finalark
SNORLAX
Link to original post: [drupal=2903]Twenty-Ten[/drupal]
I now take a deep breath as I recall the last ten years. In a few days, the 2000s will be over, and we must welcome the decade of the tens. It's been a ride of a bizarre and frankly, disappointing sort for gaming in the last ten years. But with the next decade on the horizon, I now take this time to look at what's happened in the past, and look ahead at to the future.
2000: Bleak beginnings for Sega, bright beginnings for Sony
The Sega Dreamcast was going strong in the US since it's release, but nothing could stop the coming of the PlayStation 2. The monolith of a machine loomed over Sega, with it's DVD support (which caused it to double as a cheap DVD player) and PS1 support it was hyped as hell and everyone and their dog wanted it. So much to the point where it was near-impossible to find one in it's early days, Sega was just no match for the hype and sales of the PS2.
2001: Death of a dream, birth of a cube and a box
This was the year that Sega fans had their dreams crushed. With Nintendo releasing the GameCube and Microsoft the Xbox, Sega just couldn't compete. They gave up, dropped the Dreamcast and went third-party, ending their first-party days with the swan song known as Sonic Adventure 2. Meanwhile, Sony continued to dominate sales charts with Grand Theft Auto III. And the previously mentioned Game Cube had a rocky start that would mirror the console's financial success during its lifespan.
2002: Nintendo's great mistake, Microsoft's great gain
Financially, Nintendo was being stomped on by Sony and Microsoft wasn't that far behind. The GameCube was nowhere near as successful as the Nintendo 64 was. Being a company, Nintendo needed to make some serious money. Microsoft came along and offered a large amount of cash for Nintendo's second party company, Rare. Miyamoto already disliked the company (he HATED Donkey Kong Country), thus making it the perfect deal for him. This was a mistake that I'm sure at least part of Nintendo regrets. While Miyamoto may have not liked Rare, nearly every Nintendo fan in America did. This mistake cost Nintendo more than just money, in America Rare's fan base was surprisingly large. With the company sold to Microsoft, many Rare fans decided to go Xbox that generation.
2003: Zelda fans get angry, messy beginnings start to fade
By 2003, that generation of gaming was in full swing. It started off messily, though. Business deals being made, Sega pulling out and Sony dominating, but in 2003 things finally started to calm. We got some greats games this year too, such as Knights of the Old Republic and Soul Calibur II. However, this year also brought some controversy to the Zelda community. Wind Waker was released this year, and while it was critically acclaimed, it received mixed reactions from the Zelda community. Some abselutely loved it's game play and style, with others despised the sailing and cartoony graphics.
2004: EA Maddens gamers, Ubisoft refuses to submit
Ah EA, why is it that whenever I find a reason to like you, I find ten other reasons to continue boycotting you? EA attempted to hostilely take over Ubisoft on 2004, at the same time they get the exclusive rights to the NFL. And hence begins the insane milking of the Madden NFL franchise, the biggest joke of a video game I've ever heard of in my life.
2005: A new generation begins, some hot coffee is brewed
Microsft kick-started the current generation of gaming witha machine that you'll use for about a week before hardware defects turn it into a paperweight the Xbox 360. Thus creating the standard that all gaming consoles for that generation would be held to so I guess this means that a system isn't good anymore unless it breaks at least three times a month meaning that systems were expect to have strong online play with intense competitive multiplayer and a great library of downloadable classics. But for most of us, this is the year that we remember for the infamous Grand Thief Auto: San Andreas Hot Coffee mini game. Since then, the most mainstream game with any sex in it all of was Mass Effect, and I've seen worse sex scenes in PG-13 movies.
2006: The door is open, fighters step into the area
With the Xbox 360 released a year earlier, Sony and Nintendo had to do some serious catching up to Microsoft. Nintendo put their unappreciated GameCube to rest and brought forth the Wii. At this point in time, the Wii looked like it would be yet another great system for the big N. As for Sony third version of the PlayStation... well, the high price tag and shootings were enough to scare of sales. This generation started off clean, no messy business deals, nobody dropping out of the race. The three systems were ready to duke it out, with a clear as day beginning to the seventh generation, nobody could be certain would the future would hold.
2007: Wii cry, Halo launches
Everyone remembers the hype of Halo 3. This was the most massively hyped release since the PlayStation 2. While Microsoft fans had found their savior, Nintendo had unintentionally tapped into a new market. Wii Play, a little tech-demo of a game that had a collection of mini-games that showed off what the Wiimote was all about. The only selling point was that it came bundled with what it was meant to show off. Normally, this sort of thing would go generally unnoticed, so nobody could have predicted the sales of this game. Here is where I believe Nintendo realized that there was more financial potential in the casual market than there was in the core market, thus creating their Endless Ocean strategy. And from that year onward, real Nintendo fans all over the world have shed tears of disappointment.
2008: Nintendo dominates, Sony gets up after taking a beating
Nintendo struck gold with Wii Play. From then on, they started catering the the casual market, with "core" titles being dumbed down so that casuals would have an easier time playing them. Nobody could touch Nintendo in terms of sales that year. However, this was also the year that the PlayStation 3 got a price drop and Sony fans got titles that were worth paying attention to. If you were like me and you were one of the people who went out and bought a PlayStation 3 before it was considered cool to own one (I love giving the finger to popular opinion) then you got treated to games like Resistance 2 and LittleBigPlanet. Yeah, 2008 was a pretty good year to be a PlayStation 3 owner, but not as good as being a PlayStation 3 owner in...
2009: PlayStation 3 becomes cool, early 90s reincarnate
As yes, 2009. The year that's just about ending now. This year, most of Nintendo's "core" fans pretty much moved on and gave up on the Wii. The PlayStation 3 became cool thanks to a price drop, the slim and plenty of blockbuster exclusives for the system. Part of the Xbox 360 crowd has moved away from the system and developed a liking for the PlayStation 3, thus causing once passive-aggressive hostilities between the two fan bases to erupt into much more open flame wars. It's 1993 all over again!
2010: What's to come
The next decade is in a few days. What do we have to look forward too? Well, we have the possible return of the real Sonic the Hedgehog, Final Fantasy fans will rejoice at the thirteenth installment in the series and if the five-ish year cycle continues we might even get some new consoles announced at E3. I really don't know how to feel about the future, this generation of gaming has disappointed me somewhat. But there's always hope that the next decade will be a great one.
Happy new decade, everyone.
I now take a deep breath as I recall the last ten years. In a few days, the 2000s will be over, and we must welcome the decade of the tens. It's been a ride of a bizarre and frankly, disappointing sort for gaming in the last ten years. But with the next decade on the horizon, I now take this time to look at what's happened in the past, and look ahead at to the future.
2000: Bleak beginnings for Sega, bright beginnings for Sony
The Sega Dreamcast was going strong in the US since it's release, but nothing could stop the coming of the PlayStation 2. The monolith of a machine loomed over Sega, with it's DVD support (which caused it to double as a cheap DVD player) and PS1 support it was hyped as hell and everyone and their dog wanted it. So much to the point where it was near-impossible to find one in it's early days, Sega was just no match for the hype and sales of the PS2.
2001: Death of a dream, birth of a cube and a box
This was the year that Sega fans had their dreams crushed. With Nintendo releasing the GameCube and Microsoft the Xbox, Sega just couldn't compete. They gave up, dropped the Dreamcast and went third-party, ending their first-party days with the swan song known as Sonic Adventure 2. Meanwhile, Sony continued to dominate sales charts with Grand Theft Auto III. And the previously mentioned Game Cube had a rocky start that would mirror the console's financial success during its lifespan.
2002: Nintendo's great mistake, Microsoft's great gain
Financially, Nintendo was being stomped on by Sony and Microsoft wasn't that far behind. The GameCube was nowhere near as successful as the Nintendo 64 was. Being a company, Nintendo needed to make some serious money. Microsoft came along and offered a large amount of cash for Nintendo's second party company, Rare. Miyamoto already disliked the company (he HATED Donkey Kong Country), thus making it the perfect deal for him. This was a mistake that I'm sure at least part of Nintendo regrets. While Miyamoto may have not liked Rare, nearly every Nintendo fan in America did. This mistake cost Nintendo more than just money, in America Rare's fan base was surprisingly large. With the company sold to Microsoft, many Rare fans decided to go Xbox that generation.
2003: Zelda fans get angry, messy beginnings start to fade
By 2003, that generation of gaming was in full swing. It started off messily, though. Business deals being made, Sega pulling out and Sony dominating, but in 2003 things finally started to calm. We got some greats games this year too, such as Knights of the Old Republic and Soul Calibur II. However, this year also brought some controversy to the Zelda community. Wind Waker was released this year, and while it was critically acclaimed, it received mixed reactions from the Zelda community. Some abselutely loved it's game play and style, with others despised the sailing and cartoony graphics.
2004: EA Maddens gamers, Ubisoft refuses to submit
Ah EA, why is it that whenever I find a reason to like you, I find ten other reasons to continue boycotting you? EA attempted to hostilely take over Ubisoft on 2004, at the same time they get the exclusive rights to the NFL. And hence begins the insane milking of the Madden NFL franchise, the biggest joke of a video game I've ever heard of in my life.
2005: A new generation begins, some hot coffee is brewed
Microsft kick-started the current generation of gaming with
2006: The door is open, fighters step into the area
With the Xbox 360 released a year earlier, Sony and Nintendo had to do some serious catching up to Microsoft. Nintendo put their unappreciated GameCube to rest and brought forth the Wii. At this point in time, the Wii looked like it would be yet another great system for the big N. As for Sony third version of the PlayStation... well, the high price tag and shootings were enough to scare of sales. This generation started off clean, no messy business deals, nobody dropping out of the race. The three systems were ready to duke it out, with a clear as day beginning to the seventh generation, nobody could be certain would the future would hold.
2007: Wii cry, Halo launches
Everyone remembers the hype of Halo 3. This was the most massively hyped release since the PlayStation 2. While Microsoft fans had found their savior, Nintendo had unintentionally tapped into a new market. Wii Play, a little tech-demo of a game that had a collection of mini-games that showed off what the Wiimote was all about. The only selling point was that it came bundled with what it was meant to show off. Normally, this sort of thing would go generally unnoticed, so nobody could have predicted the sales of this game. Here is where I believe Nintendo realized that there was more financial potential in the casual market than there was in the core market, thus creating their Endless Ocean strategy. And from that year onward, real Nintendo fans all over the world have shed tears of disappointment.
2008: Nintendo dominates, Sony gets up after taking a beating
Nintendo struck gold with Wii Play. From then on, they started catering the the casual market, with "core" titles being dumbed down so that casuals would have an easier time playing them. Nobody could touch Nintendo in terms of sales that year. However, this was also the year that the PlayStation 3 got a price drop and Sony fans got titles that were worth paying attention to. If you were like me and you were one of the people who went out and bought a PlayStation 3 before it was considered cool to own one (I love giving the finger to popular opinion) then you got treated to games like Resistance 2 and LittleBigPlanet. Yeah, 2008 was a pretty good year to be a PlayStation 3 owner, but not as good as being a PlayStation 3 owner in...
2009: PlayStation 3 becomes cool, early 90s reincarnate
As yes, 2009. The year that's just about ending now. This year, most of Nintendo's "core" fans pretty much moved on and gave up on the Wii. The PlayStation 3 became cool thanks to a price drop, the slim and plenty of blockbuster exclusives for the system. Part of the Xbox 360 crowd has moved away from the system and developed a liking for the PlayStation 3, thus causing once passive-aggressive hostilities between the two fan bases to erupt into much more open flame wars. It's 1993 all over again!
2010: What's to come
The next decade is in a few days. What do we have to look forward too? Well, we have the possible return of the real Sonic the Hedgehog, Final Fantasy fans will rejoice at the thirteenth installment in the series and if the five-ish year cycle continues we might even get some new consoles announced at E3. I really don't know how to feel about the future, this generation of gaming has disappointed me somewhat. But there's always hope that the next decade will be a great one.
Happy new decade, everyone.