Triangle-jumping (my definition, I think this is right): air-dodging above the ground into the ground, with some time in the air-dodge intangibility state. Looks like a really crappy wavedash.
The downsides are twofold: 1. not as far as a wavedash, and 2. has wd lag, so not as fast as dash dancing. However, the intangibility frames are why I like it. I started originally with triangle-jumping through bad marths trying to edgeguard me with fsmash/shieldbreaker. Eventually, I realized I can also get through their dtilts. I'm using it to feign going in the air for a sh fair over the marth dtilt, but quickly air-dodge throught marth's dtilt and get a jab, etc in. Also, when I notice them sh fairing, I triangle-jump through the first one leaving me right underneath them, so I can cc the second fair (or shield the reflex dair) and get a jab/grab/etc in.
I'm treating it as a spotdodge with variable intangibility time, that also allows for a little bit of spacing, so I would only use it as much as I use a spotdodge (sparingly, with a read), but I feel like it can lead to a lot more.
Obviously fails when the marth starts spacing dtilts/fairs outside triangle-jumping range, but that means they're giving me more space to keep up a blizzard wall.
It feels like this is bad, but I'm willing to keep spamming it until the marths I play really catch on and teach mewhy where it's bad. Until then, any thoughts?
The downsides are twofold: 1. not as far as a wavedash, and 2. has wd lag, so not as fast as dash dancing. However, the intangibility frames are why I like it. I started originally with triangle-jumping through bad marths trying to edgeguard me with fsmash/shieldbreaker. Eventually, I realized I can also get through their dtilts. I'm using it to feign going in the air for a sh fair over the marth dtilt, but quickly air-dodge throught marth's dtilt and get a jab, etc in. Also, when I notice them sh fairing, I triangle-jump through the first one leaving me right underneath them, so I can cc the second fair (or shield the reflex dair) and get a jab/grab/etc in.
I'm treating it as a spotdodge with variable intangibility time, that also allows for a little bit of spacing, so I would only use it as much as I use a spotdodge (sparingly, with a read), but I feel like it can lead to a lot more.
Obviously fails when the marth starts spacing dtilts/fairs outside triangle-jumping range, but that means they're giving me more space to keep up a blizzard wall.
It feels like this is bad, but I'm willing to keep spamming it until the marths I play really catch on and teach me
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