Well not a rant but rather a discussion where we put our ideas of how to turn the weak characters into better fighters, with changes in the moveset or their atributes, as well as balancing the stronger ones An example and my new idea. Remember I made a thread like this some time ago? Why not give another shot it was really fun
For Example:
Link
-Regular combo: 4 sword slashes like you can do in Twilight Princess. Also the final one ends with a powerful thrust if you just press A but if you do it quickly he does Illusion Stab.
-Forward Smash: Jump Strike (Twilight Princess Move), he does a fast sidewards slash if the opponent is hit it is paralized a little moment, then a powerful blow agains the ground that unleashes a shockwave. If hit by the shockwave the opponent is knocked backwards, if hit by the sword (the sweetspot) the knockback is huge.
-Forwar Aerial: Link slashes downwards and then kicks frontally and slashes downwards again. The slashes have a spike effect if hits the opponent's head or shoulders.
-Up Aerial: Make a small shockwave around the thrust for coverage and give it more power.
-Down Aerial: (Ending blow) Increase greatily the falling speed but not as much as Toon Link's, with a small shockwave that makes the opponent flinch if they are near but not hit, so he can have more time to recover. If misses the lag is a problem.
Specials Change:
Neutral Special - Subweapon: It can be Gale Boomerang, Hero's Bow (Shots fully charged arrows but with reduced knockback and damage, but increased range) or Bombs. If you press B twice quickly a "shing" sound is heard and Link shines a little. That mean the subweapon changed.
Side Special - Helm Splitter (Twilight Princes Move): Can be charged like Ike's Quick Draw. Link jumps spinning his blade, like a wheel. If charged a little spins once and covers a little horizontal distance, a little more the Master Sword glows golden and link jumps spinning twice covering a greater distance. If fully charged the glow is blue and link spins three times. Opponents caught in this attack are sightly knocked back depending where hit. If hit when the blade goes up they go up, fornt they go backwards and down a meteor smash. However the knock back isn't that great, better as a recovery move or damage builder. Also Link gains super armor when he is midair if he at least charged one stage the attack.
Up Special - Spin Attack: Can be charged like Lucario's Aura Sphere. Up to three stages, first a single spin around with good kncokback, second a double spin unleashing a golden wave that has better damage and knockback, and third a Blue and wider wave with better damge but the same knockback as the second stage. Until he starts spinning Link has super armor. The movement midair depends on how much charged the move was before used. Also when charging Link can move around but very slowly (Like in Ocarina of Time)
Down Special - Mortal Draw (Twilight Princess Move, combined with Back Slice) Counter Move. Link quickly sheaths the Master Sword for a moment and then unsheaths it. If he is attacked when the sword is sheathed he will instantly move behind the opponent and turn around as he unsheathes the Master Sword and deals a powerful blow to the opponent from the back. It has a base damage of 10% but no damage bonus, returns exactly the same damage he should have received, but with better knockback.
Other changes:
-Much faster (As fast as Toon Link and Toon Link is as fast as Marth)
-Higher Jumping (Like Mario's jump height)
-Clawshot miss has much less recovery lag
-Never lowers shield, not when standing, iddling or running, only when taunting, holding something, jumping and attacking, making him very well defended against projectiles.
-Spin Slash charged and Midair deflects projectiles with the energy wave and has good priority.
-Helm Splitter covers his horrid recovery.
-Deals less damage overall.
Well that's to make a change for Link. .
Ganondorf will do later. Have ideas
Captain Falcon same as Ganon
For Example:
Link
-Regular combo: 4 sword slashes like you can do in Twilight Princess. Also the final one ends with a powerful thrust if you just press A but if you do it quickly he does Illusion Stab.
-Forward Smash: Jump Strike (Twilight Princess Move), he does a fast sidewards slash if the opponent is hit it is paralized a little moment, then a powerful blow agains the ground that unleashes a shockwave. If hit by the shockwave the opponent is knocked backwards, if hit by the sword (the sweetspot) the knockback is huge.
-Forwar Aerial: Link slashes downwards and then kicks frontally and slashes downwards again. The slashes have a spike effect if hits the opponent's head or shoulders.
-Up Aerial: Make a small shockwave around the thrust for coverage and give it more power.
-Down Aerial: (Ending blow) Increase greatily the falling speed but not as much as Toon Link's, with a small shockwave that makes the opponent flinch if they are near but not hit, so he can have more time to recover. If misses the lag is a problem.
Specials Change:
Neutral Special - Subweapon: It can be Gale Boomerang, Hero's Bow (Shots fully charged arrows but with reduced knockback and damage, but increased range) or Bombs. If you press B twice quickly a "shing" sound is heard and Link shines a little. That mean the subweapon changed.
Side Special - Helm Splitter (Twilight Princes Move): Can be charged like Ike's Quick Draw. Link jumps spinning his blade, like a wheel. If charged a little spins once and covers a little horizontal distance, a little more the Master Sword glows golden and link jumps spinning twice covering a greater distance. If fully charged the glow is blue and link spins three times. Opponents caught in this attack are sightly knocked back depending where hit. If hit when the blade goes up they go up, fornt they go backwards and down a meteor smash. However the knock back isn't that great, better as a recovery move or damage builder. Also Link gains super armor when he is midair if he at least charged one stage the attack.
Up Special - Spin Attack: Can be charged like Lucario's Aura Sphere. Up to three stages, first a single spin around with good kncokback, second a double spin unleashing a golden wave that has better damage and knockback, and third a Blue and wider wave with better damge but the same knockback as the second stage. Until he starts spinning Link has super armor. The movement midair depends on how much charged the move was before used. Also when charging Link can move around but very slowly (Like in Ocarina of Time)
Down Special - Mortal Draw (Twilight Princess Move, combined with Back Slice) Counter Move. Link quickly sheaths the Master Sword for a moment and then unsheaths it. If he is attacked when the sword is sheathed he will instantly move behind the opponent and turn around as he unsheathes the Master Sword and deals a powerful blow to the opponent from the back. It has a base damage of 10% but no damage bonus, returns exactly the same damage he should have received, but with better knockback.
Other changes:
-Much faster (As fast as Toon Link and Toon Link is as fast as Marth)
-Higher Jumping (Like Mario's jump height)
-Clawshot miss has much less recovery lag
-Never lowers shield, not when standing, iddling or running, only when taunting, holding something, jumping and attacking, making him very well defended against projectiles.
-Spin Slash charged and Midair deflects projectiles with the energy wave and has good priority.
-Helm Splitter covers his horrid recovery.
-Deals less damage overall.
Well that's to make a change for Link. .
Ganondorf will do later. Have ideas
Captain Falcon same as Ganon