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Tricky Mindgames.

joejoe22802

Smash Ace
Joined
Jun 28, 2005
Messages
873
Anyone ever start the game doing all the 2nd best options. Like all the ones that cover something that is used to cover something. Like overshoot run up shield grab right from the start?

I feel like this kind of stuff gets in your opponents head "Yo I'm not playing like everyone else, I'm already ready for your counters"
 

Wake

Smash Master
Joined
Sep 27, 2010
Messages
3,191
Location
Thank you Based Mimi.
Sometimes I like to wavedash back dsmash right in the beginning against spacies that like to attack you right away. It's funny. It depends on where we both start out though.
 

Big_R

Smash Champion
Joined
Feb 20, 2006
Messages
2,006
Location
Columbus, Oh
i just mash buttons when the game starts. also when ppl spawn above u do an aerial to the left it's where they always go.

and my whole style is based on going for 2nd best mindgames thats why i get fuked up
 

Omni

You can't break those cuffs.
BRoomer
Joined
Jul 10, 2004
Messages
11,635
Location
Maryland
It's not the 2nd best option. It's simply a 2nd option.

There is no best option since every action has a counter. There are options that are unorthodox in nature (double sidestep, teching in a direction that can potentially get you killed, doing get up attack 3 times in a row etc.) that can catch your opponent off guard, but it's literally just about knowing what your opponent is going to do. In order to do that, you condition them.

For example, teching toward the stage tends to be more "safe" because it puts you further away from the ledge. But most of the time your opponent will have that option covered which doesn't make it safe anymore.

 

Lovage

Smash Hero
Joined
Apr 15, 2007
Messages
6,746
Location
STANKONIA CA
DISAGREE

lots of situations will have a clearly BEST option but choosing the worse option is sometimes the correct choice

some spots don't have one clear response like that but a lot do.
 

Omni

You can't break those cuffs.
BRoomer
Joined
Jul 10, 2004
Messages
11,635
Location
Maryland
DISAGREE

lots of situations will have a clearly BEST option but choosing the worse option is sometimes the correct choice

some spots don't have one clear response like that but a lot do.
But that's what I mean. Like...

Pretend you're Fox and I'm Marth. I get the grab near the ledge (facing the middle of the stage) and down-throw you. You land right on the ledge without teching. I don't punish it. Now your options are:

1.) Get up attack from where you are.
2.) Stand up.
3.) Roll back into the stage.
4.) Roll back away from the stage (essentially staying in the same spot).

If you do 1, 2 or 4 you're going to be in clear tipper range for death. But if you roll back into the stage where I'm standing you'll probably be regrabbed and I'll rack up more damage or w/e. I know this. You know this. Thus, I've already plugged it in my brain that you'll be coming back towards me out of player's natural tendacy to want to get away from the ledge and escape certain death.

The "best" option appears to avoid any scenarios where you immediately die aka rolling back toward the stage. But because that is the "best" option I will definitely pick up on the roll.

So what happens when two players are at such high levels of play that they know the "best" and "worst" options? They start to switch. Suddenly, the "worst" option is a viable pick and the "best" option is scarcely used. Then it's no longer about "best" and "worst", but rather it becomes rock, paper, scissors.

If your opponent knows how to punish and is ready for the "best" option then doesn't it suddenly stop becoming the "best" option and turns into a regular option?
 

Cummings

Smash Apprentice
Joined
Sep 25, 2011
Messages
96
Location
Ledyard, CT (Right next to Foxwoods/Mohegan Sun)
I just watched the planet Vulcan implode into a black hole in star trek. it reminded me of my brain after reading that just now omni.

It also brings about the idea that a pro's style of play could possibly only be viable against other pros, and therefore all the studying I've done on pro matches could pretty much be useless.

mindgames indeed...
 

dERO!

Smash Apprentice
Joined
Mar 21, 2008
Messages
84
Location
Paris !!!
Sometimes I like to wavedash back dsmash right in the beginning against spacies that like to attack you right away. It's funny. It depends on where we both start out though.
Don't people tend to "test" opponents by spacing, getting stage presence at the beginning instead of jumping into a blind attack ?
 

Wake

Smash Master
Joined
Sep 27, 2010
Messages
3,191
Location
Thank you Based Mimi.
Don't people tend to "test" opponents by spacing, getting stage presence at the beginning instead of jumping into a blind attack ?
Which is why it only rarely works. I won't get punished for doing it even if they don't approach anyways though. It's just something I do every now and then to see what happens.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
I quintuple shine then quit out and stare at them. Then I convince them they subconsciously rage-quit because I intimidated them. It's netted me 14 forfeits so far.
 

kyaputenfarukon07

Smash Journeyman
Joined
Aug 20, 2011
Messages
267
I know Falcon, Pikachu and Luigu

but who arae Punch an Recovery?
I mean that i sometimes use Falcon Punch as a recovery mindgame. Pikachu and Luigi are character mindgames because my opponents don't seem to know how to play against them.
 
Joined
Oct 10, 2011
Messages
1,126
Location
Boise, ID
NNID
dansalvato
I keep a list of Link mindgames I use frequently. There are nearly 20, though about 6 of them are still experimental. I can't win without them, haha.
 

odinNJ

Smash Lord
Joined
Mar 5, 2012
Messages
1,175
Location
NJ
roy mindgames
which ded hit will he use?
dash dance.
your welcome
 
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