tRoll King
Smash Cadet
Does it really affect knockback and anything like that? Also does playing as first, second, etc. player actually affect things such as grab priority? I been searchin' around and haven't found any legit answers.
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Doesn't the simultaneous kill stuff and ports also apply during regular play?In training mode, attacks are not affected by the stale moves system and therefore does not give a true analysis on combos. Also, attacks kill 5% less than it does in an actual match.
For grab priority, if you grab each other at the same time, the one who is the 1st port will grab first. This also applies if you happen to get launched off the screen the same time as your opponent, and you end up dying at the same time. The only who is at the 1st port survives while the later loses a stock.
I believe this also applies to stuff like Bowser's suicide klaw and the DeDeDe/Kirbycides.
1. Knockback and damage percentage remain constant in training mode.Does it really affect knockback and anything like that? Also does playing as first, second, etc. player actually affect things such as grab priority? I been searchin' around and haven't found any legit answers.
It is my understanding that if bowser is in a lower port, he will win. Otherwise, it will go into sudden death. (If you are playing by SBR rules, this is still a win because of 'teh lameness')^Yes.
And I'm not too entirely sure about that Kinzer. They pretty much die at the same time, but they -can- go into sudden death. Bowser's is a weird one indeed.
You'd think size would matter for Bowsercides, but it really doesn't.Doesn't character size sort of contribute to teh factor on who wins first?
Like whose to say who wins if Bowser Bowsercides a Kirby?