\copy\Tcll\UMC_workspace\UMC_v3.0a\data\VIEWER.py", line 654, in _ImportModel
exec 'ugeImportModel()' in NS
File "<string>", line 1, in <module>
File "scripts\HAL_Labs_DAT2.py", line 297, in ugeImportModel
def _Material(offset,_apply=True):
NameError: global name 'True' is not defined
File "scripts\HAL_Labs_DAT2.py", line 213, in _Image
img = readimg(imgWidth,imgHeight,imgFormat) #the library works, yay! ^_^
NameError: global name 'readimg' is not defined
# credit to Gribouillis for this block:
# ---
NS = dict( COMMON.UGE_MODEL_SCRIPT.NS.items() ) # clone
NS['__builtins__'] = sys.modules['__builtin__']
if script.__name__ in sys.modules['/UGE_ScriptLibs/']:
for libName,libMod in sys.modules['/UGE_ScriptLibs/'][script.__name__].items(): NS.update(libMod.__dict__) # apply libs
ugeImportModel = FunctionType(script.ugeImportModel.__code__, NS) # clone
ugeImportModel(filepath.split('.')[-1].lower(),None)
# ---
I'm not that interested in exporting models from wii u compared to melee ( obvious bias is obvious ) but I figure helping you helps everything get done faster so I'll throw in my 2 cents while you dig in the trenches. *salute*" 3d model io library for mqo, pmd, pmx, vmd and vpd
`pymeshio` is a package for 3d model io. create for blender import/expoert plugin backend.
Compatible with Py 2.7
indeed it helps :Dbut I figure helping you helps everything get done faster so I'll throw in my 2 cents while you dig in the trenches. *salute*