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Uair is better than the knee

Yoshi1999

Smash Apprentice
Joined
Mar 26, 2007
Messages
136
Location
Buffalo
In btt. There's like 9 Uairs in the WR strat O_o

So the knee isn't the best at everything.
 

Mky762

Smash Journeyman
Joined
Jun 9, 2007
Messages
259
Location
New Jersey
no actually its the best at everything, it can do your taxes, kill characters, and ****, all at the same time.
its the best move out there
 

Metà

Smash Master
Joined
Feb 20, 2006
Messages
4,248
Location
Coquitlam (Vancouver), BC
Falcon's knee is so powerful, he can knee through space/time. These blast marks he leaves creates regions of space (singularities) so small and dense that nothing can escape their gravitational field once it has fallen past it's horizon, not even light. These bodies are called black holes; Falcon did it.
 

yinn_skitchy

Smash Cadet
Joined
May 25, 2007
Messages
42
Location
Rockville, MD
superman once bet that the good captain couldn't knock out jack bauer with his knee and the good captain bet otherwise

the loser of the bet had to wear his underwear on the outside of his pants.
 

4 Aces

Smash Ace
Joined
Jun 23, 2007
Messages
892
superman once bet that the good captain couldn't knock out jack bauer with his knee and the good captain bet otherwise

the loser of the bet had to wear his underwear on the outside of his pants.
LOL!! I think knee is better than uair. I don't play Falcon though, but I've messed around with him before
 

KlassixFTW

Smash Cadet
Joined
Sep 1, 2007
Messages
38
Location
San Jose
Falcon's knee is so powerful, he can knee through space/time. These blast marks he leaves creates regions of space (singularities) so small and dense that nothing can escape their gravitational field once it has fallen past it's horizon, not even light. These bodies are called black holes; Falcon did it.
rofl for sure for sure mayne
 

KlassixFTW

Smash Cadet
Joined
Sep 1, 2007
Messages
38
Location
San Jose
now, for the post, the u-air and knee are two entirely different moves. The u-air is great for juggling, comboing, and edgeguarding while the knee is the finisher, and a decent combo-starter.
 
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