Schnee117
Too Majestic for Gender
Fulgore Mark 03, unit Serial Number: S4.Q4NT.YX-003 online
Objective: ELIMINATE ENEMIES OF ULTRATECH
Fulgore, the mascot of the Killer Instinct series made by Rare and now owned and thriving under Microsoft and Iron Galaxy. The Killer Instinct series consists of three games, a Nintendo Power issue, 6 comics and a Novella and focuses on the story of how ULTRATECH hosts tournaments to test their experiments before going into full production to take over the world before the Shadow Lord Gargos arrives seeking to conquer the Earth.Objective: ELIMINATE ENEMIES OF ULTRATECH
Who is Fulgore and what can he do?
Fulgore is arguably the mascot of the series alongside Jago being rivals to each other and appearing in each game however Fulgore is more predominantly featured in the branding and merchandising. Fulgore also has close ties to several characters. Prior to becoming Fulgore he was known as Eagle, the brother of Chief Thunder that was kidnapped by ULTRATECH hence his human mind. As property of ULTRATECH Fulgore works alongside the likes of Riptor, Cinder, ARIA and Spinal whilst facing Orchid, Glacius, Tusk and Kim Wu as well as the aforementioned Jago and Thunder.
What makes the Killer Instinct series a big deal this time around is that it now features guest characters like the Battletoad, Rash, an Arbiter from Halo and Gears of War's General RAAM. The game has good coverage at tournaments and is regarded as one of, if not the best, fighting games available currently and one of the few exclusives worth mentioning on the Xbox One/Windows 10.
The Fulgore Mark 03 features a heavy metal body that looks like a knight covering a nuclear reactor inside that can charge up to allow Fulgore to use Shadow moves, move faster and when fully charged unleash the Devastation Beam. This is done as time goes by but as Fulgore attacks he speeds his reactor up or he boosts it by a pip himself. However using his lasers slows this down.
The Killer Instinct series is well known for the combos that the fighters can all pull off what with the series having the infamous C-C-Combo Breaker and ULTRAAAAAAAAAAA COMBOOOOOOOOOOOO!
As such this would be reflected in Fulgore's moveset. In fact Fulgore would be similar to Ryu in how inputs can be done as well as heavier versions of attacks but Fulgore would also feature his reactor meter which, as mentioned before, allow him to use stronger attacks and his Devastation Beam. His Instinct meter could also be used too but Fulgore's instinct is constantly changing it's functions from faster charges to allowing for cancels at the cost of a pip.
What are some issues he might face?
Fulgore isn't particularly popular in regards to Smash requests. Even with Banjo now in, he faces competition in the form of Steve, Master Chief and many other Microsoft owned characters. One could also see Sakurai opt for Jago instead as he's the protagonist of the series.
Movesets
Height: Samus.
Weight: Samus.
Jump height: Samus.
Weight: Samus.
Jump height: Samus.
Speed: Starts off at about Ganondorf level but goes up to Mario level.
Note: (Shadow) require 4 pips of the Reactor to be built up and for the button to be pressed twice.
Basic:
Neutral - Basic jabs followed by strikes with his claws
Note: (Shadow) require 4 pips of the Reactor to be built up and for the button to be pressed twice.
Basic:
Neutral - Basic jabs followed by strikes with his claws
Side Tilt - Axis slash
Up tilt - A high strike with his claws
Down tilt - A kick, a heavy input causes a trip
Crouch - A low punch.
Dash - (Shadow) Blade Dash
Smashes:
Side - A different version of Blade Dash that has more reach the more it's charged.
Up tilt - A high strike with his claws
Down tilt - A kick, a heavy input causes a trip
Crouch - A low punch.
Dash - (Shadow) Blade Dash
Smashes:
Side - A different version of Blade Dash that has more reach the more it's charged.
Up - A slash with his plasma claw that isn't too different from Sabrewulf's Eclipse
Down - Fulgore slams both claws in the ground causing an explosion of Nuclear energy around him.
Throws:
Pummel - He punches his opponent
Down - Fulgore slams both claws in the ground causing an explosion of Nuclear energy around him.
Throws:
Pummel - He punches his opponent
Up throw - He stabs the opponent then throws them up
Forward throw - He sticks a claw into his opponent and then throws them away
Back throw - Same as forward but he turns and throws them away.
Down throw - He stabs the opponent then tosses them on the ground
Aerial attacks:
Neutral - A basic swing of an arm
Forward throw - He sticks a claw into his opponent and then throws them away
Back throw - Same as forward but he turns and throws them away.
Down throw - He stabs the opponent then tosses them on the ground
Aerial attacks:
Neutral - A basic swing of an arm
Forward - A heavier swing of the arm that can meteor smash
Back - a kick
Up - a slash up
Down - Fires a barrage of Eye Lasers that pause any momentum Fulgore has in the air.
Specials:
Neutral - (Shadow) Eye Laser.
Back - a kick
Up - a slash up
Down - Fires a barrage of Eye Lasers that pause any momentum Fulgore has in the air.
Specials:
Neutral - (Shadow) Eye Laser.
Side - (Shadow) Energy Bolt
Recovery - (Shadow) Plasma Slice
Down - Charge Reactor/Devastation Beam (When meter is full)
Final Smash:
Ultra Combo - a series of 23 hits ending in a Devastation beam followed by a Plasma Slice, Energy Bolt, another Plasma Slice and then a a discharge of Nuclear energy around him.
Taunts (Can be cancelled like Bayonetta):
Up - Strikes this pose
Side - Sticks his Plasma Blades on his left arm up in front of him.
Recovery - (Shadow) Plasma Slice
Down - Charge Reactor/Devastation Beam (When meter is full)
Final Smash:
Ultra Combo - a series of 23 hits ending in a Devastation beam followed by a Plasma Slice, Energy Bolt, another Plasma Slice and then a a discharge of Nuclear energy around him.
Taunts (Can be cancelled like Bayonetta):
Up - Strikes this pose
Side - Sticks his Plasma Blades on his left arm up in front of him.
Down - Flexes and opens chest plating and closes it.
Victory Screen:
Pose 1 - Fires Devastation Beam.
Victory Screen:
Pose 1 - Fires Devastation Beam.
Pose 2 - This
Pose 3 - This
Clapping - Doesn't clap. Stands there deactivated with eyes and blades off.
Pose 3 - This
Clapping - Doesn't clap. Stands there deactivated with eyes and blades off.
Metal as **** Dood Music
Stages
A very industrial factory/museum hybrid with a nuclear core located in the background. The stage will be a basic flat platform with one or two smaller moving platforms provided by the stages many machines. The main gimmick is that as the fight nears it's end (time is under a minute or a player is on their final stock) the background begins acting far more rapidly and violently causing some slight distortion to the stage. This is also reflected in the music.
FIGHT ON!
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