SCOTU
Smash Hero
While listening to Youko/SamuraiPanda's SMYN webcast thingy the other day, a thought occurred to me based on the topic they were covering. It's obvious that replays simply store the inputs given to the characters each frame. The game then runs this input data through its game engine to generate the replay. Well, it turns out, if you have a hacked wii running the NO TRIPPING code and save a replay, you can watch your replay and there's no tripping... so long as the wii that you're watching the replay on has the NO TRIPPING code on. If you're watching a game of NO TRIPPING code on a wii that doesn't have the NO TRIPPING code on, then at some points the replay will differentiate from how the match was actually played. This occurs when someone "randomly" trips in the replay (but wouldn't've in the game they played). This also made me realize that the game engine must have some DEFINITE WAY of calculating when to TRIP, because non-hacked replays are always consistent with the matches that the replays were based off of. This means that the tripping is NOT RANDOM with at least respect to something. Because of this, tripping may have a "chance" of activating each action that could cause a trip, but if the RNGs (random number generations) are the same every game, it may be calculable to KNOW when someone's going to TRIP.
I will now add the disclaimer that I did in fact think this through decently well, and realize that there is probably a different random seed for each game, and that that seed is stored in the replay file to recreate the match exactly. However, this is not necessarily the case. There could be only one random seed (unlikely), or there could be a simple pattern to the random seeds, and we could have a "Press Your Luck" style random.
I will now add the disclaimer that I did in fact think this through decently well, and realize that there is probably a different random seed for each game, and that that seed is stored in the replay file to recreate the match exactly. However, this is not necessarily the case. There could be only one random seed (unlikely), or there could be a simple pattern to the random seeds, and we could have a "Press Your Luck" style random.