slikvik
Smash Master
Praxis, most people won't understand that post but it was a **** good one
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True, but even matchup familiarity doesn't distort something from ~50:50 to get 3 stocked. x3You're ignoring a pretty important factor in how well you do against your friend, and that's YOUR FRIEND. He knows the Link matchup, and he knows how you play Link. He doesn't know how you're going to be playing MK/Snake (at first at least), and I'm willing to bet he doesn't know the matchup nearly as well as he knows the Link matchup. I'm assuming that he's still playing the same character(s) against you right? That gives you a pretty big advantage.
I'm not arguing that MK/Snake aren't easier to win with, of course they are, that's why they're top tier, but such a huge disparity in your performance against one person with Link vs with MK has a lot more factors than just "I do better cause I'm playing MK"
Says the peach main. XDUnlike Melee, where a "Yomi moment" results in a series of hits, a Yomi moment in Brawl results in only one
I love you. xDI play it cause Peach is my favorite nintendo character.
Haha, ty, I suspect it'll go way over most people's heads sadly.Praxis, most people won't understand that post but it was a **** good one
You forgot the New England Power Ranking: http://allisbrawl.com/group.aspx?id=6677if you look at these PRs (top 10) I dragged up recently and look at character distribution you get this for how many people used them in some way out of 120 people and 169 character representations you can get a vague idea of how difficult it is to be successful with that character:
Very Easy
MK 33
Snake 23
Relatively Easy
Marth 15
Wario 10
Diddy 10
Olimar 7
DDD 7
Moderate
GW 6
ICs 6
Falco 5
Toon Link 5
Kirby 5
DK 5
Moderate Hard
Pikachu 4
ZSS 4
ROB 4
Hard
Sonic 3
Luigi 3
Fox 3
Wolf 2
PT 2
Lucario 2
Ness 1
Peach 1
Representation only with Higher Backups
Jigglypuff 1
Mario 1
Ike 1
No Current Representation
Pit 0
Zelda 0
Bowser 0
Sheik 0
Yoshi 0
Link 0
Captain Falcon 0
Ganondorf 0
Lucas 0
Samus 0
120 people 169 different character representations
Peach is just naturally a harder character to do well with. (of course their are different variables there aren't accounted for in the data like how many people use each char/regional differences/etc... , but it still gets the point across).
As of August 16th/2009
Florida
1 Seibrik mk/ddd
2 C018 ddd
3 NickRiddle ZSS
4 Hrnut Snake/MK/Marth
5 Afrothunder Snake/wario
6 Chaz Marth/MK
7 Esam Pikachu
8 Hungrybox DDD/Jigglypuff
9 GDX Diddy/GW
10 Mero MK
Ohio
1Overswarm MK/ROB
2 Quivo Toon Link
3 AlphaZealot Diddy
4 Shugo Sonic
5 YBM Kirby
6 Nope Snake
7 Infern Angelis Snake
8 Pops Wario
9 Capem MK
10 Champ Falco
North Carolina
1 Sushi Man MK
2 Dr Peepee Marth
3 Stingers ROB/MK
4 NC-Echo Olimar
5 Ragnarok DK
6 Lord Karn Snake/MK/ROB/Wario
7 Shady Penguin Snake
8 Duo Fox
9 Mitsurugi MK/Wolf
10 Keith Snake
New York
1 Anti Snake
2 Shadow MK
3 Snakee ZSS
4 Ninjalink ?
5 Dabuz Olimar
6 Jash Toon LInk
7 MikeG GW
8 Mintyflesh Marth
9 Blackwaltz Olimar
10 Wes Sonic
MD/VA
1 Meep ICs
2 Omni MK
3 ChuDat Kirby
4 Neo Marth
5 Candy Snake
6 PyronicStar Olimar
7 Boss Luigi
8 Chillindude Snake
9 Forte MK
10 G-Reg Snake
Socal
1 Tyrant MK
2 Fiction Wario
3 MikeHaze Marth
4 DSF MK
5 Dehf Falco
6 Havok MK
7 Leepuff GW
8 TKD MK
9 BarDull Marth
10 RichBrown Olimar
Alabama
1 TheReflexWonder PT/Wario
2 Will MK/DK
3 George Kirby
4 DanGR Olimar/?
5 Elev8 DDD/Diddy
6 Moogle Fox/GW
7 Nice1 Snake
8 Munkus Beaver MK
9 TheONEjanitor Snake
10 Cam Pikachu
Texas
1. Dojo (Metaknight)
2. Razer (Snake)
3. Gnes (Diddy)
4. Infinity (Kirby/MK)
5. Roy_R (Marth)
6. DMG (Wario/Diddy)
7. Zac (Game&Watch)
8. Light (Metaknight)
9. Hylian (Game&Watch/Ice Climbers)
10. PhantomX (Wario)
Norcal
1 Zex Marth
2 Erow Snake/ZSS
3 Sean MK
4 Meep Snake/MK/Wario
5 F0cus Snake
6 REDJ Marth/Diddy
7 The Nanerz Diddy
8 Choice Wolf/Pikachu
9 C@tnip MK
10 Sal Snake
New Jersey
1. ADHD (Diddy Kong)
2. Atomsk (Dedede, Ice Climbers, Meta Knight, Luigi)
3. ksizzle (Meta Knight, Ice Climbers, Lucario)
4. dmbrandon (Meta Knight)
5. Inui (Meta Knight, Snake, Ike)
6. Zucco (Lucario)
7. Keitaro (Falco, Snake, Pokemon Trainer)
8. Kai (Sonic, Diddy Kong)
9. Eazy (Marth, Meta Knight)
10. Izumi (Meta Knight, Toon Link)
Washington
1 Chip Toon Link
2 Jem MK
3 Weruop Olimar
4 Praxis Peach
5 Bladewise Marth
6 Uchiha Marth/Fox
7 Zeionut Snake
8 Jamnt0ise ROB/Wario/Snake/MK/DDD
9 Felix Diddy/ICs
10 Nerd Falco/Marth
Vegas
1 SK92 Falco/DK
2 FOW Ness/ICs
3 LeoFTW DDD/Wario
4 Z Pikachu
5 Xero Olimar
6 Mi. Snake
7 Ninewind DK/Marth
8 Kokaloo ZSS/Luigi
9 Zro Kirby/DK
10 JWN3d Mario/Toon Link
I was just lurking in here and wasn't going to say anything but...this is the best post in this thread. Read it, people! quoting the whole thing makes it so that there is twice the chance of people reading it.No.
Appraisal skill trumps Yomi; ESPECIALLY in Brawl.
Even David Sirlin concluded on Yomi as the #2 most important quality. And Brawl is a game of appraisal over Yomi. Unlike Melee, where a "Yomi moment" results in a series of hits, a Yomi moment in Brawl results in only one, and often players simply have too many options to force a true rock-paper-scissors situation because of the depth of options in the game.
Rather, Brawl plays almost like an RTS; option tracking, option reduction, option picking, making constant safe choices until you can reduce your opponent's options down to none and hit them or few and force a rock-paper-scissors Yomi game between their remaining few; these things are more important than the Yomi, though Yomi does come in to play.
The character in Brawl that can truly play off of setups and thus benefits the most from Yomi guessing games is Metaknight. Perhaps that is why he is so popular among Melee players (Mew2King often says he's the only character he has fun with). Players like Fiction and Ally, meanwhile, favors appraisal and option control over Yomi.
http://www.youtube.com/watch?v=XeM0rH_4ungscrub question: what is YOMI?
I explained all that in my previous post.Yomi is basically the ability to read/predict your opponent's next move, primarily in rock-paper-scissors style guessing games.
http://www.sirlin.net/ptw-book/7-yomi-spies-of-the-mind.html is where the term was coined in relation to fighting games, and it is explained well.
The character in Brawl that can truly play off of setups and thus benefits the most from Yomi guessing games is Metaknight. Perhaps that is why he is so popular among Melee players (Mew2King often says he's the only character he has fun with). Players like Fiction and Ally, meanwhile, favors appraisal and option control over Yomi.
I'm not saying Yomi isn't rewarded, I'm saying that Yomi isn't the primary skillset of Brawl. There are exceptions; MK heavily rewards Yomi, and thus can be played either way (in guessing game situations, he always profits most off of winning, unless his opponent is an Ice Climber).
I'm going to have to disagree with you here. Other characters are quickly showing that they too have the ability to pay off a successful Yomi set up.
At SNES we saw Diddy Kong landing huge Naner combos, earning him 54% combos at certain times.
ZSS can land either a 30+ downsmash combo off of one mistake by her opponent at any percentage, which can at times lead to an early death, as well as her dash attack lock, which can lead to any one of her tilts.
Against 2/3ds of the cast, D3 can enter a chaingrab, that in some cases can be followed up with a dtilt at the edge.
Losing to ICs on Yomi means the loss of a stock.
Let's not even go into the huge punishment opitions at Pikachu's disposal.
This isn't remotely a true combo. You can SDI out of the jabs, you can grab-break Lucario's force palm at under 30% with a quick button mash (a very obscure fact that very few people know, which is why some people might get away with this), you could've also SDI'd the jab down and spotdodged the force palm, the jab cancel to rejab to forcepalm isn't guaranteed at all and Lucario's dair can be SDI'd out of.Even the mid tier Lucario can effectively punish a player with a true combo
http://www.youtube.com/watch?v=HdIR9pEkAoo
Have you ever seen a player fight a Pikachu with a character like Falco that gets 0-death'd and simply NOT GET GRABBED? It's not that the Falco is constantly winning every guessing game and reading game, it's that the Falco is managing his options to never let the Pikachu put him in a situation where it comes down to a Yomi/reading guessing game. Especially since the Pikachu isn't utilizing his own option-reduction, since he doesn't want to damage the Falco with thunderjolts too much or else he loses his ability to CG.In my opinion, Pikachu benefits the most from Yomi, since not only does he have some pretty terifing combos, but he also has one of the longest lasting standing chaingrabs in the game with guaranteed follow ups.
I'm still surprised most players don't know about this. It was discovered around June of 2008 and still I see players get away with it all of the time.This isn't remotely a true combo. You can SDI out of the jabs, you can grab-break Lucario's force palm at under 30% with a quick button mash (a very obscure fact that very few people know, which is why some people might get away with this), you could've also SDI'd the jab down and spotdodged the force palm, the jab cancel to rejab to forcepalm isn't guaranteed at all and Lucario's dair can be SDI'd out of.