Or is it random? If so then that's dumb. This is probably the way it should work:
Damage %-------------Chance of Tripping
0-49-----------------------------0%
50-149--------------------------0.5%
150+----------------------------1%
And no air-tripping. That's more game-breaking than exploding capsules/crates are in Melee.
Damage %-------------Chance of Tripping
0-49-----------------------------0%
50-149--------------------------0.5%
150+----------------------------1%
And no air-tripping. That's more game-breaking than exploding capsules/crates are in Melee.