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Transition between Marth (Melee -> Brawl)

AdmiralComrade

Smash Journeyman
Joined
May 22, 2008
Messages
212
Location
Australia
hmm.. since im in Australia and we havent got brawl yet i just wana ask.

What are the differences in marth that a melee marth player has to face or have problems with?

ive heard thers alot of difference and stuff and yeah..

thanks.
 

OmegaSephiroth

Smash Journeyman
Joined
Oct 31, 2007
Messages
329
Location
Nastola, Lahti, Finland
Shorter sword & grab range, Fair doesn't chain anymore, Dancing Blade is WAYYY better, Dsmash & Usmash received a buff too, Shield Breaker is now a long stab and is more useful than in Melee (it actually breaks shields), Dair is harder to sweetspot, Counter is better now, 8% or 1.1 times the attack power, not as laggy, reverse UpB doesn't get any added knockback, but it's still possible to do.

That's about it. Someone correct me if I'm wrong.
 

Blizz

Smash Rookie
Joined
May 4, 2008
Messages
23
All of your b-attacks are better, and should be incorporated into your play style. Dancing Blade is a good punishing move for when you block, and also up-b out of a shield is a good kill move if you have your opponent against an edge. Your down-aerial only spikes with the tip, which is now difficult to hit with. Also, check out some threads by Emblem Lord and also Mew2King's pinned thread.
 

SiShenDao

Smash Apprentice
Joined
Dec 31, 2007
Messages
101
Location
Michigan
reverse up b doesn't hit both sides anymore, just the direction you're slashing and you can get caught on the ledge of final destination if you're not careful.
 

Jibbles

Smash Apprentice
Joined
Feb 22, 2008
Messages
169
Location
...
Buffs:
- Side B is buffed and it's now Marth's best move (I think)
- Up Smash is powerful now-18% non tip and 22% tip. I'm not sure if the knockback got a boos though; it seems oddly average in terms of knockback. Also, it has a MUCH wider range, so it won't do 8% damage and have very little knockback if you're next to the person anymore
- Down Smash is one frame slower but has boosted killing power
- Up B now gives invincibility on the first five frames, unlike in Melee where Marth is only invinicible on frame 5, making it a good option to break out of chain grabs/jab combos. This is Marth's fastest move (starts on frame 1), and has reduced landing lag.
- Up B is more powerful (14% damage max and has more knockback). Also stagespikes better
- Up B gives more distance
- Counter has been buffed
- Shield Breaker charges faster, aids in recovery (don't use this near the stage because it doesn'
t grab the edge) and breaks shields easier. Despite the fact that it has less charging time, a true tipped Shield Breaker can do up to 25%-26% and have at least the same knockback as it used to in Melee
- Aerials are more powerful and can kill now.
(Fair, Bair, Uair and Dair can do up to 14%, while Nair can do up to 16% if both of the hits tip)
- Infinite grabs on Ness (and Lucas if you dashgrab or something)

Nerfs:
- Shortened grab range
- Severely reduced grab game
- Dash grab has short range
- Dancing Blade is weaker (don't worry about this though, since this time all the hits connect)
- Dancing Blade only aids in recovery once, unlike Melee's multiple.
- Fair doesn't chain as easily (Ken Combo is near impossible nowadays)
- Shortened sword (duh)
- No more Fair to tip FSmash or along the likes of that
- Jab is worsened

Other stuff
- Tipped FSmash is just as powerful as before, but harder to hit because you can't send your opponents into the tip anymore
- Despite Marth's shortened range, his range is still pretty good
- Look in Emblem Lord's threads for Marth stuff.
 
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